; ==============================================
; === Missiles =================================
; ==============================================
{ REPL 90
  [ 30 "No Missile
  [ 30 "Keine Raketen
  [ 30 "Pas de missiles
;       123456789-123456789-123456789-
;  [ 30 " 
  [ 30 " 
  [ 30 " 
  [ 30 " 
  { TREF MISSIONS.TRE
    = x00F0 x3A7FE  x00F0 x3B432 ; Banshee
    = x0150 x2774E  x0150 x283A2 ; ???
    = x01E8 x3C43C  x01E8 x3D1AE ; Avenger
    = x0268 x27562  x0268 x28204 ; Longbow
    = x0388 x260EE  x0388 x26EB2 ; Hellcat
    = x03D8 x3C916  x03D8 x3D680 ; Vindicator
    = x0408 x26E42  x0408 x27A0E ; ???
  } TREF
} REPL

{ REPL 12
  [ 12 "Spiculum IR
;       123456789-12
;  [ 12 " \<\>
  [ 12 " \<\>
  @ CORE  x301002 x24B0  x302002 x24B0
} REPL
{ REPL 14
  [ 14 "IMREC MISSILE
;       123456789-1234
;  [ 14 " 
  [ 14 " 
  @ TREF OBJECTS.TRE  x0358 x3C  x1C10 x3C
} REPL

& EPIL x301002 x24C8  x302002 x24C8  ; SSZ004B34C8_Pilum_FoF
& GPIL x301002 x24BC  x302002 x24BC  ; SSZ004B34BC_Pilum_FF
@ ADDR &EPIL &GPIL  x301000 x2FD9C  x301000 x2FDD3  x302000 x2FD9C  x302000 x2FDD3

{ REPL 12
  [ 12 "Pilum FF
;       123456789-12
;  [ 12 " \<\>
  [ 12 " \<\>
;== ; ====   ""
  @ CORE  x301002 x24BC  x302002 x24BC
} REPL
{ REPL 12
  [ 12 "IFF MISSILE
;       123456789-12
;  [ 12 " 
  [ 12 " 
  @ TREF OBJECTS.TRE  x0620 x3C  x0EC8 x3C
} REPL

& EDUM x301002 x2474  x302002 x2474  ; SSZ004B3474_Dumbfire
& GDUM x301002 x2468  x302002 x2468  ; SSZ004B3468_Ungelenkt
;       1234 56789-1 234
& RDUM " \<\>
@ ADDR &EDUM &RDUM  x301000 x2FFE4  x301000 x3001B  x302000 x2FFE4  x302000 x3001B
@ ADDR &GDUM &RDUM  x301000 x30052  x302000 x30052

;; @ ADDR &EDUM &GDUM  x301000 x2FFE4  x301000 x3001B  x302000 x2FFE4  x302000 x3001B
;; 
;; { REPL 12
;;   [ 12 "Ungelenkt
;; ;       123456789-12
;; ;  [ 12 " \<\>
;; ;  [ 12 " \<\>
;; ;       1234 56789-1 234
;; ;  [ 12 " \<\>
;; ;        1   2  3 456789- 12
;; ;  [ 12 "\xBD\xBE \<\>
;;   [ 12 "\xBD\xBE \<\>
;;   @ CORE  x301002 x2468  x302002 x2468
;; } REPL

{ REPL 12
  [ 12 "DUMB FIRE
;       123456789-12
;  [ 12 " 
;  [ 12 " 
;  [ 12 " 
  [ 12 " 
  @ TREF OBJECTS.TRE  x0720 x3C
} REPL

{ REPL 12
  [ 12 "Javelin HS
;       123456789-12
;  [ 12 " \<\>
  [ 12 " \<\>
  @ CORE  x301002 x2494  x302002 x2494
} REPL
{ REPL 12
  [ 12 "HS MISSILE
;       123456789-12
;  [ 12 " ͨ
  [ 12 " 
  @ TREF OBJECTS.TRE  x0DD0 x3C
} REPL

& ELEE x301002 x024A8  x302002 x024A8  ; SSZ004B34A8_Leech
& FLEE x301002 x024A0  x302002 x024A0  ; SSZ004B34A0_Sangsue
@ ADDR &ELEE &FLEE  x301000 x2FE6E  x301000 x2FEDC  x302000 x2FE6E  x302000 x2FEDC

{ REPL 14
  [ 14 "Sangsue\x00Leech
;       1234567 8  9-1234
;       1234 56789-1 234
  [ 14 " \<\>
  @ CORE  x301002 x24A0  x302002 x24A0
} REPL

{ REPL 6
  [ 6 "Mine
;      12345678
  [ 6 "
  @ CORE  x301002 x24D4  x302002 x24D4
} REPL
{ REPL 6
  [ 6 "MINE
;      123456789-123456
  [ 6 "
  @ TREF OBJECTS.TRE  x0410 x3C  x0658 x3C
} REPL

& ETOR x301002 x248C  x302002 x248C  ; SSZ004B348C_Torpedo
& FTOR x301002 x2480  x302002 x2480  ; SSZ004B3480_Torpille
@ ADDR &FTOR &ETOR  x301000 x2FF77  x302000 x2FF77

{ REPL 8
  [ 8 "Torpedo
;      12345678
  [ 8 "
  @ CORE  x301002 x248C  x302002 x248C
} REPL
{ REPL 8
  [ 8 "TORPEDO
;      12345678
  [ 8 "
  @ TREF OBJECTS.TRE  x0C20 x3C
} REPL

& EMIP x301002 x2450  x302002 x2450  ; L004B3450 (MIP)
& FMIP x301002 x2448  x302002 x2448  ; SSZ004B3448_Captel
& GMIP x301002 x2444  x302002 x2444  ; L004B3444 (BEK)
& RMIP "
@ ADDR &EMIP &RMIP  x301000 x300E4  x302000 x300E4
@ ADDR &FMIP &RMIP  x301000 x30115  x302000 x30115
@ ADDR &GMIP &RMIP  x301000 x30146  x302000 x30146

{ REPL 4
  [ 4 "MIP
;      1234
  [ 4 "
;;   @ CORE  x301002 x2450  x302002 x2450  ; --   :    :-(
  @ TREF OBJECTS.TRE  x0EB8 x3C
} REPL

