------- Loading ref_gl.dll ------- execing r1gl.cfg ref_gl version: R1GL 0.1.5.41 Initializing OpenGL display ...setting mode 0: 320 240 FS ...attempting fullscreen ...using desktop display depth of 16 ...ignoring frequencies, no driver support ...calling CDS: ok Getting capabilities of 'GeForce2 MX/AGP/SSE' R1GL PFD: 1 matching formats, chose 3 color(16-bits (red:5, green:6, blue:5)), z(16-bits), alpha(0-bits), stencil(0-bits) GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce2 MX/AGP/SSE GL_VERSION: 1.3.1 ...enabling GL_EXT_compiled_vertex_array ...enabling WGL_EXT_swap_control ...using GL_EXT_point_parameters ...using GL_ARB_multitexture ...GL_SGIS_multitexture deprecated in favor of ARB_multitexture Initializing r1gl extensions: ...GL_ARB_point_sprite not found ...ignoring GL_EXT_texture_filter_anisotropic ...GL_ARB_texture_non_power_of_two not found ...GL_ARB_occlusion_query not found Initializing r1gl NVIDIA-only extensions: ...GL_NV_multisample_filter_hint not found ------------------------------------ ------- sound initialization ------- Initializing DirectSound Creating DS buffers 2 channel(s) 16 bits/sample 22050 bytes/sec dsound init succeeded sound sampling rate: 22050 ------------------------------------ CD Audio Initialized joystick not found -- no valid joysticks (a5) flags can only be 'u' or 's' ==== InitGame ==== ------- Server Initialization ------- 0 entities inhibited 0 teams with 0 entities ------------------------------------- ====== Quake2 Initialized ====== Connecting to localhost... 0.0.0.0:0: connect ==== ShutdownGame ==== Server was killed. ]condump logg Dumped console text to ./baseq2/logg.txt.