logfile opened on Fri Mar 25 21:50:20 2016 ...detecting CPU, found Intel Pentium III ------- Input Initialization ------- Initializing DirectInput... Couldn't set DI coop level Falling back to Win32 mouse support... Joystick is not active. ------------------------------------ ----- Client Initialization ----- ----- Initializing Renderer ---- ----- R_Init ----- Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded ...setting mode 3: 640 480 FS ...using colorsbits of 16 ...calling CDS: ok ...registered window class ...created window@0,0 (640x480) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 16, 16, 0 ) ...133 PFDs found ...hardware acceleration found ...PIXELFORMAT 7 selected ...creating GL context: succeeded ...making context current: succeeded Initializing OpenGL extensions ...GL_S3_s3tc not found ...GL_EXT_texture_env_add not found ...using WGL_EXT_swap_control ...using GL_ARB_multitexture ...GL_EXT_texture_env_combine not found ...GL_EXT_compiled_vertex_array not found ...WGL_3DFX_gamma_control not found GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce GTX 650/PCIe/SSE2 GL_VERSION: 4.5.0 NVIDIA 364.51 GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_EXTENSIONS: GL_AMD_seamless_cubemap_per_texture GL_EXTENSIONS: GL_ARB_arrays_of_arrays GL_EXTENSIONS: GL_ARB_base_instance GL_EXTENSIONS: GL_ARB_bindless_texture GL_EXTENSIONS: GL_ARB_blend_func_extended GL_EXTENSIONS: GL_ARB_buffer_storage GL_EXTENSIONS: GL_ARB_clear_buffer_object GL_EXTENSIONS: GL_ARB_clear_texture GL_EXTENSIONS: GL_ARB_clip_control GL_EXTENSIONS: GL_ARB_color_buffer_float GL_EXTENSIONS: GL_ARB_compatibility GL_EXTENSIONS: GL_ARB_compressed_texture_pixel_storage GL_EXTENSIONS: GL_ARB_conservative_depth GL_EXTENSIONS: GL_ARB_compute_shader GL_EXTENSIONS: GL_ARB_compute_variable_group_size GL_EXTENSIONS: GL_ARB_conditional_render_inverted GL_EXTENSIONS: GL_ARB_copy_buffer GL_EXTENSIONS: GL_ARB_copy_image GL_EXTENSIONS: GL_ARB_cull_distance GL_EXTENSIONS: GL_ARB_debug_output GL_EXTENSIONS: GL_ARB_depth_buffer_float GL_EXTENSIONS: GL_ARB_depth_clamp GL_EXTENSIONS: GL_ARB_depth_texture GL_EXTENSIONS: GL_ARB_derivative_control GL_EXTENSIONS: GL_ARB_direct_state_access GL_EXTENSIONS: GL_ARB_draw_buffers GL_EXTENSIONS: GL_ARB_draw_buffers_blend GL_EXTENSIONS: GL_ARB_draw_indirect GL_EXTENSIONS: GL_ARB_draw_elements_base_vertex GL_EXTENSIONS: GL_ARB_draw_instanced GL_EXTENSIONS: GL_ARB_enhanced_layouts GL_EXTENSIONS: GL_ARB_ES2_compatibility GL_EXTENSIONS: GL_ARB_ES3_compatibility GL_EXTENSIONS: GL_ARB_ES3_1_compatibility GL_EXTENSIONS: GL_ARB_ES3_2_compatibility GL_EXTENSIONS: GL_ARB_explicit_attrib_location GL_EXTENSIONS: GL_ARB_explicit_uniform_location GL_EXTENSIONS: GL_ARB_fragment_coord_conventions GL_EXTENSIONS: GL_ARB_fragment_layer_viewport GL_EXTENSIONS: GL_ARB_fragment_program GL_EXTENSIONS: GL_ARB_fragment_program_shadow GL_EXTENSIONS: GL_ARB_fragment_shader GL_EXTENSIONS: GL_ARB_framebuffer_no_attachments GL_EXTENSIONS: GL_ARB_framebuffer_object GL_EXTENSIONS: GL_ARB_framebuffer_sRGB GL_EXTENSIONS: GL_ARB_geometry_shader4 GL_EXTENSIONS: GL_ARB_get_program_binary GL_EXTENSIONS: GL_ARB_get_texture_sub_image GL_EXTENSIONS: GL_ARB_gpu_shader5 GL_EXTENSIONS: GL_ARB_gpu_shader_fp64 GL_EXTENSIONS: GL_ARB_gpu_shader_int64 GL_EXTENSIONS: GL_ARB_half_float_pixel GL_EXTENSIONS: GL_ARB_half_float_vertex GL_EXTENSIONS: GL_ARB_imaging GL_EXTENSIONS: GL_ARB_indirect_parameters GL_EXTENSIONS: GL_ARB_instanced_arrays GL_EXTENSIONS: GL_ARB_internalformat_query GL_EXTENSIONS: GL_ARB_internalformat_query2 GL_EXTENSIONS: GL_ARB_invalidate_subdata GL_EXTENSIONS: GL_ARB_map_buffer_alignment GL_EXTENSIONS: GL_ARB_map_buffer_range GL_EXTENSIONS: GL_ARB_multi_bind GL_EXTENSIONS: GL_ARB_multi_draw_indirect GL_EXTENSIONS: GL_ARB_multisample GL_EXTENSIONS: GL_ARB_multitexture GL_EXTENSIONS: GL_ARB_occlusion_query GL_EXTENSIONS: GL_ARB_occlusion_query2 GL_EXTENSIONS: GL_ARB_parallel_shader_compile GL_EXTENSIONS: GL_ARB_pipeline_statistics_query GL_EXTENSIONS: GL_ARB_pixel_buffer_object GL_EXTENSIONS: GL_ARB_point_parameters GL_EXTENSIONS: GL_ARB_point_sprite GL_EXTENSIONS: GL_ARB_program_interface_query GL_EXTENSIONS: GL_ARB_provoking_vertex GL_EXTENSIONS: GL_ARB_query_buffer_object GL_EXTENSIONS: GL_ARB_robust_buffer_access_behavior GL_EXTENSIONS: GL_ARB_robustness GL_EXTENSIONS: GL_ARB_sample_shading GL_EXTENSIONS: GL_ARB_sampler_objects GL_EXTENSIONS: GL_ARB_seam GL_MAX_TEXTURE_SIZE: 16384 GL_MAX_ACTIVE_TEXTURES_ARB: 4 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits) MODE: 3, 640 x 480 fullscreen hz:59 GAMMA: hardware w/ 0 overbright bits CPU: Intel Pentium III rendering primitives: multiple glArrayElement texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 0 texture bits: 0 multitexture: enabled compiled vertex arrays: disabled texenv add: disabled compressed textures: disabled Initializing Shaders Setting up Shaders ----- finished R_Init ----- ------------------------------- Setting up Shaders ******************** ERROR: Couldn't load font Verdana ******************** Couldn't find menu main Setting up Shaders