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	<title>Old-Games.RU Wiki - Вклад [ru]</title>
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		<id>https://www.old-games.ru/wiki/index.php?title=Another_Reality/en&amp;diff=32865</id>
		<title>Another Reality/en</title>
		<link rel="alternate" type="text/html" href="https://www.old-games.ru/wiki/index.php?title=Another_Reality/en&amp;diff=32865"/>
		<updated>2024-04-07T19:22:24Z</updated>

		<summary type="html">&lt;p&gt;ArchGrey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{languages|Another Reality}}&lt;br /&gt;
&lt;br /&gt;
'''Another Reality''' (abbreviated '''AR''') is a single player campaign for [[Unreal]]. It is being developed by a team of enthusiasts on [[Old-Games.Ru]] forum both in Russian and in English.&lt;br /&gt;
&lt;br /&gt;
== Game world ==&lt;br /&gt;
===Plot===&lt;br /&gt;
{{Видео&lt;br /&gt;
 | сервис = youtube&lt;br /&gt;
 | id = 0puv_Iav8P4&lt;br /&gt;
 | ширина = 300&lt;br /&gt;
 | выравнивание = left&lt;br /&gt;
 | комментарий = Another Reality trailer 2011&lt;br /&gt;
 }}&lt;br /&gt;
The story of '''Another Reality''' starts right after the events of the official add-on [[Return to Na Pali]]. The player turns out on the board of a military spacecraft, attacked by desperate Prisoner №849.&lt;br /&gt;
&lt;br /&gt;
The atmosphere on the «Bodega Bay» bustles as the ship’s service does not stop for a moment. One more unit of space marines doesn’t come back from deployment. The connection is lost and the destiny of the prisoner is unknown. However, the military aren’t going to miss the objective. To prevent leaks of valuable information they have to dismantle the prisoner. While the command leads the mission, the whole staff of military technicians, specialists and service personnel tries to provide the soldiers with everything necessary. Not only the medical staff and the gunsmiths in the UMS arsenals are responsible, but also the military technicians, who equip the marines for landing in Na Pali. When the unit is about to start landing, an alarming message is reported by loudspeaker. After that, things go too fast to prevent a catastrophe.&lt;br /&gt;
&lt;br /&gt;
The command reports about a terrain shuttle being located on the way out of the atmosphere. Ignoring warning signals and identification requests the shuttle continues its way towards the «Bodega Bay» adrift in orbit. And it’s pretty clear that the pilot of the shuttle is Prisoner №849. The «Bodega Bay» in its turn launches a missile, which turns to be fatal. Taking advantage of smaller shuttle dimensions, the Prisoner manages to avoid the blast. He flies in dangerous proximity to the spacecraft, forcing the target-seeking system to send the missile right towards the «Bodega Bay» bow.&lt;br /&gt;
&lt;br /&gt;
The explosion damages one of the ship’s stabilizers. Plentiful arsenals, containing explosives start to detonate, provoking further chain reaction. The hull of the ship is breached and the life-support system is shut down. Without its stabilization system the ship starts to lean. The left cargo bay (which is damaged by a missile according to RtNP video) depressurizes. Control rooms and communication center get blocked by emergency protocols right away. Cabin and technical doors are on the contrary get open. Accompanied by the emergency siren the evacuation of personnel starts.&lt;br /&gt;
&lt;br /&gt;
Only few people manage to get to escape pods or find another way of leaving the ship. One of them is a military UMS technician, responsible for maintenance of combat equipment operating in harsh conditions of alien planets and space outposts. Just before the alarm, he starts to check a military suit for one of the marines. Keenly aware of all possible dangers he gets into an enhanced spacesuit. After grabbing a compact and secure weapon (the Automag) and the Universal Translator, he heads to evacuation bay. Fortunately being well trained he knows how to cope with this kind of emergency. Meantime the crash proves to be disastrous and results in multiple fatalities. What’s more, even a successful evacuation might end up in an endless drift around a godforsaken planet, inhabited by hostile species. There is also a high risk of the escape pod crash. Then its passenger will be eventually left face-to-face with savage beasts and warrior aliens.&lt;br /&gt;
&lt;br /&gt;
That’s exactly what our military technician thinks about. Fortunately, he comes up with the idea of getting into one of the landing shuttles used by the marines. With this shuttle it’s possible not only to get far away but also to reach one of the UMS bases. This perspective seems to be more successful than evacuation in escape pod.&lt;br /&gt;
&lt;br /&gt;
No time is left, the «Bodega Bay» leans more ready to fall apart in any moment. It’s high time for the miltech to leave the scene using a landing shuttle.&lt;br /&gt;
&lt;br /&gt;
He hardly manages to escape death as another obstacle gets in his way. His shuttle falls into one of the gravitational vortexes of the ill-known planetary field. The shuttle is out of control, the automatic navigation system shuts down and there is no time to reset the coordinates. A rocky area of Na Pali with its black cliffs, unknown lakes and green patches of local jungle is seen in the distance. The landing turns into a rapid fall. But fortune favors the bold. Our miltech bails out within seconds before his shuttle crashes into one of the cliffs and lands in a nearby pond.&lt;br /&gt;
&lt;br /&gt;
The water breaks the fall and our lucky miltech survives. Confused and wounded, he ultimately makes it to shore. But what’s next? He faces a completely unfamiliar terrain full of multiple dangers, known and undisclosed ones. The miltech wearing a marine suit is left alone with the ill-fated planet, completely unaware of the «Bodega Bay» destiny. Is there a chance that anyone else might have survived the crash? Would it be possible to find the crash scene if the spaceship didn’t make it in orbit (which is quite evident)? He’ll have to go on a quest to find any survivors, help and reinforcement or any other way to escape from the planet. However, Na Pali is full of secrets and the adventures here don’t end that easy…&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
'''Another Reality''' is being developed as an immense campaign of 30 levels, bound by a single plot. It continues the original story of [[Unreal]] and the official expansion [[Return to Na Pali]]. '''Another Reality''' is a single player campaign, thought the possibility of cooperative gameplay is not excluded. Its main feature is an accurate following to the traditions of original [[Unreal]] and before all maintaining the unique atmosphere of the game.&lt;br /&gt;
&lt;br /&gt;
The mod is planned to feature almost the whole [[Unreal]] and [[Return to Na Pali]] contents (weapons, bonuses, hostile and peaceful creatures) and also the environmental themes (industrial locations, futuristic bases, spaceships, primitive aborigine settlements and their larger towns, castles, fortresses and ancient temples, as well as different landscapes, plains, mountains and dungeons).&lt;br /&gt;
&lt;br /&gt;
And on top of that, the mod will contain certain novelties. For instance, the stylistics of some '''AR''' levels conveys the locations of pre-released versions of [[Unreal]], which didn’t have analogues in the final version of the game. The gameplay process in its turn also has some new changes: it’s above all the possibility of using different mutators. They are totally optional and can be activated one at a time or all together thus changing the gameplay in a certain way. The current working version of AR works with three mutators: the first one adds the necessity of recharching of some weapons (the mutator is made by '''Alien3674''' and '''FACH''' specially for '''AR'''), the second one brings back the old weapons sounds (the mutator is created be '''SKW''' for a series of semi-official patches version 227 from ''OldUnreal'' team). And finally, the last one sufficiently enhances most enemies AI (the author of this mutator is '''Masterkent''', an ''OldUnreal'' team member). The two last mutators can be activated while playing the main [[Unreal]] campaign and [[Return to Na Pali]].&lt;br /&gt;
&lt;br /&gt;
== Versions, releases, sequels ==&lt;br /&gt;
The mod is currently on the stage of development. There is a demo-version, uploaded in December 2011 (check References section). Officially, it has nine levels, but technically two of them are partially presented. Besides, almost all levels of the current version need to be improved and refined, though they do not contain any serious bugs. Down below you can find the screenshots from the demo-version and a complete walkthrough video of all levels.&lt;br /&gt;
&lt;br /&gt;
Some more things are being planned at the moment. The first one is a demo-version, containing ten levels. Nine of the levels are from 2011 demo. They have been finalized and united together into two separate episodes. The second one is another location, more extensive in comparison with other levels. However, the deadline is still uncertain.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=4&amp;gt;&lt;br /&gt;
Файл:AR_Screen1.jpg&lt;br /&gt;
Файл:AR_Screen2.jpg&lt;br /&gt;
Файл:AR_Screen3.jpg&lt;br /&gt;
Файл:AR_Screen4.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Team ==&lt;br /&gt;
The team members of Another Reality changed repeatedly during the whole period of the mod development.&lt;br /&gt;
&lt;br /&gt;
=== Initial team members ===&lt;br /&gt;
(the members are listed in chronological order according to their appearance in a team)&lt;br /&gt;
&lt;br /&gt;
- '''LipShez'''&lt;br /&gt;
- '''M210'''&lt;br /&gt;
- '''unreal doom'''&lt;br /&gt;
&lt;br /&gt;
=== Present team members ===&lt;br /&gt;
(the same chronological order)&lt;br /&gt;
&lt;br /&gt;
- '''unreal doom'''&lt;br /&gt;
- '''King (King89)'''&lt;br /&gt;
- '''ArchGrey'''&lt;br /&gt;
&lt;br /&gt;
=== List of all people contributed to development of mod ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Tasks&lt;br /&gt;
|-&lt;br /&gt;
| '''unreal doom''' || - artist director &amp;lt;br/&amp;gt; - screenplay &amp;lt;br/&amp;gt; - mapper&lt;br /&gt;
|-&lt;br /&gt;
| '''King (King89)''' || - mapper &amp;lt;br/&amp;gt; - plot and ideas&lt;br /&gt;
|-&lt;br /&gt;
| '''xman260591''' || - mapper &amp;lt;br/&amp;gt; - plot and ideas&lt;br /&gt;
|-&lt;br /&gt;
| '''Alien3674''' || - mapper &amp;lt;br/&amp;gt; - scripting &amp;lt;br/&amp;gt; - models &amp;lt;br/&amp;gt; - sound&lt;br /&gt;
|-&lt;br /&gt;
| '''Alexys''' || - sound &amp;lt;br/&amp;gt; - models&lt;br /&gt;
|-&lt;br /&gt;
| '''FACH''' || - plot and ideas &amp;lt;br/&amp;gt; - scripting &amp;lt;br/&amp;gt; - models&lt;br /&gt;
|-&lt;br /&gt;
| '''DENTNT''' || - models&lt;br /&gt;
|-&lt;br /&gt;
| '''Asgard''' || - presented the model of the game character, the UMS marine-soldier&lt;br /&gt;
|-&lt;br /&gt;
| '''Masterkent''' || - the author of mutator, enhancing the enemies’ AI&lt;br /&gt;
|-&lt;br /&gt;
| '''SkaarjZR''' and '''HighPriest''' || - the authors of russian localization, which is used by the mod&lt;br /&gt;
|-&lt;br /&gt;
| '''ArchGrey''' || - interpreter &amp;lt;br/&amp;gt; - plot and ideas&lt;br /&gt;
|-&lt;br /&gt;
| '''Vic''' || - interpreter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Vacancies ==&lt;br /&gt;
To date, the '''Another Reality''' team needs people experienced in the UnrealED game engine version 1.0, 2.0 and 2.1 and Unreal Engine's native scripting language. The good knowledge of the [[Unreal]] game itself, of its pre-release 95 and 97 versions (the 95 version can be found in the References section, the 97 version can be shared by request) and of the official add-on [[Return to Na Pali]] can be also useful.&lt;br /&gt;
&lt;br /&gt;
The mod is based on the English version of [[Unreal Gold]] v227 (the pre-version 227g and later).&lt;br /&gt;
&lt;br /&gt;
== Story of development ==&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2007&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-The beginning of the development of ''Another World'' level&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2008&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- '''LipSheZ''' suggests to all those who wish to take part in the development of the [[Unreal]] mod, which totally conveys the atmosphere of the original game. '''M210''' and '''unreal doom''' are the first to respond&lt;br /&gt;
&lt;br /&gt;
- The preparation of the scenario of the future mod starts&lt;br /&gt;
&lt;br /&gt;
- ''Another World'' level is finished&lt;br /&gt;
&lt;br /&gt;
- '''King''' joins the team&lt;br /&gt;
&lt;br /&gt;
- The start of the development of ''Tarydium Land'' and ''Outpost 4Z'' levels&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2009&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- ''Tarydium Land'' and ''Outpost 4Z'' levels are completed&lt;br /&gt;
&lt;br /&gt;
- Initial work in the development of ''Tarydium Factory'', ''Urhur Abyss'' and ''Skaarj Outpost'' levels&lt;br /&gt;
&lt;br /&gt;
- The ''Urhur Village'' levels started and finished (the morning and the evening versions)&lt;br /&gt;
&lt;br /&gt;
- '''Angela82''', '''FACH''' and '''xman260591''' join the team&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2010&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- '''LipSheZ''' and '''M210''' quit the team&lt;br /&gt;
&lt;br /&gt;
- The mod scenario is completed&lt;br /&gt;
&lt;br /&gt;
- ''Tarydium Factory'' level is finished&lt;br /&gt;
&lt;br /&gt;
- The start of the development of ''Nali Temple'', ''Sun Land'', ''Cave Temple'' and ''Abandoned Mine'' levels&lt;br /&gt;
&lt;br /&gt;
- The mod development is moved to another engine - [[Unreal Tournament]] v436&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2011&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- The levels ''Sun Land'', ''Skaarj Outpost'' and ''Abandoned Mine'' are finished&lt;br /&gt;
&lt;br /&gt;
- The development of ''Dark Basteria'' and ''Mothership 2'' levels is initiated&lt;br /&gt;
&lt;br /&gt;
- '''Alien3674''', '''ArchGrey''' and '''SkaarjZR''' join the team&lt;br /&gt;
&lt;br /&gt;
- The mod development is moved to [[Unreal Gold]] v227 engine&lt;br /&gt;
&lt;br /&gt;
- '''SkaarjZR''' provides the mod with a new Russian localization and a more appropriate HUD font&lt;br /&gt;
&lt;br /&gt;
- The preparation of the English version of the mod aimed at an international audience starts&lt;br /&gt;
&lt;br /&gt;
- The first scripts are written. Among them: a script replacing the default player with a marine having specific characteristics; a script allowing to launch the mod from a separate menu with any level of difficulty and from any episode; a script displaying gameplay statistics at the end of every mod level&lt;br /&gt;
&lt;br /&gt;
- The last to date Beta Demo is published in English and in Russian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2012&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- '''xman260591''' quits the team&lt;br /&gt;
&lt;br /&gt;
- ''Universal Complex'' level is started&lt;br /&gt;
&lt;br /&gt;
- A special menu is extended; there is an opportunity of playing the mod with certain mutators&lt;br /&gt;
&lt;br /&gt;
- A new mutator which adds the necessity of recharching of some weapons is created&lt;br /&gt;
&lt;br /&gt;
- The team discusses the possibility of moving the mod to the [[Unreal Tournament 2004]] engine. The discussion results in '''FACH's''' leaving and the team decides to continue the work using the [[Unreal Gold]] v227 engine&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2013&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- A new mutator enhancing the enemies AI is created. '''Masterkent''', the author of the mutator, created it as an independent product, therefore AI_Mutator is not related to the mod directly. However, the mod's difficulty now fully depends on this mutator&lt;br /&gt;
&lt;br /&gt;
- ''Nali Temple'' level is completed&lt;br /&gt;
&lt;br /&gt;
- One special bonus is added to the player's inventory&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2014&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- The beginning of the development of ''Cryox II'' and ''Heavy Clouds'' levels&lt;br /&gt;
&lt;br /&gt;
- '''Alexys''' joins the team&lt;br /&gt;
&lt;br /&gt;
- ''Urhur Abyss'' and ''Cave Temple'' levels are completed&lt;br /&gt;
&lt;br /&gt;
- ''Canyon'' level is started and completed&lt;br /&gt;
&lt;br /&gt;
- '''SkaarjZR''' quits the team&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2015&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Additional scenery models are created, including the animated forge bellows&lt;br /&gt;
&lt;br /&gt;
- '''Angela82''' leaves the team&lt;br /&gt;
&lt;br /&gt;
- The idea of the plot reduction is supported by all team members and is under discussion. However, there is no general agreement on the amount and the character of changes. The team fails to reach a compromise. As a result, '''Alexys''' and '''Alien3674''' leave the team. The reduction is carried out without them and does not affect the key points of the plot and the actual groundwork in the from of existing game levels&lt;br /&gt;
&lt;br /&gt;
- ''The Badlands'' level is started&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2016&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- ''Heavy Clouds'' level is finished&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2017&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- ''The Badlands'' level is finished&lt;br /&gt;
&lt;br /&gt;
- ''Dark Basteria'' level is finished&lt;br /&gt;
&lt;br /&gt;
- '''Vic''' joins the team&lt;br /&gt;
&lt;br /&gt;
- ''The Catacomb'' level is started&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2018&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- ''Canyon'' level is being remade to replace the old 2014-version with the new one&lt;br /&gt;
&lt;br /&gt;
- A playable part of the ''Catacombs'' level is published&lt;br /&gt;
&lt;br /&gt;
- ''Nali Castle 3'' level development started&lt;br /&gt;
&lt;br /&gt;
- ''Cryox II'' is finished&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2019&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- '''Another Reality''' Flyby Intro is made, using the flying camera around the castle from ''Nali Castle 3'' level&lt;br /&gt;
&lt;br /&gt;
- ''Canyon'' level is remade. The new version takes place of the older one made in 2014&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2020&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- ''Catacomb'' level is completed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2021&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- ''Soledad 2'' level development started&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2023&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Demo-version(rus) is updated. Its contents are mostly the same as in 2011 Beta Demo but all levels are now improved and up-to-date. Nali Temple and Urhur Abyss maps are presented in specific versions for beta demo only. The Flyby cinematic around the castle in icy area is added&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2024&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- An updated version of the Another Reality demo is finished. It contains the same demo levels as in 2023 with a lot of changes: a critical compatibility error with the 227J patch has been fixed, problems with saving and launching a saved game have been fixed, localization files have been updated, HOMs have been fixed at some levels, a new hub level has been added for a comfortable transition between episodes, also there's a lot of minor changes in levels content. &lt;br /&gt;
&lt;br /&gt;
- ''The Nali Order - Entrance'' level development started&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
AR Screen5.jpg&lt;br /&gt;
AR Screen6.jpg&lt;br /&gt;
AR Screen7.jpg&lt;br /&gt;
AR Screen8.jpg&lt;br /&gt;
AR Screen9.jpg&lt;br /&gt;
AR Screen10.jpg&lt;br /&gt;
AR Screen11.jpg&lt;br /&gt;
AR Screen12.jpg&lt;br /&gt;
AR Screen13.jpg&lt;br /&gt;
AR Screen14.jpg&lt;br /&gt;
AR Screen15.jpg&lt;br /&gt;
AR Screen16.jpg&lt;br /&gt;
AR Screen17.jpg&lt;br /&gt;
OldARScreen28.jpg&lt;br /&gt;
AR Screen20.jpg&lt;br /&gt;
AR Screen21.jpg&lt;br /&gt;
AR Screen22.jpg&lt;br /&gt;
AR Screen23.jpg&lt;br /&gt;
AR Screen24.jpg&lt;br /&gt;
AR Screen25.jpg&lt;br /&gt;
AR Screen26.jpg&lt;br /&gt;
AR Screen27.jpg&lt;br /&gt;
AR Screen28.jpg&lt;br /&gt;
AR Screen29.jpg&lt;br /&gt;
AR Screen30.jpg&lt;br /&gt;
AR Screen31.jpg&lt;br /&gt;
AR Screen32.jpg&lt;br /&gt;
AR Screen33.jpg&lt;br /&gt;
AR Screen34.jpg&lt;br /&gt;
AR Screen35.jpg&lt;br /&gt;
AR Screen36.jpg&lt;br /&gt;
AR Screen37.jpg&lt;br /&gt;
AR Screen38.jpg&lt;br /&gt;
AR Screen39.jpg&lt;br /&gt;
AR Screen40.jpg&lt;br /&gt;
AR Screen41.jpg&lt;br /&gt;
AR Screen42.jpg&lt;br /&gt;
AR Screen43.jpg&lt;br /&gt;
AR Screen44.jpg&lt;br /&gt;
AR Screen45.jpg&lt;br /&gt;
AR Screen46.jpg&lt;br /&gt;
AR Screen47.jpg&lt;br /&gt;
AR Screen48.jpg&lt;br /&gt;
AR Screen49.jpg&lt;br /&gt;
AR Screen50.jpg&lt;br /&gt;
AR Screen51.jpg&lt;br /&gt;
AR Screen52.jpg&lt;br /&gt;
AR Screen53.jpg&lt;br /&gt;
AR Screen54.jpg&lt;br /&gt;
AR Screen55.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [https://drive.google.com/file/d/1Fc5uo-6nZkdvu2vdqeZEH_XoxpzDc_uj/view?usp=share_link Another Reality Beta-Demo (Playable part of created content for AR. It contains ~11 maps. Uploaded in December 2011)]&lt;br /&gt;
* [https://www.moddb.com/games/unreal/downloads/unreal-1995-tech-demo Unreal 1995 Tech Demo]&lt;br /&gt;
&lt;br /&gt;
[[Категория:Игры]]&lt;br /&gt;
[[Категория:Мастерская]]&lt;/div&gt;</summary>
		<author><name>ArchGrey</name></author>
	</entry>
	<entry>
		<id>https://www.old-games.ru/wiki/index.php?title=Another_Reality/en&amp;diff=32864</id>
		<title>Another Reality/en</title>
		<link rel="alternate" type="text/html" href="https://www.old-games.ru/wiki/index.php?title=Another_Reality/en&amp;diff=32864"/>
		<updated>2024-04-07T19:21:39Z</updated>

		<summary type="html">&lt;p&gt;ArchGrey: /* Story of development */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{languages|Another Reality}}&lt;br /&gt;
&lt;br /&gt;
'''Another Reality''' (abbreviated '''AR''') is a single player campaign for [[Unreal]]. It is being developed by a team of enthusiasts on [[Old-Games.Ru]] forum both in Russian and in English.&lt;br /&gt;
&lt;br /&gt;
== Game world ==&lt;br /&gt;
===Plot===&lt;br /&gt;
{{Видео&lt;br /&gt;
 | сервис = youtube&lt;br /&gt;
 | id = 0puv_Iav8P4&lt;br /&gt;
 | ширина = 300&lt;br /&gt;
 | выравнивание = left&lt;br /&gt;
 | комментарий = Another Reality trailer 2011&lt;br /&gt;
 }}&lt;br /&gt;
The story of '''Another Reality''' starts right after the events of the official add-on [[Return to Na Pali]]. The player turns out on the board of a military spacecraft, attacked by desperate Prisoner №849.&lt;br /&gt;
&lt;br /&gt;
The atmosphere on the «Bodega Bay» bustles as the ship’s service does not stop for a moment. One more unit of space marines doesn’t come back from deployment. The connection is lost and the destiny of the prisoner is unknown. However, the military aren’t going to miss the objective. To prevent leaks of valuable information they have to dismantle the prisoner. While the command leads the mission, the whole staff of military technicians, specialists and service personnel tries to provide the soldiers with everything necessary. Not only the medical staff and the gunsmiths in the UMS arsenals are responsible, but also the military technicians, who equip the marines for landing in Na Pali. When the unit is about to start landing, an alarming message is reported by loudspeaker. After that, things go too fast to prevent a catastrophe.&lt;br /&gt;
&lt;br /&gt;
The command reports about a terrain shuttle being located on the way out of the atmosphere. Ignoring warning signals and identification requests the shuttle continues its way towards the «Bodega Bay» adrift in orbit. And it’s pretty clear that the pilot of the shuttle is Prisoner №849. The «Bodega Bay» in its turn launches a missile, which turns to be fatal. Taking advantage of smaller shuttle dimensions, the Prisoner manages to avoid the blast. He flies in dangerous proximity to the spacecraft, forcing the target-seeking system to send the missile right towards the «Bodega Bay» bow.&lt;br /&gt;
&lt;br /&gt;
The explosion damages one of the ship’s stabilizers. Plentiful arsenals, containing explosives start to detonate, provoking further chain reaction. The hull of the ship is breached and the life-support system is shut down. Without its stabilization system the ship starts to lean. The left cargo bay (which is damaged by a missile according to RtNP video) depressurizes. Control rooms and communication center get blocked by emergency protocols right away. Cabin and technical doors are on the contrary get open. Accompanied by the emergency siren the evacuation of personnel starts.&lt;br /&gt;
&lt;br /&gt;
Only few people manage to get to escape pods or find another way of leaving the ship. One of them is a military UMS technician, responsible for maintenance of combat equipment operating in harsh conditions of alien planets and space outposts. Just before the alarm, he starts to check a military suit for one of the marines. Keenly aware of all possible dangers he gets into an enhanced spacesuit. After grabbing a compact and secure weapon (the Automag) and the Universal Translator, he heads to evacuation bay. Fortunately being well trained he knows how to cope with this kind of emergency. Meantime the crash proves to be disastrous and results in multiple fatalities. What’s more, even a successful evacuation might end up in an endless drift around a godforsaken planet, inhabited by hostile species. There is also a high risk of the escape pod crash. Then its passenger will be eventually left face-to-face with savage beasts and warrior aliens.&lt;br /&gt;
&lt;br /&gt;
That’s exactly what our military technician thinks about. Fortunately, he comes up with the idea of getting into one of the landing shuttles used by the marines. With this shuttle it’s possible not only to get far away but also to reach one of the UMS bases. This perspective seems to be more successful than evacuation in escape pod.&lt;br /&gt;
&lt;br /&gt;
No time is left, the «Bodega Bay» leans more ready to fall apart in any moment. It’s high time for the miltech to leave the scene using a landing shuttle.&lt;br /&gt;
&lt;br /&gt;
He hardly manages to escape death as another obstacle gets in his way. His shuttle falls into one of the gravitational vortexes of the ill-known planetary field. The shuttle is out of control, the automatic navigation system shuts down and there is no time to reset the coordinates. A rocky area of Na Pali with its black cliffs, unknown lakes and green patches of local jungle is seen in the distance. The landing turns into a rapid fall. But fortune favors the bold. Our miltech bails out within seconds before his shuttle crashes into one of the cliffs and lands in a nearby pond.&lt;br /&gt;
&lt;br /&gt;
The water breaks the fall and our lucky miltech survives. Confused and wounded, he ultimately makes it to shore. But what’s next? He faces a completely unfamiliar terrain full of multiple dangers, known and undisclosed ones. The miltech wearing a marine suit is left alone with the ill-fated planet, completely unaware of the «Bodega Bay» destiny. Is there a chance that anyone else might have survived the crash? Would it be possible to find the crash scene if the spaceship didn’t make it in orbit (which is quite evident)? He’ll have to go on a quest to find any survivors, help and reinforcement or any other way to escape from the planet. However, Na Pali is full of secrets and the adventures here don’t end that easy…&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
'''Another Reality''' is being developed as an immense campaign of 30 levels, bound by a single plot. It continues the original story of [[Unreal]] and the official expansion [[Return to Na Pali]]. '''Another Reality''' is a single player campaign, thought the possibility of cooperative gameplay is not excluded. Its main feature is an accurate following to the traditions of original [[Unreal]] and before all maintaining the unique atmosphere of the game.&lt;br /&gt;
&lt;br /&gt;
The mod is planned to feature almost the whole [[Unreal]] and [[Return to Na Pali]] contents (weapons, bonuses, hostile and peaceful creatures) and also the environmental themes (industrial locations, futuristic bases, spaceships, primitive aborigine settlements and their larger towns, castles, fortresses and ancient temples, as well as different landscapes, plains, mountains and dungeons).&lt;br /&gt;
&lt;br /&gt;
And on top of that, the mod will contain certain novelties. For instance, the stylistics of some '''AR''' levels conveys the locations of pre-released versions of [[Unreal]], which didn’t have analogues in the final version of the game. The gameplay process in its turn also has some new changes: it’s above all the possibility of using different mutators. They are totally optional and can be activated one at a time or all together thus changing the gameplay in a certain way. The current working version of AR works with three mutators: the first one adds the necessity of recharching of some weapons (the mutator is made by '''Alien3674''' and '''FACH''' specially for '''AR'''), the second one brings back the old weapons sounds (the mutator is created be '''SKW''' for a series of semi-official patches version 227 from ''OldUnreal'' team). And finally, the last one sufficiently enhances most enemies AI (the author of this mutator is '''Masterkent''', an ''OldUnreal'' team member). The two last mutators can be activated while playing the main [[Unreal]] campaign and [[Return to Na Pali]].&lt;br /&gt;
&lt;br /&gt;
== Versions, releases, sequels ==&lt;br /&gt;
The mod is currently on the stage of development. There is a demo-version, uploaded in December 2011 (check References section). Officially, it has nine levels, but technically two of them are partially presented. Besides, almost all levels of the current version need to be improved and refined, though they do not contain any serious bugs. Down below you can find the screenshots from the demo-version and a complete walkthrough video of all levels.&lt;br /&gt;
&lt;br /&gt;
Some more things are being planned at the moment. The first one is a demo-version, containing ten levels. Nine of the levels are from 2011 demo. They have been finalized and united together into two separate episodes. The second one is another location, more extensive in comparison with other levels. However, the deadline is still uncertain.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=4&amp;gt;&lt;br /&gt;
Файл:AR_Screen1.jpg&lt;br /&gt;
Файл:AR_Screen2.jpg&lt;br /&gt;
Файл:AR_Screen3.jpg&lt;br /&gt;
Файл:AR_Screen4.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Team ==&lt;br /&gt;
The team members of Another Reality changed repeatedly during the whole period of the mod development.&lt;br /&gt;
&lt;br /&gt;
=== Initial team members ===&lt;br /&gt;
(the members are listed in chronological order according to their appearance in a team)&lt;br /&gt;
&lt;br /&gt;
- '''LipShez'''&lt;br /&gt;
- '''M210'''&lt;br /&gt;
- '''unreal doom'''&lt;br /&gt;
&lt;br /&gt;
=== Present team members ===&lt;br /&gt;
(the same chronological order)&lt;br /&gt;
&lt;br /&gt;
- '''unreal doom'''&lt;br /&gt;
- '''King (King89)'''&lt;br /&gt;
- '''ArchGrey'''&lt;br /&gt;
&lt;br /&gt;
=== List of all people contributed to development of mod ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Tasks&lt;br /&gt;
|-&lt;br /&gt;
| '''unreal doom''' || - artist director &amp;lt;br/&amp;gt; - screenplay &amp;lt;br/&amp;gt; - mapper&lt;br /&gt;
|-&lt;br /&gt;
| '''King (King89)''' || - mapper &amp;lt;br/&amp;gt; - plot and ideas&lt;br /&gt;
|-&lt;br /&gt;
| '''xman260591''' || - mapper &amp;lt;br/&amp;gt; - plot and ideas&lt;br /&gt;
|-&lt;br /&gt;
| '''Alien3674''' || - mapper &amp;lt;br/&amp;gt; - scripting &amp;lt;br/&amp;gt; - models &amp;lt;br/&amp;gt; - sound&lt;br /&gt;
|-&lt;br /&gt;
| '''Alexys''' || - sound &amp;lt;br/&amp;gt; - models&lt;br /&gt;
|-&lt;br /&gt;
| '''FACH''' || - plot and ideas &amp;lt;br/&amp;gt; - scripting &amp;lt;br/&amp;gt; - models&lt;br /&gt;
|-&lt;br /&gt;
| '''DENTNT''' || - models&lt;br /&gt;
|-&lt;br /&gt;
| '''Asgard''' || - presented the model of the game character, the UMS marine-soldier&lt;br /&gt;
|-&lt;br /&gt;
| '''Masterkent''' || - the author of mutator, enhancing the enemies’ AI&lt;br /&gt;
|-&lt;br /&gt;
| '''SkaarjZR''' and '''HighPriest''' || - the authors of russian localization, which is used by the mod&lt;br /&gt;
|-&lt;br /&gt;
| '''ArchGrey''' || - interpreter &amp;lt;br/&amp;gt; - plot and ideas&lt;br /&gt;
|-&lt;br /&gt;
| '''Vic''' || - interpreter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Vacancies ==&lt;br /&gt;
To date, the '''Another Reality''' team needs people experienced in the UnrealED game engine version 1.0, 2.0 and 2.1 and Unreal Engine's native scripting language. The good knowledge of the [[Unreal]] game itself, of its pre-release 95 and 97 versions (the 95 version can be found in the References section, the 97 version can be shared by request) and of the official add-on [[Return to Na Pali]] can be also useful.&lt;br /&gt;
&lt;br /&gt;
The mod is based on the English version of [[Unreal Gold]] v227 (the pre-version 227g and later).&lt;br /&gt;
&lt;br /&gt;
== Story of development ==&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2007&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-The beginning of the development of ''Another World'' level&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2008&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- '''LipSheZ''' suggests to all those who wish to take part in the development of the [[Unreal]] mod, which totally conveys the atmosphere of the original game. '''M210''' and '''unreal doom''' are the first to respond&lt;br /&gt;
&lt;br /&gt;
- The preparation of the scenario of the future mod starts&lt;br /&gt;
&lt;br /&gt;
- ''Another World'' level is finished&lt;br /&gt;
&lt;br /&gt;
- '''King''' joins the team&lt;br /&gt;
&lt;br /&gt;
- The start of the development of ''Tarydium Land'' and ''Outpost 4Z'' levels&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2009&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- ''Tarydium Land'' and ''Outpost 4Z'' levels are completed&lt;br /&gt;
&lt;br /&gt;
- Initial work in the development of ''Tarydium Factory'', ''Urhur Abyss'' and ''Skaarj Outpost'' levels&lt;br /&gt;
&lt;br /&gt;
- The ''Urhur Village'' levels started and finished (the morning and the evening versions)&lt;br /&gt;
&lt;br /&gt;
- '''Angela82''', '''FACH''' and '''xman260591''' join the team&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2010&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- '''LipSheZ''' and '''M210''' quit the team&lt;br /&gt;
&lt;br /&gt;
- The mod scenario is completed&lt;br /&gt;
&lt;br /&gt;
- ''Tarydium Factory'' level is finished&lt;br /&gt;
&lt;br /&gt;
- The start of the development of ''Nali Temple'', ''Sun Land'', ''Cave Temple'' and ''Abandoned Mine'' levels&lt;br /&gt;
&lt;br /&gt;
- The mod development is moved to another engine - [[Unreal Tournament]] v436&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2011&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- The levels ''Sun Land'', ''Skaarj Outpost'' and ''Abandoned Mine'' are finished&lt;br /&gt;
&lt;br /&gt;
- The development of ''Dark Basteria'' and ''Mothership 2'' levels is initiated&lt;br /&gt;
&lt;br /&gt;
- '''Alien3674''', '''ArchGrey''' and '''SkaarjZR''' join the team&lt;br /&gt;
&lt;br /&gt;
- The mod development is moved to [[Unreal Gold]] v227 engine&lt;br /&gt;
&lt;br /&gt;
- '''SkaarjZR''' provides the mod with a new Russian localization and a more appropriate HUD font&lt;br /&gt;
&lt;br /&gt;
- The preparation of the English version of the mod aimed at an international audience starts&lt;br /&gt;
&lt;br /&gt;
- The first scripts are written. Among them: a script replacing the default player with a marine having specific characteristics; a script allowing to launch the mod from a separate menu with any level of difficulty and from any episode; a script displaying gameplay statistics at the end of every mod level&lt;br /&gt;
&lt;br /&gt;
- The last to date Beta Demo is published in English and in Russian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2012&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- '''xman260591''' quits the team&lt;br /&gt;
&lt;br /&gt;
- ''Universal Complex'' level is started&lt;br /&gt;
&lt;br /&gt;
- A special menu is extended; there is an opportunity of playing the mod with certain mutators&lt;br /&gt;
&lt;br /&gt;
- A new mutator which adds the necessity of recharching of some weapons is created&lt;br /&gt;
&lt;br /&gt;
- The team discusses the possibility of moving the mod to the [[Unreal Tournament 2004]] engine. The discussion results in '''FACH's''' leaving and the team decides to continue the work using the [[Unreal Gold]] v227 engine&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2013&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- A new mutator enhancing the enemies AI is created. '''Masterkent''', the author of the mutator, created it as an independent product, therefore AI_Mutator is not related to the mod directly. However, the mod's difficulty now fully depends on this mutator&lt;br /&gt;
&lt;br /&gt;
- ''Nali Temple'' level is completed&lt;br /&gt;
&lt;br /&gt;
- One special bonus is added to the player's inventory&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2014&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- The beginning of the development of ''Cryox II'' and ''Heavy Clouds'' levels&lt;br /&gt;
&lt;br /&gt;
- '''Alexys''' joins the team&lt;br /&gt;
&lt;br /&gt;
- ''Urhur Abyss'' and ''Cave Temple'' levels are completed&lt;br /&gt;
&lt;br /&gt;
- ''Canyon'' level is started and completed&lt;br /&gt;
&lt;br /&gt;
- '''SkaarjZR''' quits the team&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2015&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Additional scenery models are created, including the animated forge bellows&lt;br /&gt;
&lt;br /&gt;
- '''Angela82''' leaves the team&lt;br /&gt;
&lt;br /&gt;
- The idea of the plot reduction is supported by all team members and is under discussion. However, there is no general agreement on the amount and the character of changes. The team fails to reach a compromise. As a result, '''Alexys''' and '''Alien3674''' leave the team. The reduction is carried out without them and does not affect the key points of the plot and the actual groundwork in the from of existing game levels&lt;br /&gt;
&lt;br /&gt;
- ''The Badlands'' level is started&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2016&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- ''Heavy Clouds'' level is finished&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2017&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- ''The Badlands'' level is finished&lt;br /&gt;
&lt;br /&gt;
- ''Dark Basteria'' level is finished&lt;br /&gt;
&lt;br /&gt;
- '''Vic''' joins the team&lt;br /&gt;
&lt;br /&gt;
- ''The Catacomb'' level is started&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2018&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- ''Canyon'' level is being remade to replace the old 2014-version with the new one&lt;br /&gt;
&lt;br /&gt;
- A playable part of the ''Catacombs'' level is published&lt;br /&gt;
&lt;br /&gt;
- ''Nali Castle 3'' level development started&lt;br /&gt;
&lt;br /&gt;
- ''Cryox II'' is finished&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2019&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- '''Another Reality''' Flyby Intro is made, using the flying camera around the castle from ''Nali Castle 3'' level&lt;br /&gt;
&lt;br /&gt;
- ''Canyon'' level is remade. The new version takes place of the older one made in 2014&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2020&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- ''Catacomb'' level is completed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2021&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- ''Soledad 2'' level development started&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2023&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Demo-version(rus) is updated. Its contents are mostly the same as in 2011 Beta Demo but all levels are now improved and up-to-date. Nali Temple and Urhur Abyss maps are presented in specific versions for beta demo only. The Flyby cinematic around the castle in icy area is added&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2024&amp;lt;/big&amp;gt;&lt;br /&gt;
- An updated version of the Another Reality demo is finished. It contains the same demo levels as in 2023 with a lot of changes: a critical compatibility error with the 227J patch has been fixed, problems with saving and launching a saved game have been fixed, localization files have been updated, HOMs have been fixed at some levels, a new hub level has been added for a comfortable transition between episodes, also there's a lot of minor changes in levels content. &lt;br /&gt;
&lt;br /&gt;
- ''The Nali Order - Entrance'' level development started&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
AR Screen5.jpg&lt;br /&gt;
AR Screen6.jpg&lt;br /&gt;
AR Screen7.jpg&lt;br /&gt;
AR Screen8.jpg&lt;br /&gt;
AR Screen9.jpg&lt;br /&gt;
AR Screen10.jpg&lt;br /&gt;
AR Screen11.jpg&lt;br /&gt;
AR Screen12.jpg&lt;br /&gt;
AR Screen13.jpg&lt;br /&gt;
AR Screen14.jpg&lt;br /&gt;
AR Screen15.jpg&lt;br /&gt;
AR Screen16.jpg&lt;br /&gt;
AR Screen17.jpg&lt;br /&gt;
OldARScreen28.jpg&lt;br /&gt;
AR Screen20.jpg&lt;br /&gt;
AR Screen21.jpg&lt;br /&gt;
AR Screen22.jpg&lt;br /&gt;
AR Screen23.jpg&lt;br /&gt;
AR Screen24.jpg&lt;br /&gt;
AR Screen25.jpg&lt;br /&gt;
AR Screen26.jpg&lt;br /&gt;
AR Screen27.jpg&lt;br /&gt;
AR Screen28.jpg&lt;br /&gt;
AR Screen29.jpg&lt;br /&gt;
AR Screen30.jpg&lt;br /&gt;
AR Screen31.jpg&lt;br /&gt;
AR Screen32.jpg&lt;br /&gt;
AR Screen33.jpg&lt;br /&gt;
AR Screen34.jpg&lt;br /&gt;
AR Screen35.jpg&lt;br /&gt;
AR Screen36.jpg&lt;br /&gt;
AR Screen37.jpg&lt;br /&gt;
AR Screen38.jpg&lt;br /&gt;
AR Screen39.jpg&lt;br /&gt;
AR Screen40.jpg&lt;br /&gt;
AR Screen41.jpg&lt;br /&gt;
AR Screen42.jpg&lt;br /&gt;
AR Screen43.jpg&lt;br /&gt;
AR Screen44.jpg&lt;br /&gt;
AR Screen45.jpg&lt;br /&gt;
AR Screen46.jpg&lt;br /&gt;
AR Screen47.jpg&lt;br /&gt;
AR Screen48.jpg&lt;br /&gt;
AR Screen49.jpg&lt;br /&gt;
AR Screen50.jpg&lt;br /&gt;
AR Screen51.jpg&lt;br /&gt;
AR Screen52.jpg&lt;br /&gt;
AR Screen53.jpg&lt;br /&gt;
AR Screen54.jpg&lt;br /&gt;
AR Screen55.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [https://drive.google.com/file/d/1Fc5uo-6nZkdvu2vdqeZEH_XoxpzDc_uj/view?usp=share_link Another Reality Beta-Demo (Playable part of created content for AR. It contains ~11 maps. Uploaded in December 2011)]&lt;br /&gt;
* [https://www.moddb.com/games/unreal/downloads/unreal-1995-tech-demo Unreal 1995 Tech Demo]&lt;br /&gt;
&lt;br /&gt;
[[Категория:Игры]]&lt;br /&gt;
[[Категория:Мастерская]]&lt;/div&gt;</summary>
		<author><name>ArchGrey</name></author>
	</entry>
	<entry>
		<id>https://www.old-games.ru/wiki/index.php?title=Another_Reality&amp;diff=32251</id>
		<title>Another Reality</title>
		<link rel="alternate" type="text/html" href="https://www.old-games.ru/wiki/index.php?title=Another_Reality&amp;diff=32251"/>
		<updated>2023-07-25T14:34:22Z</updated>

		<summary type="html">&lt;p&gt;ArchGrey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{languages|Another Reality}}&lt;br /&gt;
&lt;br /&gt;
'''Another Reality''' (сокращённо '''AR''') — синглплеерное дополнение для игры [[Unreal]], разрабатываемое на форуме [[Old-Games.Ru]] командой энтузиастов, в вариантах на русском и английском языках.&lt;br /&gt;
&lt;br /&gt;
== Игровой мир  ==&lt;br /&gt;
===Завязка сюжета===&lt;br /&gt;
{{Видео&lt;br /&gt;
 | сервис = youtube&lt;br /&gt;
 | id = 0puv_Iav8P4&lt;br /&gt;
 | ширина = 300&lt;br /&gt;
 | выравнивание = left&lt;br /&gt;
 | комментарий = Трейлер от 2011 года&lt;br /&gt;
 }}&lt;br /&gt;
Сюжет '''Another Reality''' начинается буквально в тот же момент, когда заканчиваются события официального дополнения [[Return to Na Pali]] – но на борту военного крейсера, атакованного отчаянным заключённым №849.&lt;br /&gt;
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На «Бодега Бэй» царила суета, и напряжённая работа всех служб корабля не прекращалась ни на минуту. Очередной, отправленный на планету На Пали, отряд космических пехотинцев не вернулся с задания, связь с ним была потеряна, а судьба заключённого оставалась неизвестной. Однако военные не собирались отступаться от поставленной цели и должны были обезвредить 849-ого, дабы ни в коем случае не допустить утечки важной информации. Пока командование руководило операцией, целый штат военных техников, специалистов и обслуживающего персонала был задействован на борту для наилучшего обеспечения бойцов всем необходимым. Кроме медицинских работников и оружейников в арсеналах ОВС, большая ответственность ложилась на плечи военных техников, снаряжающих морпехов для десантирования на На Пали. Новый отряд как раз должен был быть подготовлен к высадке как можно быстрее, когда по громкой связи с мостика было объявлено тревожное сообщение, после которого события развивались уже слишком стремительно, чтобы успеть предотвратить катастрофу.&lt;br /&gt;
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Командование сообщило: терранский шаттл обнаружен на выходе из атмосферы планеты. Не отвечая на требования ОВС идентифицировать себя, он продолжает движение навстречу дрейфующему на орбите крейсеру, игнорируя предупреждения и не отвечая на запросы. Несложно догадаться, что пилот этого шаттла – заключённый №849. «Бодега Бэй» открывает огонь, и единственная выпущенная ракета оказывается фатальной – атакованный беглец, пользуясь преимуществами своего небольшого транспортного средства, совершает манёвр и уклоняется от удара, после чего пролетает совсем рядом с военным крейсером, заставляя систему самонаведения отправить ракету прямиком в лобовую атаку по носовой части запустившего её корабля.&lt;br /&gt;
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Взрыв повреждает один из стабилизаторов, а детонация нескольких складов с боеприпасами приводит к цепной реакции из меньших по мощности взрывов, вызывающих многочисленные разрывы в обшивке носового корпуса и частичное повреждение систем жизнеобеспечения. Из-за отказа системы стабилизации, крейсер начинает крениться; происходит разгерметизация левого (именно в левую часть носа, как мы видим в финальном ролике RtNP, и приходится удар) грузового отсека. Контрольные комнаты и информационный\связной центр блокируются аварийными протоколами сразу же. А вот двери кают и технических помещений открываются, и под вой аварийных сирен начинается экстренная эвакуация персонала.&lt;br /&gt;
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Мало кому удаётся добраться до спасательных шлюпок или найти иной способ покинуть гибнущий крейсер. Одним из таких счастливчиков оказывается военный техник, а именно – технический специалист флота ОВС по обслуживанию боевого снаряжения, предназначенного для эксплуатации в тяжёлых условиях чужих планет и космических аванпостов. Он как раз занимался проверкой боевого скафандра для одного из морпехов, когда зазвучала тревога. Предугадывая опасность скорой разгерметизации, и имея под рукой необходимое в таких случаях снаряжение, недолго думая, он облачается в бронескафандр и, забирает с собой самое компактное и проверенное оружие (автоматический пистолет), а также лежащий рядом с остальным оборудованием, универсальный логгер-переводчик, затем же бегом направляется к выпускающему отсеку.&lt;br /&gt;
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По многочисленным учениям ему было хорошо известно, как следует вести себя в подобной ситуации. Вот только теперь – это не учения. Авария оказалась самой настоящей и уже унесла немало жизней. А что ещё хуже, даже успешная эвакуация в перспективе может закончиться вечным дрейфом вокруг богом забытой планеты, населённой враждебными существами. Или же капсула упадёт на эту самую планету, оставив своего пассажира на растерзание диким тварям и воинственным инопланетянам.&lt;br /&gt;
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Приблизительно такие мысли крутились в возбуждённом сознании технического специалиста, когда он вспомнил о находящихся неподалёку десантных челноках. Они были готовы для использования следующим отрядом космических пехотинцев. С помощью такого шаттла можно было не только убраться подальше с места катастрофы, но и без труда добраться до ближайшей базы ОВС. И пусть у этого варианта шансов на успех было не больше, чем у идеи с эвакуацией на спасательной шлюпке, но такая перспектива была куда более заманчивой.&lt;br /&gt;
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И вот, времени на раздумья больше не остаётся, «Бодега Бэй» кренится всё сильнее, готовая в любой момент буквально развалиться на части. А десантный челнок с военным техником внутри покидает злополучный крейсер.&lt;br /&gt;
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Ему с трудом удаётся избежать гибели, и казалось бы, всё позади, но не тут-то было - корабль попадает в одну из гравитационных воронок печально известного аномального поля планеты. Полёт становится неуправляемым, система автоматической навигации отказывает, времени на перенастройку координат не остаётся... Внизу виднеется одна из скалистых областей На Пали, с чернеющими обрывами, безымянными озёрами и зелёными участками местных джунглей. Посадка превращается в стремительное падение, но судьба вновь улыбается военному технику. Поняв, что предпринять ничего не удастся, он катапультируется за считанные секунды до столкновения его шаттла со скалами, и оказывается в небольшом водоёме, расположенном неподалёку.&lt;br /&gt;
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Вода смягчила падение, и счастливчик остался в живых. Обескураженный, раненый, он выбирается на берег... Но что же дальше? Перед ним совершенно незнакомая местность, полная опасностей – как известных, так и тех, с которыми, возможно, человек ещё не сталкивался. Военный специалист в костюме морпеха остаётся наедине со злополучной планетой, в полном неведении относительно дальнейшей судьбы крейсера «Бодега Бэй». Мог ли уцелеть ещё кто-то кроме него? И если крейсер (что довольно очевидно) не удержался на орбите, то можно ли отыскать место его крушения? Ему придётся идти на поиски - выживших, помощи, подкрепления - или любого возможного способа сбежать с этой планеты. Но На Пали хранит множество секретов, и приключения здесь никогда не заканчиваются вот так просто...&lt;br /&gt;
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== Особенности ==&lt;br /&gt;
'''Another Reality''' разрабатывается как масштабная кампания из 30 уровней, связанных единым сюжетом, который продолжает историю рассказанную в оригинальной игре [[Unreal]], а также официальном дополнении [[Return to Na Pali]]. Кампания предназначена для одиночного прохождения, однако возможность кооперативного прохождения пока не исключается. Главной особенностью '''Another Reality''' является бережное следование традициям оригинального [[Unreal]], и прежде всего сохранение уникальной атмосферы присущей этой игре.&lt;br /&gt;
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В данном моде планируется использование практически всего контента из [[Unreal]] и [[Return to Na Pali]] (оружия, бонусов, враждебных и мирных существ), а также тем окружения (индустриальные локации, футуристические базы, космические корабли, примитивные поселения аборигенов и их крупные города, замки, крепости и древние храмы, кроме того разнообразные природные ландшафты: равнины, горы и подземелья).&lt;br /&gt;
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Вдобавок ко всему этому, мод будет содержать и определённые новшества. Так, например, стилистика некоторых уровней '''Another Reality''' основывается на локациях дорелизных версий [[Unreal]], не имевших прямых аналогов в конечном варианте игры. В игровом процессе '''AR''' также есть свои небольшие нововведения: это, прежде всего, возможность игры с мутаторами, которые, как и в случае с мутаторами для [[Unreal Tournament]], подключаются по желанию игрока, по одному или все вместе, и определённым образом меняют геймплей. К текущему моменту, рабочий билд Another Reality позволяет запускать уровни этого дополнения с тремя мутаторами: первый из них добавляет необходимость перезарядки для некоторого оружия (мутатор изготовили '''Alien3674''' и '''FACH''' специально для мода), второй возвращает старую озвучку оружия, имевшую место в ранних версиях [[Unreal]] (мутатор написал '''SKW''' для серии полуофициальных патчей версии 227 от команды ''OldUnreal''), и, наконец, третий мутатор заметно улучшает искусственный интеллект большинства противников (автор этого мутатора '''Masterkent''' также из команды ''OldUnreal''). Мутаторы на искусственный интеллект и озвучку оружия можно применять и в прохождении основных кампаний [[Unreal]] и [[Return to Na Pali]].&lt;br /&gt;
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== Версии, издания и продолжения  ==&lt;br /&gt;
В данный момент игра находится в разработке. Существует демо-версия, выложенная в сеть в декабре 2011 года (см. раздел &amp;quot;Ссылки&amp;quot;). Формально в ней имеется 9 уровней, однако два из них представлены лишь в виде фрагментов. Кроме того, почти все уровни данной демо-версии, хотя и не содержат заметных багов, по-прежнему нуждаются в определённой доработке и “полировке”. Ниже приведены скриншоты из этой демо-версии, также в ссылках вы найдёте видеопрохождение всех уровней.&lt;br /&gt;
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Планируется подготовка ещё одной демо-версии из 10 уровней. 9 из них, - прошедшие окончательную доработку уровни из демо-версии 2011 года, объединённые по сюжету в 2 отдельных эпизода. И одна дополнительная локация, более масштабная в сравнении с остальными представленными уровнями. Срок сдачи этой демо-версии пока не определён.&lt;br /&gt;
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&amp;lt;gallery perrow=4&amp;gt;&lt;br /&gt;
Файл:AR_Screen1.jpg&lt;br /&gt;
Файл:AR_Screen2.jpg&lt;br /&gt;
Файл:AR_Screen3.jpg&lt;br /&gt;
Файл:AR_Screen4.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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== Команда ==&lt;br /&gt;
Состав команды, занимающейся созданием '''Another Reality''', неоднократно менялся в течение всего долгого срока разработки данного проекта.&lt;br /&gt;
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=== Изначальный состав команды ===&lt;br /&gt;
(в хронологическом порядке вступления в неё участников)&lt;br /&gt;
&lt;br /&gt;
- '''LipShez'''&lt;br /&gt;
- '''M210'''&lt;br /&gt;
- '''unreal doom'''&lt;br /&gt;
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=== Состав команды на сегодня ===&lt;br /&gt;
(также в порядке вступления участников)&lt;br /&gt;
&lt;br /&gt;
- '''unreal doom'''&lt;br /&gt;
- '''King (King89)'''&lt;br /&gt;
- '''ArchGrey'''&lt;br /&gt;
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=== Список всех людей внёсших прямой вклад в разработку мода ===&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Имя !! Задачи&lt;br /&gt;
|-&lt;br /&gt;
| '''unreal doom''' || - Художественный руководитель &amp;lt;br/&amp;gt; - Автор сценария &amp;lt;br/&amp;gt; - Маппер&lt;br /&gt;
|-&lt;br /&gt;
| '''King (King89)''' || - Маппер &amp;lt;br/&amp;gt;- Сюжет и идеи&lt;br /&gt;
|-&lt;br /&gt;
| '''xman260591''' || - Маппер &amp;lt;br/&amp;gt;- Сюжет и идеи&lt;br /&gt;
|-&lt;br /&gt;
| '''Alien3674''' || - Маппер &amp;lt;br/&amp;gt; - Скрипты &amp;lt;br/&amp;gt;- Модели &amp;lt;br/&amp;gt;- Звук&lt;br /&gt;
|-&lt;br /&gt;
| '''Alexys''' || - Модели &amp;lt;br/&amp;gt; - Звук&lt;br /&gt;
|-&lt;br /&gt;
| '''FACH''' || - Сюжет и идеи &amp;lt;br/&amp;gt; - Скрипты &amp;lt;br/&amp;gt;- Модели&lt;br /&gt;
|-&lt;br /&gt;
| '''DENTNT''' || - Модели&lt;br /&gt;
|-&lt;br /&gt;
| '''Asgard''' || - Предоставил модель игрока-морпеха UMS&lt;br /&gt;
|-&lt;br /&gt;
| '''Masterkent''' || - Автор мутатора улучшающего искусственный интеллект противников&lt;br /&gt;
|-&lt;br /&gt;
| '''SkaarjZR''' и '''HighPriest''' || - Авторы русификации, которую использует мод&lt;br /&gt;
|-&lt;br /&gt;
| '''ArchGrey''' || - Переводчик &amp;lt;br/&amp;gt; - Сюжет и идеи&lt;br /&gt;
|-&lt;br /&gt;
| '''Vic''' || - Переводчик&lt;br /&gt;
|}&lt;br /&gt;
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== Вакансии ==&lt;br /&gt;
На данный момент команда разработчиков '''Another Reality''' нуждается в людях, владеющих встроенным редактором ''UnrealED'' версий 1.0, 2.0 и 2.1, а также внутриигровым языком программирования ''UnrealScript''. Кроме того, полезным окажется хорошее знание самой игры [[Unreal]], её дорелизных вариантов 95 и 97 годов (первый можно найти в разделе &amp;quot;Ссылки&amp;quot;, второй может быть выдан по личной заявке) и, конечно, официального аддона [[Return to Na Pali]].&lt;br /&gt;
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Дополнение создаётся на базе англоязычного варианта [[Unreal Gold]] v227 (подверсии 227g и более поздние).&lt;br /&gt;
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== История разработки ==&lt;br /&gt;
&amp;lt;big&amp;gt;2007 год:&amp;lt;/big&amp;gt;&lt;br /&gt;
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- Начало разработки уровня ''Another World''&lt;br /&gt;
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&amp;lt;big&amp;gt;2008 год:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- '''LipSheZ''' предлагает, всем желающим, принять участие в разработке дополнения для [[Unreal]], в полной мере передающего атмосферу этой игры. На предложение первыми откликнулись '''M210''' и '''unreal doom'''&lt;br /&gt;
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- Начинается подготовка сценария для будущей кампании&lt;br /&gt;
&lt;br /&gt;
- Завершён уровень ''Another World''&lt;br /&gt;
&lt;br /&gt;
- В команду вступает '''King'''&lt;br /&gt;
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- Начало разработки уровней ''Tarydium Land'' и ''Outpost 4Z''&lt;br /&gt;
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&amp;lt;big&amp;gt;2009 год:&amp;lt;/big&amp;gt;&lt;br /&gt;
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- Завершены уровни ''Outpost 4Z'' и ''Tarydium Land''&lt;br /&gt;
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- Начало разработки уровней ''Tarydium Factory'', ''Urhur Abyss'', и ''Skaarj Outpost''&lt;br /&gt;
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- Начаты и завершены уровни ''Urhur Village'' (ночная и утренняя версии)&lt;br /&gt;
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- В команду вступают '''Angela82''', '''FACH''' и '''xman260591'''&lt;br /&gt;
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&amp;lt;big&amp;gt;2010 год:&amp;lt;/big&amp;gt;&lt;br /&gt;
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- Команду покидают '''LipSheZ''' и '''M210'''&lt;br /&gt;
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- Дописан сценарий кампании&lt;br /&gt;
&lt;br /&gt;
- Завершён уровень ''Tarydium Factory''&lt;br /&gt;
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- Начало разработки уровней ''Nali Temple'', ''Sun Land'', ''Cave Temple'' и ''Abandoned Mine''&lt;br /&gt;
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- Разработка мода перенесена на другую техническую базу, это [[Unreal Tournament]] v436&lt;br /&gt;
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&amp;lt;big&amp;gt;2011 год:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Завершены уровни ''Sun Land'', ''Skaarj Outpost'' и ''Abandoned Mine''&lt;br /&gt;
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- Начало разработки уровней ''Dark Basteria'' и ''Mothership 2''&lt;br /&gt;
&lt;br /&gt;
- В команду вступают '''Alien3674''', '''ArchGrey''' и '''SkaarjZR'''&lt;br /&gt;
&lt;br /&gt;
- Разработка мода перенесена на другую техническую базу, это [[Unreal Gold]] v227&lt;br /&gt;
&lt;br /&gt;
- '''SkaarjZR''' предоставил для мода новую русификацию, в том числе более каноничные шрифты для HUD.&lt;br /&gt;
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- Начинается подготовка английской версии дополнения для международной аудитории&lt;br /&gt;
&lt;br /&gt;
- Пишутся первые скрипты. Среди них: скрипт, заменяющий стандартного player'а морпехом с соответствующими атрибутами, скрипт позволяющий запускать мод из отдельного меню с выбором эпизода и сложности, а также скрипт отвечающий за ведение статистики по результатам прохождения каждого уровня кампании&lt;br /&gt;
&lt;br /&gt;
- Публикуется первая Beta-Demo дополнения, на двух языках, русском и английском&lt;br /&gt;
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&amp;lt;big&amp;gt;2012 год:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Команду покидает '''xman260591'''&lt;br /&gt;
&lt;br /&gt;
- Начало разработки уровня ''Universal Complex''&lt;br /&gt;
&lt;br /&gt;
- Расширены опции специального меню, появилась возможность проходить уровни кампании задействовав определённые мутаторы&lt;br /&gt;
&lt;br /&gt;
- Написан мутатор добавляющий функцию перезарядки к некоторому оружию&lt;br /&gt;
&lt;br /&gt;
- Ведутся обсуждения о возможности ещё одного переноса '''AR''' на новую техническую базу в виде [[Unreal Tournament 2004]]. По результатам дискуссии команду покидает '''FACH''', а разработку мода решено продолжать на базе [[Unreal Gold]] v227&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;2013 год:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Написан мутатор улучшающий искусственный интеллект противников. Автор мутатора '''Masterkent''' разработал его, как независимый продукт, следовательно, AI_Mutator не имеет прямого отношения к '''Another Reality'''. Однако сама кампания теперь балансируется по уровню сложности исходя из возможности игры с этим мутатором&lt;br /&gt;
&lt;br /&gt;
- Завершён уровень ''Nali Temple''&lt;br /&gt;
&lt;br /&gt;
- К предметам снаряжения добавлен ещё один специальный объект-бонус&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;2014 год:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Начало разработки уровней ''Cryox II'' и ''Heavy Clouds''&lt;br /&gt;
&lt;br /&gt;
- В команду вступает '''Alexys'''&lt;br /&gt;
&lt;br /&gt;
- Завершены уровни ''Urhur Abyss'' и ''Cave Temple''&lt;br /&gt;
&lt;br /&gt;
- Начат и завершён уровень ''Canyon''&lt;br /&gt;
&lt;br /&gt;
- Команду покидает '''SkaarjZR'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;2015 год:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Созданы дополнительные модели декораций, в том числе анимированные, кузнечные меха&lt;br /&gt;
&lt;br /&gt;
- Команду покидает '''Angela82'''&lt;br /&gt;
&lt;br /&gt;
- Идёт обсуждение по поводу корректировок сюжета. Их необходимость признана. Но относительно характера этих корректировок, то есть того, насколько много будет перемен и сколь глубокими они станут, нет единого мнения, и достичь компромисса на этот счёт также не удаётся. В результате команду покидают '''Alexys''' и '''Alien3674''', а доработка сюжета, в “щадящей” форме (то есть без затрагивания ключевых моментов повествования и фактических наработок в виде уровней), проводится без их участия&lt;br /&gt;
&lt;br /&gt;
- Начало разработки уровня ''Badlands''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;2016 год:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Завершён уровень ''Heavy Clouds''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;2017 год:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Завершён уровень ''Badlands''&lt;br /&gt;
&lt;br /&gt;
- Завершён уровень ''Dark Basteria''&lt;br /&gt;
&lt;br /&gt;
- В команду вступает '''Vic'''&lt;br /&gt;
&lt;br /&gt;
- Начало разработки уровня ''Catacomb''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;2018 год:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Начало разработки нового варианта уровня ''Canyon'' призванного заменить собой прежнюю версию, что была создана в 2014 году&lt;br /&gt;
&lt;br /&gt;
- Фрагмент уровня ''Catacomb'' предоставлен к ознакомлению всем желающим&lt;br /&gt;
&lt;br /&gt;
- Начало разработки уровня ''Nali Castle 3''&lt;br /&gt;
&lt;br /&gt;
- Завершён уровень ''Cryox II''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;2019 год:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Создана вступительная сцена '''Another Reality''', с облётом вокруг замка, на основе уровня ''Nali Castle 3''&lt;br /&gt;
&lt;br /&gt;
- Завершён новый вариант уровня ''Canyon'' заменивший собой прежнюю версию, что была создана в 2014 году&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;2020 год:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Завершён уровень ''Catacomb''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;2021 год:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Начало разработки уровня ''Soledad 2''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;2023 год:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Была обновлена демо-версия. Её содержимое, по-большей части, совпадает с вариантом от 2011 года, однако теперь там представлены более свежие варианты всех карт. А карты ''Nali Temple'' и ''Urhur Abyss'' присутствуют в вариантах отредактированных специально для этой демо-версии. Также теперь в наличии сцена с облётом вокруг замка построенного среди льдов&lt;br /&gt;
&lt;br /&gt;
== Галерея ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
AR Screen5.jpg&lt;br /&gt;
AR Screen6.jpg&lt;br /&gt;
AR Screen7.jpg&lt;br /&gt;
AR Screen8.jpg&lt;br /&gt;
AR Screen9.jpg&lt;br /&gt;
AR Screen10.jpg&lt;br /&gt;
AR Screen11.jpg&lt;br /&gt;
AR Screen12.jpg&lt;br /&gt;
AR Screen13.jpg&lt;br /&gt;
AR Screen14.jpg&lt;br /&gt;
AR Screen15.jpg&lt;br /&gt;
AR Screen16.jpg&lt;br /&gt;
AR Screen17.jpg&lt;br /&gt;
OldARScreen28.jpg&lt;br /&gt;
AR Screen20.jpg&lt;br /&gt;
AR Screen21.jpg&lt;br /&gt;
AR Screen22.jpg&lt;br /&gt;
AR Screen23.jpg&lt;br /&gt;
AR Screen24.jpg&lt;br /&gt;
AR Screen25.jpg&lt;br /&gt;
AR Screen26.jpg&lt;br /&gt;
AR Screen27.jpg&lt;br /&gt;
AR Screen28.jpg&lt;br /&gt;
AR Screen29.jpg&lt;br /&gt;
AR Screen30.jpg&lt;br /&gt;
AR Screen31.jpg&lt;br /&gt;
AR Screen32.jpg&lt;br /&gt;
AR Screen33.jpg&lt;br /&gt;
AR Screen34.jpg&lt;br /&gt;
AR Screen35.jpg&lt;br /&gt;
AR Screen36.jpg&lt;br /&gt;
AR Screen37.jpg&lt;br /&gt;
AR Screen38.jpg&lt;br /&gt;
AR Screen39.jpg&lt;br /&gt;
AR Screen40.jpg&lt;br /&gt;
AR Screen41.jpg&lt;br /&gt;
AR Screen42.jpg&lt;br /&gt;
AR Screen43.jpg&lt;br /&gt;
AR Screen44.jpg&lt;br /&gt;
AR Screen45.jpg&lt;br /&gt;
AR Screen46.jpg&lt;br /&gt;
AR Screen47.jpg&lt;br /&gt;
AR Screen48.jpg&lt;br /&gt;
AR Screen49.jpg&lt;br /&gt;
AR Screen50.jpg&lt;br /&gt;
AR Screen51.jpg&lt;br /&gt;
AR Screen52.jpg&lt;br /&gt;
AR Screen53.jpg&lt;br /&gt;
AR Screen54.jpg&lt;br /&gt;
AR Screen55.jpg&lt;br /&gt;
AR_Screen56.jpg&lt;br /&gt;
AR Screen57.jpg&lt;br /&gt;
AR Screen58.jpg&lt;br /&gt;
AR Screen59.jpg&lt;br /&gt;
AR Screen60.jpg&lt;br /&gt;
AR Screen61.jpg&lt;br /&gt;
AR Screen62.jpg&lt;br /&gt;
AR Screen63.jpg&lt;br /&gt;
AR Screen64.jpg&lt;br /&gt;
AR Screen65.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== См. также ==&lt;br /&gt;
* [[Unreal]]&lt;br /&gt;
&lt;br /&gt;
== Ссылки ==&lt;br /&gt;
* [http://www.old-games.ru/forum/threads/singlpleernoe-dopolnenie-dlja-unreal-another-reality.28734/ Тема на форуме Old-Games.ru]&lt;br /&gt;
* [http://www.unrealsp.org/viewtopic.php?f=4&amp;amp;t=2107 Тема на форуме UnrealSP.org]&lt;br /&gt;
* [http://www.moddb.com/mods/another-reality Страница проекта на Moddb.com]&lt;br /&gt;
* [https://drive.google.com/file/d/1VhenJUJiX-4A9rlpCv1Z0W77_morliZx/view?usp=share_link Демо-версия от 2011 года (обновленная, актуальная)]&lt;br /&gt;
* [https://docs.google.com/document/d/1bihTOXC90qghluyuI44r2DuBchmDZTA7LnNdoJwVa5c Сценарий игры]&lt;br /&gt;
* [http://www.youtube.com/watch?v=uBzEzyQF_3c&amp;amp;list=PLih6TSlDxQJyeFbK9WqrMgmRIWieBQid5&amp;amp;index=1 Видеопрохождение всех уровней в демо-версии]&lt;br /&gt;
* [http://www.ag.ru/games/unreal/demos#2414 Техно-Демо Unreal 1995 года]&lt;br /&gt;
&lt;br /&gt;
[[Категория:Игры]]&lt;br /&gt;
[[Категория:Мастерская]]&lt;/div&gt;</summary>
		<author><name>ArchGrey</name></author>
	</entry>
	<entry>
		<id>https://www.old-games.ru/wiki/index.php?title=Another_Reality&amp;diff=32250</id>
		<title>Another Reality</title>
		<link rel="alternate" type="text/html" href="https://www.old-games.ru/wiki/index.php?title=Another_Reality&amp;diff=32250"/>
		<updated>2023-07-25T12:14:46Z</updated>

		<summary type="html">&lt;p&gt;ArchGrey: Внесены правки в текст описания, исправлены ошибки пунктуации.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{languages|Another Reality}}&lt;br /&gt;
&lt;br /&gt;
'''Another Reality''' (сокращённо '''AR''') — синглплеерное дополнение для игры [[Unreal]], разрабатываемое на форуме [[Old-Games.Ru]] командой энтузиастов, в вариантах на русском и английском языках.&lt;br /&gt;
&lt;br /&gt;
== Игровой мир  ==&lt;br /&gt;
===Завязка сюжета===&lt;br /&gt;
{{Видео&lt;br /&gt;
 | сервис = youtube&lt;br /&gt;
 | id = 0puv_Iav8P4&lt;br /&gt;
 | ширина = 300&lt;br /&gt;
 | выравнивание = left&lt;br /&gt;
 | комментарий = Трейлер от 2011 года&lt;br /&gt;
 }}&lt;br /&gt;
Сюжет '''Another Reality''' начинается буквально в тот же момент, когда заканчиваются события официального дополнения [[Return to Na Pali]] – но на борту военного крейсера, атакованного отчаянным заключённым №849.&lt;br /&gt;
&lt;br /&gt;
На «Бодега Бэй» царила суета, и напряжённая работа всех служб корабля не прекращалась ни на минуту. Очередной, отправленный на планету На Пали, отряд космических пехотинцев не вернулся с задания, связь с ним была потеряна, а судьба заключённого оставалась неизвестной. Однако военные не собирались отступаться от поставленной цели и должны были обезвредить 849-ого, дабы ни в коем случае не допустить утечки важной информации. Пока командование руководило операцией, целый штат военных техников, специалистов и обслуживающего персонала был задействован на борту для наилучшего обеспечения бойцов всем необходимым. Кроме медицинских работников и оружейников в арсеналах ОВС, большая ответственность ложилась на плечи военных техников, снаряжающих морпехов для десантирования на На Пали. Новый отряд как раз должен был быть подготовлен к высадке как можно быстрее, когда по громкой связи с мостика было объявлено тревожное сообщение, после которого события развивались уже слишком стремительно, чтобы успеть предотвратить катастрофу.&lt;br /&gt;
&lt;br /&gt;
Командование сообщило: терранский шаттл обнаружен на выходе из атмосферы планеты. Не отвечая на требования ОВС идентифицировать себя, он продолжает движение навстречу дрейфующему на орбите крейсеру, игнорируя предупреждения и не отвечая на запросы. Несложно догадаться, что пилот этого шаттла – заключённый №849. «Бодега Бэй» открывает огонь, и единственная выпущенная ракета оказывается фатальной – атакованный беглец, пользуясь преимуществами своего небольшого транспортного средства, совершает манёвр и уклоняется от удара, после чего пролетает совсем рядом с военным крейсером, заставляя систему самонаведения отправить ракету прямиком в лобовую атаку по носовой части запустившего её корабля.&lt;br /&gt;
&lt;br /&gt;
Взрыв повреждает один из стабилизаторов, а детонация нескольких складов с боеприпасами приводит к цепной реакции из меньших по мощности взрывов, вызывающих многочисленные разрывы в обшивке носового корпуса и частичное повреждение систем жизнеобеспечения. Из-за отказа системы стабилизации, крейсер начинает крениться; происходит разгерметизация левого (именно в левую часть носа, как мы видим в финальном ролике RtNP, и приходится удар) грузового отсека. Контрольные комнаты и информационный\связной центр блокируются аварийными протоколами сразу же. А вот двери кают и технических помещений открываются, и под вой аварийных сирен начинается экстренная эвакуация персонала.&lt;br /&gt;
&lt;br /&gt;
Мало кому удаётся добраться до спасательных шлюпок или найти иной способ покинуть гибнущий крейсер. Одним из таких счастливчиков оказывается военный техник, а именно – технический специалист флота ОВС по обслуживанию боевого снаряжения, предназначенного для эксплуатации в тяжёлых условиях чужих планет и космических аванпостов. Он как раз занимался проверкой боевого скафандра для одного из морпехов, когда зазвучала тревога. Предугадывая опасность скорой разгерметизации, и имея под рукой необходимое в таких случаях снаряжение, недолго думая, он облачается в бронескафандр и, забирает с собой самое компактное и проверенное оружие (автоматический пистолет), а также лежащий рядом с остальным оборудованием, универсальный логгер-переводчик, затем же бегом направляется к выпускающему отсеку.&lt;br /&gt;
&lt;br /&gt;
По многочисленным учениям ему было хорошо известно, как следует вести себя в подобной ситуации. Вот только теперь – это не учения. Авария оказалась самой настоящей и уже унесла немало жизней. А что ещё хуже, даже успешная эвакуация в перспективе может закончиться вечным дрейфом вокруг богом забытой планеты, населённой враждебными существами. Или же капсула упадёт на эту самую планету, оставив своего пассажира на растерзание диким тварям и воинственным инопланетянам.&lt;br /&gt;
&lt;br /&gt;
Приблизительно такие мысли крутились в возбуждённом сознании технического специалиста, когда он вспомнил о находящихся неподалёку десантных челноках. Они были готовы для использования следующим отрядом космических пехотинцев. С помощью такого шаттла можно было не только убраться подальше с места катастрофы, но и без труда добраться до ближайшей базы ОВС. И пусть у этого варианта шансов на успех было не больше, чем у идеи с эвакуацией на спасательной шлюпке, но такая перспектива была куда более заманчивой.&lt;br /&gt;
&lt;br /&gt;
И вот, времени на раздумья больше не остаётся, «Бодега Бэй» кренится всё сильнее, готовая в любой момент буквально развалиться на части. А десантный челнок с военным техником внутри покидает злополучный крейсер.&lt;br /&gt;
&lt;br /&gt;
Ему с трудом удаётся избежать гибели, и казалось бы, всё позади, но не тут-то было - корабль попадает в одну из гравитационных воронок печально известного аномального поля планеты. Полёт становится неуправляемым, система автоматической навигации отказывает, времени на перенастройку координат не остаётся... Внизу виднеется одна из скалистых областей На Пали, с чернеющими обрывами, безымянными озёрами и зелёными участками местных джунглей. Посадка превращается в стремительное падение, но судьба вновь улыбается военному технику. Поняв, что предпринять ничего не удастся, он катапультируется за считанные секунды до столкновения его шаттла со скалами, и оказывается в небольшом водоёме, расположенном неподалёку.&lt;br /&gt;
&lt;br /&gt;
Вода смягчила падение, и счастливчик остался в живых. Обескураженный, раненый, он выбирается на берег... Но что же дальше? Перед ним совершенно незнакомая местность, полная опасностей – как известных, так и тех, с которыми, возможно, человек ещё не сталкивался. Военный специалист в костюме морпеха остаётся наедине со злополучной планетой, в полном неведении относительно дальнейшей судьбы крейсера «Бодега Бэй». Мог ли уцелеть ещё кто-то кроме него? И если крейсер (что довольно очевидно) не удержался на орбите, то можно ли отыскать место его крушения? Ему придётся идти на поиски - выживших, помощи, подкрепления - или любого возможного способа сбежать с этой планеты. Но На Пали хранит множество секретов, и приключения здесь никогда не заканчиваются вот так просто...&lt;br /&gt;
&lt;br /&gt;
== Особенности ==&lt;br /&gt;
'''Another Reality''' разрабатывается как масштабная кампания из 30 уровней, связанных единым сюжетом, который продолжает историю рассказанную в оригинальной игре [[Unreal]], а также официальном дополнении [[Return to Na Pali]]. Кампания предназначена для одиночного прохождения, однако возможность кооперативного прохождения пока не исключается. Главной особенностью '''Another Reality''' является бережное следование традициям оригинального [[Unreal]], и прежде всего сохранение уникальной атмосферы присущей этой игре.&lt;br /&gt;
&lt;br /&gt;
В данном моде планируется использование практически всего контента из [[Unreal]] и [[Return to Na Pali]] (оружия, бонусов, враждебных и мирных существ), а также тем окружения (индустриальные локации, футуристические базы, космические корабли, примитивные поселения аборигенов и их крупные города, замки, крепости и древние храмы, кроме того разнообразные природные ландшафты: равнины, горы и подземелья).&lt;br /&gt;
&lt;br /&gt;
Вдобавок ко всему этому, мод будет содержать и определённые новшества. Так, например, стилистика некоторых уровней '''Another Reality''' основывается на локациях дорелизных версий [[Unreal]], не имевших прямых аналогов в конечном варианте игры. В игровом процессе '''AR''' также есть свои небольшие нововведения: это, прежде всего, возможность игры с мутаторами, которые, как и в случае с мутаторами для [[Unreal Tournament]], подключаются по желанию игрока, по одному или все вместе, и определённым образом меняют геймплей. К текущему моменту, рабочий билд Another Reality позволяет запускать уровни этого дополнения с тремя мутаторами: первый из них добавляет необходимость перезарядки для некоторого оружия (мутатор изготовили '''Alien3674''' и '''FACH''' специально для мода), второй возвращает старую озвучку оружия, имевшую место в ранних версиях [[Unreal]] (мутатор написал '''SKW''' для серии полуофициальных патчей версии 227 от команды ''OldUnreal''), и, наконец, третий мутатор заметно улучшает искусственный интеллект большинства противников (автор этого мутатора '''Masterkent''' также из команды ''OldUnreal''). Мутаторы на искусственный интеллект и озвучку оружия можно применять и в прохождении основных кампаний [[Unreal]] и [[Return to Na Pali]].&lt;br /&gt;
&lt;br /&gt;
== Версии, издания и продолжения  ==&lt;br /&gt;
В данный момент игра находится в разработке. Существует демо-версия, выложенная в сеть в декабре 2011 года (см. раздел &amp;quot;Ссылки&amp;quot;). Формально в ней имеется 9 уровней, однако два из них представлены лишь в виде фрагментов. Кроме того, почти все уровни данной демо-версии, хотя и не содержат заметных багов, по-прежнему нуждаются в определённой доработке и “полировке”. Ниже приведены скриншоты из этой демо-версии, также в ссылках вы найдёте видеопрохождение всех уровней.&lt;br /&gt;
&lt;br /&gt;
Планируется подготовка ещё одной демо-версии из 10 уровней. 9 из них, - прошедшие окончательную доработку уровни из демо-версии 2011 года, объединённые по сюжету в 2 отдельных эпизода. И одна дополнительная локация, более масштабная в сравнении с остальными представленными уровнями. Срок сдачи этой демо-версии пока не определён.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=4&amp;gt;&lt;br /&gt;
Файл:AR_Screen1.jpg&lt;br /&gt;
Файл:AR_Screen2.jpg&lt;br /&gt;
Файл:AR_Screen3.jpg&lt;br /&gt;
Файл:AR_Screen4.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Команда ==&lt;br /&gt;
Состав команды, занимающейся созданием '''Another Reality''', неоднократно менялся в течение всего долгого срока разработки данного проекта.&lt;br /&gt;
&lt;br /&gt;
=== Изначальный состав команды ===&lt;br /&gt;
(в хронологическом порядке вступления в неё участников)&lt;br /&gt;
&lt;br /&gt;
- '''LipShez'''&lt;br /&gt;
- '''M210'''&lt;br /&gt;
- '''unreal doom'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Состав команды на сегодня ===&lt;br /&gt;
(также в порядке вступления участников)&lt;br /&gt;
&lt;br /&gt;
- '''unreal doom'''&lt;br /&gt;
- '''King (King89)'''&lt;br /&gt;
- '''ArchGrey'''&lt;br /&gt;
&lt;br /&gt;
=== Список всех людей внёсших прямой вклад в разработку мода ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Имя !! Задачи&lt;br /&gt;
|-&lt;br /&gt;
| '''unreal doom''' || - Художественный руководитель &amp;lt;br/&amp;gt; - Автор сценария &amp;lt;br/&amp;gt; - Маппер&lt;br /&gt;
|-&lt;br /&gt;
| '''King (King89)''' || - Маппер &amp;lt;br/&amp;gt;- Сюжет и идеи&lt;br /&gt;
|-&lt;br /&gt;
| '''xman260591''' || - Маппер &amp;lt;br/&amp;gt;- Сюжет и идеи&lt;br /&gt;
|-&lt;br /&gt;
| '''Alien3674''' || - Маппер &amp;lt;br/&amp;gt; - Скрипты &amp;lt;br/&amp;gt;- Модели &amp;lt;br/&amp;gt;- Звук&lt;br /&gt;
|-&lt;br /&gt;
| '''Alexys''' || - Модели &amp;lt;br/&amp;gt; - Звук&lt;br /&gt;
|-&lt;br /&gt;
| '''FACH''' || - Сюжет и идеи &amp;lt;br/&amp;gt; - Скрипты &amp;lt;br/&amp;gt;- Модели&lt;br /&gt;
|-&lt;br /&gt;
| '''DENTNT''' || - Модели&lt;br /&gt;
|-&lt;br /&gt;
| '''Asgard''' || - Предоставил модель игрока-морпеха UMS&lt;br /&gt;
|-&lt;br /&gt;
| '''Masterkent''' || - Автор мутатора улучшающего искусственный интеллект противников&lt;br /&gt;
|-&lt;br /&gt;
| '''SkaarjZR''' и '''HighPriest''' || - Авторы русификации, которую использует мод&lt;br /&gt;
|-&lt;br /&gt;
| '''ArchGrey''' || - Переводчик &amp;lt;br/&amp;gt; - Сюжет и идеи&lt;br /&gt;
|-&lt;br /&gt;
| '''Vic''' || - Переводчик&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Вакансии ==&lt;br /&gt;
На данный момент команда разработчиков '''Another Reality''' нуждается в людях, владеющих встроенным редактором ''UnrealED'' версий 1.0, 2.0 и 2.1, а также внутриигровым языком программирования ''UnrealScript''. Кроме того, полезным окажется хорошее знание самой игры [[Unreal]], её дорелизных вариантов 95 и 97 годов (первый можно найти в разделе &amp;quot;Ссылки&amp;quot;, второй может быть выдан по личной заявке) и, конечно, официального аддона [[Return to Na Pali]].&lt;br /&gt;
&lt;br /&gt;
Дополнение создаётся на базе англоязычного варианта [[Unreal Gold]] v227 (подверсии 227g и более поздние).&lt;br /&gt;
&lt;br /&gt;
== История разработки ==&lt;br /&gt;
&amp;lt;big&amp;gt;2007 год:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Начало разработки уровня ''Another World''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;2008 год:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- '''LipSheZ''' предлагает, всем желающим, принять участие в разработке дополнения для [[Unreal]], в полной мере передающего атмосферу этой игры. На предложение первыми откликнулись '''M210''' и '''unreal doom'''&lt;br /&gt;
&lt;br /&gt;
- Начинается подготовка сценария для будущей кампании&lt;br /&gt;
&lt;br /&gt;
- Завершён уровень ''Another World''&lt;br /&gt;
&lt;br /&gt;
- В команду вступает '''King'''&lt;br /&gt;
&lt;br /&gt;
- Начало разработки уровней ''Tarydium Land'' и ''Outpost 4Z''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;2009 год:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Завершены уровни ''Outpost 4Z'' и ''Tarydium Land''&lt;br /&gt;
&lt;br /&gt;
- Начало разработки уровней ''Tarydium Factory'', ''Urhur Abyss'', и ''Skaarj Outpost''&lt;br /&gt;
&lt;br /&gt;
- Начаты и завершены уровни ''Urhur Village'' (ночная и утренняя версии)&lt;br /&gt;
&lt;br /&gt;
- В команду вступают '''Angela82''', '''FACH''' и '''xman260591'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;2010 год:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Команду покидают '''LipSheZ''' и '''M210'''&lt;br /&gt;
&lt;br /&gt;
- Дописан сценарий кампании&lt;br /&gt;
&lt;br /&gt;
- Завершён уровень ''Tarydium Factory''&lt;br /&gt;
&lt;br /&gt;
- Начало разработки уровней ''Nali Temple'', ''Sun Land'', ''Cave Temple'' и ''Abandoned Mine''&lt;br /&gt;
&lt;br /&gt;
- Разработка мода перенесена на другую техническую базу, это [[Unreal Tournament]] v436&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;2011 год:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Завершены уровни ''Sun Land'', ''Skaarj Outpost'' и ''Abandoned Mine''&lt;br /&gt;
&lt;br /&gt;
- Начало разработки уровней ''Dark Basteria'' и ''Mothership 2''&lt;br /&gt;
&lt;br /&gt;
- В команду вступают '''Alien3674''', '''ArchGrey''' и '''SkaarjZR'''&lt;br /&gt;
&lt;br /&gt;
- Разработка мода перенесена на другую техническую базу, это [[Unreal Gold]] v227&lt;br /&gt;
&lt;br /&gt;
- '''SkaarjZR''' предоставил для мода новую русификацию, в том числе более каноничные шрифты для HUD.&lt;br /&gt;
&lt;br /&gt;
- Начинается подготовка английской версии дополнения для международной аудитории&lt;br /&gt;
&lt;br /&gt;
- Пишутся первые скрипты. Среди них: скрипт, заменяющий стандартного player'а морпехом с соответствующими атрибутами, скрипт позволяющий запускать мод из отдельного меню с выбором эпизода и сложности, а также скрипт отвечающий за ведение статистики по результатам прохождения каждого уровня кампании&lt;br /&gt;
&lt;br /&gt;
- Публикуется первая Beta-Demo дополнения, на двух языках, русском и английском&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;2012 год:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Команду покидает '''xman260591'''&lt;br /&gt;
&lt;br /&gt;
- Начало разработки уровня ''Universal Complex''&lt;br /&gt;
&lt;br /&gt;
- Расширены опции специального меню, появилась возможность проходить уровни кампании задействовав определённые мутаторы&lt;br /&gt;
&lt;br /&gt;
- Написан мутатор добавляющий функцию перезарядки к некоторому оружию&lt;br /&gt;
&lt;br /&gt;
- Ведутся обсуждения о возможности ещё одного переноса '''AR''' на новую техническую базу в виде [[Unreal Tournament 2004]]. По результатам дискуссии команду покидает '''FACH''', а разработку мода решено продолжать на базе [[Unreal Gold]] v227&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;2013 год:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Написан мутатор улучшающий искусственный интеллект противников. Автор мутатора '''Masterkent''' разработал его, как независимый продукт, следовательно, AI_Mutator не имеет прямого отношения к '''Another Reality'''. Однако сама кампания теперь балансируется по уровню сложности исходя из возможности игры с этим мутатором&lt;br /&gt;
&lt;br /&gt;
- Завершён уровень ''Nali Temple''&lt;br /&gt;
&lt;br /&gt;
- К предметам снаряжения добавлен ещё один специальный объект-бонус&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;2014 год:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Начало разработки уровней ''Cryox II'' и ''Heavy Clouds''&lt;br /&gt;
&lt;br /&gt;
- В команду вступает '''Alexys'''&lt;br /&gt;
&lt;br /&gt;
- Завершены уровни ''Urhur Abyss'' и ''Cave Temple''&lt;br /&gt;
&lt;br /&gt;
- Начат и завершён уровень ''Canyon''&lt;br /&gt;
&lt;br /&gt;
- Команду покидает '''SkaarjZR'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;2015 год:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Созданы дополнительные модели декораций, в том числе анимированные, кузнечные меха&lt;br /&gt;
&lt;br /&gt;
- Команду покидает '''Angela82'''&lt;br /&gt;
&lt;br /&gt;
- Идёт обсуждение по поводу корректировок сюжета. Их необходимость признана. Но относительно характера этих корректировок, то есть того, насколько много будет перемен и сколь глубокими они станут, нет единого мнения, и достичь компромисса на этот счёт также не удаётся. В результате команду покидают '''Alexys''' и '''Alien3674''', а доработка сюжета, в “щадящей” форме (то есть без затрагивания ключевых моментов повествования и фактических наработок в виде уровней), проводится без их участия&lt;br /&gt;
&lt;br /&gt;
- Начало разработки уровня ''Badlands''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;2016 год:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Завершён уровень ''Heavy Clouds''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;2017 год:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Завершён уровень ''Badlands''&lt;br /&gt;
&lt;br /&gt;
- Завершён уровень ''Dark Basteria''&lt;br /&gt;
&lt;br /&gt;
- В команду вступает '''Vic'''&lt;br /&gt;
&lt;br /&gt;
- Начало разработки уровня ''Catacomb''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;2018 год:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Начало разработки нового варианта уровня ''Canyon'' призванного заменить собой прежнюю версию, что была создана в 2014 году&lt;br /&gt;
&lt;br /&gt;
- Фрагмент уровня ''Catacomb'' предоставлен к ознакомлению всем желающим&lt;br /&gt;
&lt;br /&gt;
- Начало разработки уровня ''Nali Castle 3''&lt;br /&gt;
&lt;br /&gt;
- Завершён уровень ''Cryox II''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;2019 год:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Создана вступительная сцена '''Another Reality''', с облётом вокруг замка, на основе уровня ''Nali Castle 3''&lt;br /&gt;
&lt;br /&gt;
- Завершён новый вариант уровня ''Canyon'' заменивший собой прежнюю версию, что была создана в 2014 году&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;2020 год:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Завершён уровень ''Catacomb''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;2021 год:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Начало разработки уровня ''Soledad 2''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;2023 год:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Была обновлена демо-версия. Её содержимое, по-большей части, совпадает с вариантом от 2011 года, однако теперь там представлены более свежие варианты всех карт. А карты ''Nali Temple'' и ''Urhur Abyss'' присутствуют в вариантах отредактированных специально для этой демо-версии. Также теперь в наличии сцена с облётом вокруг замка построенного среди льдов&lt;br /&gt;
&lt;br /&gt;
== Галерея ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
AR Screen5.jpg&lt;br /&gt;
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AR Screen64.jpg&lt;br /&gt;
AR Screen65.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== См. также ==&lt;br /&gt;
* [[Unreal]]&lt;br /&gt;
&lt;br /&gt;
== Ссылки ==&lt;br /&gt;
* [http://www.old-games.ru/forum/threads/singlpleernoe-dopolnenie-dlja-unreal-another-reality.28734/ Тема на форуме Old-Games.ru]&lt;br /&gt;
* [http://www.unrealsp.org/viewtopic.php?f=4&amp;amp;t=2107 Тема на форуме UnrealSP.org]&lt;br /&gt;
* [http://www.moddb.com/mods/another-reality Страница проекта на Moddb.com]&lt;br /&gt;
* [https://drive.google.com/file/d/1VhenJUJiX-4A9rlpCv1Z0W77_morliZx/view?usp=share_link Демо-версия от 2011 года]&lt;br /&gt;
* [https://docs.google.com/document/d/1bihTOXC90qghluyuI44r2DuBchmDZTA7LnNdoJwVa5c Сценарий игры]&lt;br /&gt;
* [http://www.youtube.com/watch?v=uBzEzyQF_3c&amp;amp;list=PLih6TSlDxQJyeFbK9WqrMgmRIWieBQid5&amp;amp;index=1 Видеопрохождение всех уровней в демо-версии]&lt;br /&gt;
* [http://www.ag.ru/games/unreal/demos#2414 Техно-Демо Unreal 1995 года]&lt;br /&gt;
&lt;br /&gt;
[[Категория:Игры]]&lt;br /&gt;
[[Категория:Мастерская]]&lt;/div&gt;</summary>
		<author><name>ArchGrey</name></author>
	</entry>
	<entry>
		<id>https://www.old-games.ru/wiki/index.php?title=Another_Reality/en&amp;diff=31961</id>
		<title>Another Reality/en</title>
		<link rel="alternate" type="text/html" href="https://www.old-games.ru/wiki/index.php?title=Another_Reality/en&amp;diff=31961"/>
		<updated>2023-04-30T20:05:41Z</updated>

		<summary type="html">&lt;p&gt;ArchGrey: /* Story of development */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{languages|Another Reality}}&lt;br /&gt;
&lt;br /&gt;
'''Another Reality''' (abbreviated '''AR''') is a single player campaign for [[Unreal]]. It is being developed by a team of enthusiasts on [[Old-Games.Ru]] forum both in Russian and in English.&lt;br /&gt;
&lt;br /&gt;
== Game world ==&lt;br /&gt;
===Plot===&lt;br /&gt;
{{Видео&lt;br /&gt;
 | сервис = youtube&lt;br /&gt;
 | id = 0puv_Iav8P4&lt;br /&gt;
 | ширина = 300&lt;br /&gt;
 | выравнивание = left&lt;br /&gt;
 | комментарий = Another Reality trailer 2011&lt;br /&gt;
 }}&lt;br /&gt;
The story of '''Another Reality''' starts right after the events of the official add-on [[Return to Na Pali]]. The player turns out on the board of a military spacecraft, attacked by desperate Prisoner №849.&lt;br /&gt;
&lt;br /&gt;
The atmosphere on the «Bodega Bay» bustles as the ship’s service does not stop for a moment. One more unit of space marines doesn’t come back from deployment. The connection is lost and the destiny of the prisoner is unknown. However, the military aren’t going to miss the objective. To prevent leaks of valuable information they have to dismantle the prisoner. While the command leads the mission, the whole staff of military technicians, specialists and service personnel tries to provide the soldiers with everything necessary. Not only the medical staff and the gunsmiths in the UMS arsenals are responsible, but also the military technicians, who equip the marines for landing in Na Pali. When the unit is about to start landing, an alarming message is reported by loudspeaker. After that, things go too fast to prevent a catastrophe.&lt;br /&gt;
&lt;br /&gt;
The command reports about a terrain shuttle being located on the way out of the atmosphere. Ignoring warning signals and identification requests the shuttle continues its way towards the «Bodega Bay» adrift in orbit. And it’s pretty clear that the pilot of the shuttle is Prisoner №849. The «Bodega Bay» in its turn launches a missile, which turns to be fatal. Taking advantage of smaller shuttle dimensions, the Prisoner manages to avoid the blast. He flies in dangerous proximity to the spacecraft, forcing the target-seeking system to send the missile right towards the «Bodega Bay» bow.&lt;br /&gt;
&lt;br /&gt;
The explosion damages one of the ship’s stabilizers. Plentiful arsenals, containing explosives start to detonate, provoking further chain reaction. The hull of the ship is breached and the life-support system is shut down. Without its stabilization system the ship starts to lean. The left cargo bay (which is damaged by a missile according to RtNP video) depressurizes. Control rooms and communication center get blocked by emergency protocols right away. Cabin and technical doors are on the contrary get open. Accompanied by the emergency siren the evacuation of personnel starts.&lt;br /&gt;
&lt;br /&gt;
Only few people manage to get to escape pods or find another way of leaving the ship. One of them is a military UMS technician, responsible for maintenance of combat equipment operating in harsh conditions of alien planets and space outposts. Just before the alarm, he starts to check a military suit for one of the marines. Keenly aware of all possible dangers he gets into an enhanced spacesuit. After grabbing a compact and secure weapon (the Automag) and the Universal Translator, he heads to evacuation bay. Fortunately being well trained he knows how to cope with this kind of emergency. Meantime the crash proves to be disastrous and results in multiple fatalities. What’s more, even a successful evacuation might end up in an endless drift around a godforsaken planet, inhabited by hostile species. There is also a high risk of the escape pod crash. Then its passenger will be eventually left face-to-face with savage beasts and warrior aliens.&lt;br /&gt;
&lt;br /&gt;
That’s exactly what our military technician thinks about. Fortunately, he comes up with the idea of getting into one of the landing shuttles used by the marines. With this shuttle it’s possible not only to get far away but also to reach one of the UMS bases. This perspective seems to be more successful than evacuation in escape pod.&lt;br /&gt;
&lt;br /&gt;
No time is left, the «Bodega Bay» leans more ready to fall apart in any moment. It’s high time for the miltech to leave the scene using a landing shuttle.&lt;br /&gt;
&lt;br /&gt;
He hardly manages to escape death as another obstacle gets in his way. His shuttle falls into one of the gravitational vortexes of the ill-known planetary field. The shuttle is out of control, the automatic navigation system shuts down and there is no time to reset the coordinates. A rocky area of Na Pali with its black cliffs, unknown lakes and green patches of local jungle is seen in the distance. The landing turns into a rapid fall. But fortune favors the bold. Our miltech bails out within seconds before his shuttle crashes into one of the cliffs and lands in a nearby pond.&lt;br /&gt;
&lt;br /&gt;
The water breaks the fall and our lucky miltech survives. Confused and wounded, he ultimately makes it to shore. But what’s next? He faces a completely unfamiliar terrain full of multiple dangers, known and undisclosed ones. The miltech wearing a marine suit is left alone with the ill-fated planet, completely unaware of the «Bodega Bay» destiny. Is there a chance that anyone else might have survived the crash? Would it be possible to find the crash scene if the spaceship didn’t make it in orbit (which is quite evident)? He’ll have to go on a quest to find any survivors, help and reinforcement or any other way to escape from the planet. However, Na Pali is full of secrets and the adventures here don’t end that easy…&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
'''Another Reality''' is being developed as an immense campaign of 30 levels, bound by a single plot. It continues the original story of [[Unreal]] and the official expansion [[Return to Na Pali]]. '''Another Reality''' is a single player campaign, thought the possibility of cooperative gameplay is not excluded. Its main feature is an accurate following to the traditions of original [[Unreal]] and before all maintaining the unique atmosphere of the game.&lt;br /&gt;
&lt;br /&gt;
The mod is planned to feature almost the whole [[Unreal]] and [[Return to Na Pali]] contents (weapons, bonuses, hostile and peaceful creatures) and also the environmental themes (industrial locations, futuristic bases, spaceships, primitive aborigine settlements and their larger towns, castles, fortresses and ancient temples, as well as different landscapes, plains, mountains and dungeons).&lt;br /&gt;
&lt;br /&gt;
And on top of that, the mod will contain certain novelties. For instance, the stylistics of some '''AR''' levels conveys the locations of pre-released versions of [[Unreal]], which didn’t have analogues in the final version of the game. The gameplay process in its turn also has some new changes: it’s above all the possibility of using different mutators. They are totally optional and can be activated one at a time or all together thus changing the gameplay in a certain way. The current working version of AR works with three mutators: the first one adds the necessity of recharching of some weapons (the mutator is made by '''Alien3674''' and '''FACH''' specially for '''AR'''), the second one brings back the old weapons sounds (the mutator is created be '''SKW''' for a series of semi-official patches version 227 from ''OldUnreal'' team). And finally, the last one sufficiently enhances most enemies AI (the author of this mutator is '''Masterkent''', an ''OldUnreal'' team member). The two last mutators can be activated while playing the main [[Unreal]] campaign and [[Return to Na Pali]].&lt;br /&gt;
&lt;br /&gt;
== Versions, releases, sequels ==&lt;br /&gt;
The mod is currently on the stage of development. There is a demo-version, uploaded in December 2011 (check References section). Officially, it has nine levels, but technically two of them are partially presented. Besides, almost all levels of the current version need to be improved and refined, though they do not contain any serious bugs. Down below you can find the screenshots from the demo-version and a complete walkthrough video of all levels.&lt;br /&gt;
&lt;br /&gt;
Some more things are being planned at the moment. The first one is a demo-version, containing ten levels. Nine of the levels are from 2011 demo. They have been finalized and united together into two separate episodes. The second one is another location, more extensive in comparison with other levels. However, the deadline is still uncertain.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=4&amp;gt;&lt;br /&gt;
Файл:AR_Screen1.jpg&lt;br /&gt;
Файл:AR_Screen2.jpg&lt;br /&gt;
Файл:AR_Screen3.jpg&lt;br /&gt;
Файл:AR_Screen4.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Team ==&lt;br /&gt;
The team members of Another Reality changed repeatedly during the whole period of the mod development.&lt;br /&gt;
&lt;br /&gt;
=== Initial team members ===&lt;br /&gt;
(the members are listed in chronological order according to their appearance in a team)&lt;br /&gt;
&lt;br /&gt;
- '''LipShez'''&lt;br /&gt;
- '''M210'''&lt;br /&gt;
- '''unreal doom'''&lt;br /&gt;
&lt;br /&gt;
=== Present team members ===&lt;br /&gt;
(the same chronological order)&lt;br /&gt;
&lt;br /&gt;
- '''unreal doom'''&lt;br /&gt;
- '''King (King89)'''&lt;br /&gt;
- '''ArchGrey'''&lt;br /&gt;
&lt;br /&gt;
=== List of all people contributed to development of mod ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Tasks&lt;br /&gt;
|-&lt;br /&gt;
| '''unreal doom''' || - artist director &amp;lt;br/&amp;gt; - screenplay &amp;lt;br/&amp;gt; - mapper&lt;br /&gt;
|-&lt;br /&gt;
| '''King (King89)''' || - mapper &amp;lt;br/&amp;gt; - plot and ideas&lt;br /&gt;
|-&lt;br /&gt;
| '''xman260591''' || - mapper &amp;lt;br/&amp;gt; - plot and ideas&lt;br /&gt;
|-&lt;br /&gt;
| '''Alien3674''' || - mapper &amp;lt;br/&amp;gt; - scripting &amp;lt;br/&amp;gt; - models &amp;lt;br/&amp;gt; - sound&lt;br /&gt;
|-&lt;br /&gt;
| '''Alexys''' || - sound &amp;lt;br/&amp;gt; - models&lt;br /&gt;
|-&lt;br /&gt;
| '''FACH''' || - plot and ideas &amp;lt;br/&amp;gt; - scripting &amp;lt;br/&amp;gt; - models&lt;br /&gt;
|-&lt;br /&gt;
| '''DENTNT''' || - models&lt;br /&gt;
|-&lt;br /&gt;
| '''Asgard''' || - presented the model of the game character, the UMS marine-soldier&lt;br /&gt;
|-&lt;br /&gt;
| '''Masterkent''' || - the author of mutator, enhancing the enemies’ AI&lt;br /&gt;
|-&lt;br /&gt;
| '''SkaarjZR''' and '''HighPriest''' || - the authors of russian localization, which is used by the mod&lt;br /&gt;
|-&lt;br /&gt;
| '''ArchGrey''' || - interpreter &amp;lt;br/&amp;gt; - plot and ideas&lt;br /&gt;
|-&lt;br /&gt;
| '''Vic''' || - interpreter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Vacancies ==&lt;br /&gt;
To date, the '''Another Reality''' team needs people experienced in the UnrealED game engine version 1.0, 2.0 and 2.1 and Unreal Engine's native scripting language. The good knowledge of the [[Unreal]] game itself, of its pre-release 95 and 97 versions (the 95 version can be found in the References section, the 97 version can be shared by request) and of the official add-on [[Return to Na Pali]] can be also useful.&lt;br /&gt;
&lt;br /&gt;
The mod is based on the English version of [[Unreal Gold]] v227 (the pre-version 227g and later).&lt;br /&gt;
&lt;br /&gt;
== Story of development ==&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2007&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-The beginning of the development of ''Another World'' level&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2008&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- '''LipSheZ''' suggests to all those who wish to take part in the development of the [[Unreal]] mod, which totally conveys the atmosphere of the original game. '''M210''' and '''unreal doom''' are the first to respond&lt;br /&gt;
&lt;br /&gt;
- The preparation of the scenario of the future mod starts&lt;br /&gt;
&lt;br /&gt;
- ''Another World'' level is finished&lt;br /&gt;
&lt;br /&gt;
- '''King''' joins the team&lt;br /&gt;
&lt;br /&gt;
- The start of the development of ''Tarydium Land'' and ''Outpost 4Z'' levels&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2009&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- ''Tarydium Land'' and ''Outpost 4Z'' levels are completed&lt;br /&gt;
&lt;br /&gt;
- Initial work in the development of ''Tarydium Factory'', ''Urhur Abyss'' and ''Skaarj Outpost'' levels&lt;br /&gt;
&lt;br /&gt;
- The ''Urhur Village'' levels started and finished (the morning and the evening versions)&lt;br /&gt;
&lt;br /&gt;
- '''Angela82''', '''FACH''' and '''xman260591''' join the team&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2010&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- '''LipSheZ''' and '''M210''' quit the team&lt;br /&gt;
&lt;br /&gt;
- The mod scenario is completed&lt;br /&gt;
&lt;br /&gt;
- ''Tarydium Factory'' level is finished&lt;br /&gt;
&lt;br /&gt;
- The start of the development of ''Nali Temple'', ''Sun Land'', ''Cave Temple'' and ''Abandoned Mine'' levels&lt;br /&gt;
&lt;br /&gt;
- The mod development is moved to another engine - [[Unreal Tournament]] v436&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2011&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- The levels ''Sun Land'', ''Skaarj Outpost'' and ''Abandoned Mine'' are finished&lt;br /&gt;
&lt;br /&gt;
- The development of ''Dark Basteria'' and ''Mothership 2'' levels is initiated&lt;br /&gt;
&lt;br /&gt;
- '''Alien3674''', '''ArchGrey''' and '''SkaarjZR''' join the team&lt;br /&gt;
&lt;br /&gt;
- The mod development is moved to [[Unreal Gold]] v227 engine&lt;br /&gt;
&lt;br /&gt;
- '''SkaarjZR''' provides the mod with a new Russian localization and a more appropriate HUD font&lt;br /&gt;
&lt;br /&gt;
- The preparation of the English version of the mod aimed at an international audience starts&lt;br /&gt;
&lt;br /&gt;
- The first scripts are written. Among them: a script replacing the default player with a marine having specific characteristics; a script allowing to launch the mod from a separate menu with any level of difficulty and from any episode; a script displaying gameplay statistics at the end of every mod level&lt;br /&gt;
&lt;br /&gt;
- The last to date Beta Demo is published in English and in Russian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2012&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- '''xman260591''' quits the team&lt;br /&gt;
&lt;br /&gt;
- ''Universal Complex'' level is started&lt;br /&gt;
&lt;br /&gt;
- A special menu is extended; there is an opportunity of playing the mod with certain mutators&lt;br /&gt;
&lt;br /&gt;
- A new mutator which adds the necessity of recharching of some weapons is created&lt;br /&gt;
&lt;br /&gt;
- The team discusses the possibility of moving the mod to the [[Unreal Tournament 2004]] engine. The discussion results in '''FACH's''' leaving and the team decides to continue the work using the [[Unreal Gold]] v227 engine&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2013&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- A new mutator enhancing the enemies AI is created. '''Masterkent''', the author of the mutator, created it as an independent product, therefore AI_Mutator is not related to the mod directly. However, the mod's difficulty now fully depends on this mutator&lt;br /&gt;
&lt;br /&gt;
- ''Nali Temple'' level is completed&lt;br /&gt;
&lt;br /&gt;
- One special bonus is added to the player's inventory&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2014&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- The beginning of the development of ''Cryox II'' and ''Heavy Clouds'' levels&lt;br /&gt;
&lt;br /&gt;
- '''Alexys''' joins the team&lt;br /&gt;
&lt;br /&gt;
- ''Urhur Abyss'' and ''Cave Temple'' levels are completed&lt;br /&gt;
&lt;br /&gt;
- ''Canyon'' level is started and completed&lt;br /&gt;
&lt;br /&gt;
- '''SkaarjZR''' quits the team&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2015&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Additional scenery models are created, including the animated forge bellows&lt;br /&gt;
&lt;br /&gt;
- '''Angela82''' leaves the team&lt;br /&gt;
&lt;br /&gt;
- The idea of the plot reduction is supported by all team members and is under discussion. However, there is no general agreement on the amount and the character of changes. The team fails to reach a compromise. As a result, '''Alexys''' and '''Alien3674''' leave the team. The reduction is carried out without them and does not affect the key points of the plot and the actual groundwork in the from of existing game levels&lt;br /&gt;
&lt;br /&gt;
- ''The Badlands'' level is started&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2016&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- ''Heavy Clouds'' level is finished&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2017&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- ''The Badlands'' level is finished&lt;br /&gt;
&lt;br /&gt;
- ''Dark Basteria'' level is finished&lt;br /&gt;
&lt;br /&gt;
- '''Vic''' joins the team&lt;br /&gt;
&lt;br /&gt;
- ''The Catacomb'' level is started&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2018&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- ''Canyon'' level is being remade to replace the old 2014-version with the new one&lt;br /&gt;
&lt;br /&gt;
- A playable part of the ''Catacombs'' level is published&lt;br /&gt;
&lt;br /&gt;
- ''Nali Castle 3'' level development started&lt;br /&gt;
&lt;br /&gt;
- ''Cryox II'' is finished&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2019&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- '''Another Reality''' Flyby Intro is made, using the flying camera around the castle from ''Nali Castle 3'' level&lt;br /&gt;
&lt;br /&gt;
- ''Canyon'' level is remade. The new version takes place of the older one made in 2014&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2020&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- ''Catacomb'' level is completed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2021&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- ''Soledad 2'' level development started&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2023&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Demo-version(rus) is updated. Its contents are mostly the same as in 2011 Beta Demo but all levels are now improved and up-to-date. Nali Temple and Urhur Abyss maps are presented in specific versions for beta demo only. The Flyby cinematic around the castle in icy area is added&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
AR Screen5.jpg&lt;br /&gt;
AR Screen6.jpg&lt;br /&gt;
AR Screen7.jpg&lt;br /&gt;
AR Screen8.jpg&lt;br /&gt;
AR Screen9.jpg&lt;br /&gt;
AR Screen10.jpg&lt;br /&gt;
AR Screen11.jpg&lt;br /&gt;
AR Screen12.jpg&lt;br /&gt;
AR Screen13.jpg&lt;br /&gt;
AR Screen14.jpg&lt;br /&gt;
AR Screen15.jpg&lt;br /&gt;
AR Screen16.jpg&lt;br /&gt;
AR Screen17.jpg&lt;br /&gt;
OldARScreen28.jpg&lt;br /&gt;
AR Screen20.jpg&lt;br /&gt;
AR Screen21.jpg&lt;br /&gt;
AR Screen22.jpg&lt;br /&gt;
AR Screen23.jpg&lt;br /&gt;
AR Screen24.jpg&lt;br /&gt;
AR Screen25.jpg&lt;br /&gt;
AR Screen26.jpg&lt;br /&gt;
AR Screen27.jpg&lt;br /&gt;
AR Screen28.jpg&lt;br /&gt;
AR Screen29.jpg&lt;br /&gt;
AR Screen30.jpg&lt;br /&gt;
AR Screen31.jpg&lt;br /&gt;
AR Screen32.jpg&lt;br /&gt;
AR Screen33.jpg&lt;br /&gt;
AR Screen34.jpg&lt;br /&gt;
AR Screen35.jpg&lt;br /&gt;
AR Screen36.jpg&lt;br /&gt;
AR Screen37.jpg&lt;br /&gt;
AR Screen38.jpg&lt;br /&gt;
AR Screen39.jpg&lt;br /&gt;
AR Screen40.jpg&lt;br /&gt;
AR Screen41.jpg&lt;br /&gt;
AR Screen42.jpg&lt;br /&gt;
AR Screen43.jpg&lt;br /&gt;
AR Screen44.jpg&lt;br /&gt;
AR Screen45.jpg&lt;br /&gt;
AR Screen46.jpg&lt;br /&gt;
AR Screen47.jpg&lt;br /&gt;
AR Screen48.jpg&lt;br /&gt;
AR Screen49.jpg&lt;br /&gt;
AR Screen50.jpg&lt;br /&gt;
AR Screen51.jpg&lt;br /&gt;
AR Screen52.jpg&lt;br /&gt;
AR Screen53.jpg&lt;br /&gt;
AR Screen54.jpg&lt;br /&gt;
AR Screen55.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [https://drive.google.com/file/d/1Fc5uo-6nZkdvu2vdqeZEH_XoxpzDc_uj/view?usp=share_link Another Reality Beta-Demo (Playable part of created content for AR. It contains ~11 maps. Uploaded in December 2011)]&lt;br /&gt;
* [https://www.moddb.com/games/unreal/downloads/unreal-1995-tech-demo Unreal 1995 Tech Demo]&lt;br /&gt;
&lt;br /&gt;
[[Категория:Игры]]&lt;br /&gt;
[[Категория:Мастерская]]&lt;/div&gt;</summary>
		<author><name>ArchGrey</name></author>
	</entry>
	<entry>
		<id>https://www.old-games.ru/wiki/index.php?title=Another_Reality/en&amp;diff=31960</id>
		<title>Another Reality/en</title>
		<link rel="alternate" type="text/html" href="https://www.old-games.ru/wiki/index.php?title=Another_Reality/en&amp;diff=31960"/>
		<updated>2023-04-30T20:00:33Z</updated>

		<summary type="html">&lt;p&gt;ArchGrey: /* Story of development */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{languages|Another Reality}}&lt;br /&gt;
&lt;br /&gt;
'''Another Reality''' (abbreviated '''AR''') is a single player campaign for [[Unreal]]. It is being developed by a team of enthusiasts on [[Old-Games.Ru]] forum both in Russian and in English.&lt;br /&gt;
&lt;br /&gt;
== Game world ==&lt;br /&gt;
===Plot===&lt;br /&gt;
{{Видео&lt;br /&gt;
 | сервис = youtube&lt;br /&gt;
 | id = 0puv_Iav8P4&lt;br /&gt;
 | ширина = 300&lt;br /&gt;
 | выравнивание = left&lt;br /&gt;
 | комментарий = Another Reality trailer 2011&lt;br /&gt;
 }}&lt;br /&gt;
The story of '''Another Reality''' starts right after the events of the official add-on [[Return to Na Pali]]. The player turns out on the board of a military spacecraft, attacked by desperate Prisoner №849.&lt;br /&gt;
&lt;br /&gt;
The atmosphere on the «Bodega Bay» bustles as the ship’s service does not stop for a moment. One more unit of space marines doesn’t come back from deployment. The connection is lost and the destiny of the prisoner is unknown. However, the military aren’t going to miss the objective. To prevent leaks of valuable information they have to dismantle the prisoner. While the command leads the mission, the whole staff of military technicians, specialists and service personnel tries to provide the soldiers with everything necessary. Not only the medical staff and the gunsmiths in the UMS arsenals are responsible, but also the military technicians, who equip the marines for landing in Na Pali. When the unit is about to start landing, an alarming message is reported by loudspeaker. After that, things go too fast to prevent a catastrophe.&lt;br /&gt;
&lt;br /&gt;
The command reports about a terrain shuttle being located on the way out of the atmosphere. Ignoring warning signals and identification requests the shuttle continues its way towards the «Bodega Bay» adrift in orbit. And it’s pretty clear that the pilot of the shuttle is Prisoner №849. The «Bodega Bay» in its turn launches a missile, which turns to be fatal. Taking advantage of smaller shuttle dimensions, the Prisoner manages to avoid the blast. He flies in dangerous proximity to the spacecraft, forcing the target-seeking system to send the missile right towards the «Bodega Bay» bow.&lt;br /&gt;
&lt;br /&gt;
The explosion damages one of the ship’s stabilizers. Plentiful arsenals, containing explosives start to detonate, provoking further chain reaction. The hull of the ship is breached and the life-support system is shut down. Without its stabilization system the ship starts to lean. The left cargo bay (which is damaged by a missile according to RtNP video) depressurizes. Control rooms and communication center get blocked by emergency protocols right away. Cabin and technical doors are on the contrary get open. Accompanied by the emergency siren the evacuation of personnel starts.&lt;br /&gt;
&lt;br /&gt;
Only few people manage to get to escape pods or find another way of leaving the ship. One of them is a military UMS technician, responsible for maintenance of combat equipment operating in harsh conditions of alien planets and space outposts. Just before the alarm, he starts to check a military suit for one of the marines. Keenly aware of all possible dangers he gets into an enhanced spacesuit. After grabbing a compact and secure weapon (the Automag) and the Universal Translator, he heads to evacuation bay. Fortunately being well trained he knows how to cope with this kind of emergency. Meantime the crash proves to be disastrous and results in multiple fatalities. What’s more, even a successful evacuation might end up in an endless drift around a godforsaken planet, inhabited by hostile species. There is also a high risk of the escape pod crash. Then its passenger will be eventually left face-to-face with savage beasts and warrior aliens.&lt;br /&gt;
&lt;br /&gt;
That’s exactly what our military technician thinks about. Fortunately, he comes up with the idea of getting into one of the landing shuttles used by the marines. With this shuttle it’s possible not only to get far away but also to reach one of the UMS bases. This perspective seems to be more successful than evacuation in escape pod.&lt;br /&gt;
&lt;br /&gt;
No time is left, the «Bodega Bay» leans more ready to fall apart in any moment. It’s high time for the miltech to leave the scene using a landing shuttle.&lt;br /&gt;
&lt;br /&gt;
He hardly manages to escape death as another obstacle gets in his way. His shuttle falls into one of the gravitational vortexes of the ill-known planetary field. The shuttle is out of control, the automatic navigation system shuts down and there is no time to reset the coordinates. A rocky area of Na Pali with its black cliffs, unknown lakes and green patches of local jungle is seen in the distance. The landing turns into a rapid fall. But fortune favors the bold. Our miltech bails out within seconds before his shuttle crashes into one of the cliffs and lands in a nearby pond.&lt;br /&gt;
&lt;br /&gt;
The water breaks the fall and our lucky miltech survives. Confused and wounded, he ultimately makes it to shore. But what’s next? He faces a completely unfamiliar terrain full of multiple dangers, known and undisclosed ones. The miltech wearing a marine suit is left alone with the ill-fated planet, completely unaware of the «Bodega Bay» destiny. Is there a chance that anyone else might have survived the crash? Would it be possible to find the crash scene if the spaceship didn’t make it in orbit (which is quite evident)? He’ll have to go on a quest to find any survivors, help and reinforcement or any other way to escape from the planet. However, Na Pali is full of secrets and the adventures here don’t end that easy…&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
'''Another Reality''' is being developed as an immense campaign of 30 levels, bound by a single plot. It continues the original story of [[Unreal]] and the official expansion [[Return to Na Pali]]. '''Another Reality''' is a single player campaign, thought the possibility of cooperative gameplay is not excluded. Its main feature is an accurate following to the traditions of original [[Unreal]] and before all maintaining the unique atmosphere of the game.&lt;br /&gt;
&lt;br /&gt;
The mod is planned to feature almost the whole [[Unreal]] and [[Return to Na Pali]] contents (weapons, bonuses, hostile and peaceful creatures) and also the environmental themes (industrial locations, futuristic bases, spaceships, primitive aborigine settlements and their larger towns, castles, fortresses and ancient temples, as well as different landscapes, plains, mountains and dungeons).&lt;br /&gt;
&lt;br /&gt;
And on top of that, the mod will contain certain novelties. For instance, the stylistics of some '''AR''' levels conveys the locations of pre-released versions of [[Unreal]], which didn’t have analogues in the final version of the game. The gameplay process in its turn also has some new changes: it’s above all the possibility of using different mutators. They are totally optional and can be activated one at a time or all together thus changing the gameplay in a certain way. The current working version of AR works with three mutators: the first one adds the necessity of recharching of some weapons (the mutator is made by '''Alien3674''' and '''FACH''' specially for '''AR'''), the second one brings back the old weapons sounds (the mutator is created be '''SKW''' for a series of semi-official patches version 227 from ''OldUnreal'' team). And finally, the last one sufficiently enhances most enemies AI (the author of this mutator is '''Masterkent''', an ''OldUnreal'' team member). The two last mutators can be activated while playing the main [[Unreal]] campaign and [[Return to Na Pali]].&lt;br /&gt;
&lt;br /&gt;
== Versions, releases, sequels ==&lt;br /&gt;
The mod is currently on the stage of development. There is a demo-version, uploaded in December 2011 (check References section). Officially, it has nine levels, but technically two of them are partially presented. Besides, almost all levels of the current version need to be improved and refined, though they do not contain any serious bugs. Down below you can find the screenshots from the demo-version and a complete walkthrough video of all levels.&lt;br /&gt;
&lt;br /&gt;
Some more things are being planned at the moment. The first one is a demo-version, containing ten levels. Nine of the levels are from 2011 demo. They have been finalized and united together into two separate episodes. The second one is another location, more extensive in comparison with other levels. However, the deadline is still uncertain.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=4&amp;gt;&lt;br /&gt;
Файл:AR_Screen1.jpg&lt;br /&gt;
Файл:AR_Screen2.jpg&lt;br /&gt;
Файл:AR_Screen3.jpg&lt;br /&gt;
Файл:AR_Screen4.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Team ==&lt;br /&gt;
The team members of Another Reality changed repeatedly during the whole period of the mod development.&lt;br /&gt;
&lt;br /&gt;
=== Initial team members ===&lt;br /&gt;
(the members are listed in chronological order according to their appearance in a team)&lt;br /&gt;
&lt;br /&gt;
- '''LipShez'''&lt;br /&gt;
- '''M210'''&lt;br /&gt;
- '''unreal doom'''&lt;br /&gt;
&lt;br /&gt;
=== Present team members ===&lt;br /&gt;
(the same chronological order)&lt;br /&gt;
&lt;br /&gt;
- '''unreal doom'''&lt;br /&gt;
- '''King (King89)'''&lt;br /&gt;
- '''ArchGrey'''&lt;br /&gt;
&lt;br /&gt;
=== List of all people contributed to development of mod ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Tasks&lt;br /&gt;
|-&lt;br /&gt;
| '''unreal doom''' || - artist director &amp;lt;br/&amp;gt; - screenplay &amp;lt;br/&amp;gt; - mapper&lt;br /&gt;
|-&lt;br /&gt;
| '''King (King89)''' || - mapper &amp;lt;br/&amp;gt; - plot and ideas&lt;br /&gt;
|-&lt;br /&gt;
| '''xman260591''' || - mapper &amp;lt;br/&amp;gt; - plot and ideas&lt;br /&gt;
|-&lt;br /&gt;
| '''Alien3674''' || - mapper &amp;lt;br/&amp;gt; - scripting &amp;lt;br/&amp;gt; - models &amp;lt;br/&amp;gt; - sound&lt;br /&gt;
|-&lt;br /&gt;
| '''Alexys''' || - sound &amp;lt;br/&amp;gt; - models&lt;br /&gt;
|-&lt;br /&gt;
| '''FACH''' || - plot and ideas &amp;lt;br/&amp;gt; - scripting &amp;lt;br/&amp;gt; - models&lt;br /&gt;
|-&lt;br /&gt;
| '''DENTNT''' || - models&lt;br /&gt;
|-&lt;br /&gt;
| '''Asgard''' || - presented the model of the game character, the UMS marine-soldier&lt;br /&gt;
|-&lt;br /&gt;
| '''Masterkent''' || - the author of mutator, enhancing the enemies’ AI&lt;br /&gt;
|-&lt;br /&gt;
| '''SkaarjZR''' and '''HighPriest''' || - the authors of russian localization, which is used by the mod&lt;br /&gt;
|-&lt;br /&gt;
| '''ArchGrey''' || - interpreter &amp;lt;br/&amp;gt; - plot and ideas&lt;br /&gt;
|-&lt;br /&gt;
| '''Vic''' || - interpreter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Vacancies ==&lt;br /&gt;
To date, the '''Another Reality''' team needs people experienced in the UnrealED game engine version 1.0, 2.0 and 2.1 and Unreal Engine's native scripting language. The good knowledge of the [[Unreal]] game itself, of its pre-release 95 and 97 versions (the 95 version can be found in the References section, the 97 version can be shared by request) and of the official add-on [[Return to Na Pali]] can be also useful.&lt;br /&gt;
&lt;br /&gt;
The mod is based on the English version of [[Unreal Gold]] v227 (the pre-version 227g and later).&lt;br /&gt;
&lt;br /&gt;
== Story of development ==&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2007&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-The beginning of the development of ''Another World'' level&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2008&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- '''LipSheZ''' suggests to all those who wish to take part in the development of the [[Unreal]] mod, which totally conveys the atmosphere of the original game. '''M210''' and '''unreal doom''' are the first to respond&lt;br /&gt;
&lt;br /&gt;
- The preparation of the scenario of the future mod starts&lt;br /&gt;
&lt;br /&gt;
- ''Another World'' level is finished&lt;br /&gt;
&lt;br /&gt;
- '''King''' joins the team&lt;br /&gt;
&lt;br /&gt;
- The start of the development of ''Tarydium Land'' and ''Outpost 4Z'' levels&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2009&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- ''Tarydium Land'' and ''Outpost 4Z'' levels are completed&lt;br /&gt;
&lt;br /&gt;
- Initial work in the development of ''Tarydium Factory'', ''Urhur Abyss'' and ''Skaarj Outpost'' levels&lt;br /&gt;
&lt;br /&gt;
- The ''Urhur Village'' levels started and finished (the morning and the evening versions)&lt;br /&gt;
&lt;br /&gt;
- '''Angela82''', '''FACH''' and '''xman260591''' join the team&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2010&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- '''LipSheZ''' and '''M210''' quit the team&lt;br /&gt;
&lt;br /&gt;
- The mod scenario is completed&lt;br /&gt;
&lt;br /&gt;
- ''Tarydium Factory'' level is finished&lt;br /&gt;
&lt;br /&gt;
- The start of the development of ''Nali Temple'', ''Sun Land'', ''Cave Temple'' and ''Abandoned Mine'' levels&lt;br /&gt;
&lt;br /&gt;
- The mod development is moved to another engine - [[Unreal Tournament]] v436&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2011&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- The levels ''Sun Land'', ''Skaarj Outpost'' and ''Abandoned Mine'' are finished&lt;br /&gt;
&lt;br /&gt;
- The development of ''Dark Basteria'' and ''Mothership 2'' levels is initiated&lt;br /&gt;
&lt;br /&gt;
- '''Alien3674''', '''ArchGrey''' and '''SkaarjZR''' join the team&lt;br /&gt;
&lt;br /&gt;
- The mod development is moved to [[Unreal Gold]] v227 engine&lt;br /&gt;
&lt;br /&gt;
- '''SkaarjZR''' provides the mod with a new Russian localization and a more appropriate HUD font&lt;br /&gt;
&lt;br /&gt;
- The preparation of the English version of the mod aimed at an international audience starts&lt;br /&gt;
&lt;br /&gt;
- The first scripts are written. Among them: a script replacing the default player with a marine having specific characteristics; a script allowing to launch the mod from a separate menu with any level of difficulty and from any episode; a script displaying gameplay statistics at the end of every mod level&lt;br /&gt;
&lt;br /&gt;
- The last to date Beta Demo is published in English and in Russian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2012&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- '''xman260591''' quits the team&lt;br /&gt;
&lt;br /&gt;
- ''Universal Complex'' level is started&lt;br /&gt;
&lt;br /&gt;
- A special menu is extended; there is an opportunity of playing the mod with certain mutators&lt;br /&gt;
&lt;br /&gt;
- A new mutator which adds the necessity of recharching of some weapons is created&lt;br /&gt;
&lt;br /&gt;
- The team discusses the possibility of moving the mod to the [[Unreal Tournament 2004]] engine. The discussion results in '''FACH's''' leaving and the team decides to continue the work using the [[Unreal Gold]] v227 engine&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2013&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- A new mutator enhancing the enemies AI is created. '''Masterkent''', the author of the mutator, created it as an independent product, therefore AI_Mutator is not related to the mod directly. However, the mod's difficulty now fully depends on this mutator&lt;br /&gt;
&lt;br /&gt;
- ''Nali Temple'' level is completed&lt;br /&gt;
&lt;br /&gt;
- One special bonus is added to the player's inventory&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2014&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- The beginning of the development of ''Cryox II'' and ''Heavy Clouds'' levels&lt;br /&gt;
&lt;br /&gt;
- '''Alexys''' joins the team&lt;br /&gt;
&lt;br /&gt;
- ''Urhur Abyss'' and ''Cave Temple'' levels are completed&lt;br /&gt;
&lt;br /&gt;
- ''Canyon'' level is started and completed&lt;br /&gt;
&lt;br /&gt;
- '''SkaarjZR''' quits the team&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2015&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Additional scenery models are created, including the animated forge bellows&lt;br /&gt;
&lt;br /&gt;
- '''Angela82''' leaves the team&lt;br /&gt;
&lt;br /&gt;
- The idea of the plot reduction is supported by all team members and is under discussion. However, there is no general agreement on the amount and the character of changes. The team fails to reach a compromise. As a result, '''Alexys''' and '''Alien3674''' leave the team. The reduction is carried out without them and does not affect the key points of the plot and the actual groundwork in the from of existing game levels&lt;br /&gt;
&lt;br /&gt;
- ''The Badlands'' level is started&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2016&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- ''Heavy Clouds'' level is finished&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2017&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- ''The Badlands'' level is finished&lt;br /&gt;
&lt;br /&gt;
- ''Dark Basteria'' level is finished&lt;br /&gt;
&lt;br /&gt;
- '''Vic''' joins the team&lt;br /&gt;
&lt;br /&gt;
- ''The Catacomb'' level is started&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2018&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- ''Canyon'' level is being remade to replace the old 2014-version with the new one&lt;br /&gt;
&lt;br /&gt;
- A playable part of the ''Catacombs'' level is published&lt;br /&gt;
&lt;br /&gt;
- ''Nali Castle 3'' level development started&lt;br /&gt;
&lt;br /&gt;
- ''Cryox II'' is finished&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2019&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- '''Another Reality''' Flyby Intro is made, using the flying camera around the castle from ''Nali Castle 3'' level&lt;br /&gt;
&lt;br /&gt;
- ''Canyon'' level is remade. The new version takes place of the older one made in 2014&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2020&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- ''Catacomb'' level is completed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2021&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- ''Soledad 2'' level development started&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2023&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Demo-version is updated. Its contents are mostly the same as in 2011 Beta Demo but all levels are now improved and up-to-date. Nali Temple and Urhur Abyss maps are presented in specific versions for beta demo only. The Flyby cinematic around the castle in icy area is added&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
AR Screen5.jpg&lt;br /&gt;
AR Screen6.jpg&lt;br /&gt;
AR Screen7.jpg&lt;br /&gt;
AR Screen8.jpg&lt;br /&gt;
AR Screen9.jpg&lt;br /&gt;
AR Screen10.jpg&lt;br /&gt;
AR Screen11.jpg&lt;br /&gt;
AR Screen12.jpg&lt;br /&gt;
AR Screen13.jpg&lt;br /&gt;
AR Screen14.jpg&lt;br /&gt;
AR Screen15.jpg&lt;br /&gt;
AR Screen16.jpg&lt;br /&gt;
AR Screen17.jpg&lt;br /&gt;
OldARScreen28.jpg&lt;br /&gt;
AR Screen20.jpg&lt;br /&gt;
AR Screen21.jpg&lt;br /&gt;
AR Screen22.jpg&lt;br /&gt;
AR Screen23.jpg&lt;br /&gt;
AR Screen24.jpg&lt;br /&gt;
AR Screen25.jpg&lt;br /&gt;
AR Screen26.jpg&lt;br /&gt;
AR Screen27.jpg&lt;br /&gt;
AR Screen28.jpg&lt;br /&gt;
AR Screen29.jpg&lt;br /&gt;
AR Screen30.jpg&lt;br /&gt;
AR Screen31.jpg&lt;br /&gt;
AR Screen32.jpg&lt;br /&gt;
AR Screen33.jpg&lt;br /&gt;
AR Screen34.jpg&lt;br /&gt;
AR Screen35.jpg&lt;br /&gt;
AR Screen36.jpg&lt;br /&gt;
AR Screen37.jpg&lt;br /&gt;
AR Screen38.jpg&lt;br /&gt;
AR Screen39.jpg&lt;br /&gt;
AR Screen40.jpg&lt;br /&gt;
AR Screen41.jpg&lt;br /&gt;
AR Screen42.jpg&lt;br /&gt;
AR Screen43.jpg&lt;br /&gt;
AR Screen44.jpg&lt;br /&gt;
AR Screen45.jpg&lt;br /&gt;
AR Screen46.jpg&lt;br /&gt;
AR Screen47.jpg&lt;br /&gt;
AR Screen48.jpg&lt;br /&gt;
AR Screen49.jpg&lt;br /&gt;
AR Screen50.jpg&lt;br /&gt;
AR Screen51.jpg&lt;br /&gt;
AR Screen52.jpg&lt;br /&gt;
AR Screen53.jpg&lt;br /&gt;
AR Screen54.jpg&lt;br /&gt;
AR Screen55.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [https://drive.google.com/file/d/1Fc5uo-6nZkdvu2vdqeZEH_XoxpzDc_uj/view?usp=share_link Another Reality Beta-Demo (Playable part of created content for AR. It contains ~11 maps. Uploaded in December 2011)]&lt;br /&gt;
* [https://www.moddb.com/games/unreal/downloads/unreal-1995-tech-demo Unreal 1995 Tech Demo]&lt;br /&gt;
&lt;br /&gt;
[[Категория:Игры]]&lt;br /&gt;
[[Категория:Мастерская]]&lt;/div&gt;</summary>
		<author><name>ArchGrey</name></author>
	</entry>
	<entry>
		<id>https://www.old-games.ru/wiki/index.php?title=Another_Reality/en&amp;diff=31959</id>
		<title>Another Reality/en</title>
		<link rel="alternate" type="text/html" href="https://www.old-games.ru/wiki/index.php?title=Another_Reality/en&amp;diff=31959"/>
		<updated>2023-04-30T20:00:00Z</updated>

		<summary type="html">&lt;p&gt;ArchGrey: /* Story of development */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{languages|Another Reality}}&lt;br /&gt;
&lt;br /&gt;
'''Another Reality''' (abbreviated '''AR''') is a single player campaign for [[Unreal]]. It is being developed by a team of enthusiasts on [[Old-Games.Ru]] forum both in Russian and in English.&lt;br /&gt;
&lt;br /&gt;
== Game world ==&lt;br /&gt;
===Plot===&lt;br /&gt;
{{Видео&lt;br /&gt;
 | сервис = youtube&lt;br /&gt;
 | id = 0puv_Iav8P4&lt;br /&gt;
 | ширина = 300&lt;br /&gt;
 | выравнивание = left&lt;br /&gt;
 | комментарий = Another Reality trailer 2011&lt;br /&gt;
 }}&lt;br /&gt;
The story of '''Another Reality''' starts right after the events of the official add-on [[Return to Na Pali]]. The player turns out on the board of a military spacecraft, attacked by desperate Prisoner №849.&lt;br /&gt;
&lt;br /&gt;
The atmosphere on the «Bodega Bay» bustles as the ship’s service does not stop for a moment. One more unit of space marines doesn’t come back from deployment. The connection is lost and the destiny of the prisoner is unknown. However, the military aren’t going to miss the objective. To prevent leaks of valuable information they have to dismantle the prisoner. While the command leads the mission, the whole staff of military technicians, specialists and service personnel tries to provide the soldiers with everything necessary. Not only the medical staff and the gunsmiths in the UMS arsenals are responsible, but also the military technicians, who equip the marines for landing in Na Pali. When the unit is about to start landing, an alarming message is reported by loudspeaker. After that, things go too fast to prevent a catastrophe.&lt;br /&gt;
&lt;br /&gt;
The command reports about a terrain shuttle being located on the way out of the atmosphere. Ignoring warning signals and identification requests the shuttle continues its way towards the «Bodega Bay» adrift in orbit. And it’s pretty clear that the pilot of the shuttle is Prisoner №849. The «Bodega Bay» in its turn launches a missile, which turns to be fatal. Taking advantage of smaller shuttle dimensions, the Prisoner manages to avoid the blast. He flies in dangerous proximity to the spacecraft, forcing the target-seeking system to send the missile right towards the «Bodega Bay» bow.&lt;br /&gt;
&lt;br /&gt;
The explosion damages one of the ship’s stabilizers. Plentiful arsenals, containing explosives start to detonate, provoking further chain reaction. The hull of the ship is breached and the life-support system is shut down. Without its stabilization system the ship starts to lean. The left cargo bay (which is damaged by a missile according to RtNP video) depressurizes. Control rooms and communication center get blocked by emergency protocols right away. Cabin and technical doors are on the contrary get open. Accompanied by the emergency siren the evacuation of personnel starts.&lt;br /&gt;
&lt;br /&gt;
Only few people manage to get to escape pods or find another way of leaving the ship. One of them is a military UMS technician, responsible for maintenance of combat equipment operating in harsh conditions of alien planets and space outposts. Just before the alarm, he starts to check a military suit for one of the marines. Keenly aware of all possible dangers he gets into an enhanced spacesuit. After grabbing a compact and secure weapon (the Automag) and the Universal Translator, he heads to evacuation bay. Fortunately being well trained he knows how to cope with this kind of emergency. Meantime the crash proves to be disastrous and results in multiple fatalities. What’s more, even a successful evacuation might end up in an endless drift around a godforsaken planet, inhabited by hostile species. There is also a high risk of the escape pod crash. Then its passenger will be eventually left face-to-face with savage beasts and warrior aliens.&lt;br /&gt;
&lt;br /&gt;
That’s exactly what our military technician thinks about. Fortunately, he comes up with the idea of getting into one of the landing shuttles used by the marines. With this shuttle it’s possible not only to get far away but also to reach one of the UMS bases. This perspective seems to be more successful than evacuation in escape pod.&lt;br /&gt;
&lt;br /&gt;
No time is left, the «Bodega Bay» leans more ready to fall apart in any moment. It’s high time for the miltech to leave the scene using a landing shuttle.&lt;br /&gt;
&lt;br /&gt;
He hardly manages to escape death as another obstacle gets in his way. His shuttle falls into one of the gravitational vortexes of the ill-known planetary field. The shuttle is out of control, the automatic navigation system shuts down and there is no time to reset the coordinates. A rocky area of Na Pali with its black cliffs, unknown lakes and green patches of local jungle is seen in the distance. The landing turns into a rapid fall. But fortune favors the bold. Our miltech bails out within seconds before his shuttle crashes into one of the cliffs and lands in a nearby pond.&lt;br /&gt;
&lt;br /&gt;
The water breaks the fall and our lucky miltech survives. Confused and wounded, he ultimately makes it to shore. But what’s next? He faces a completely unfamiliar terrain full of multiple dangers, known and undisclosed ones. The miltech wearing a marine suit is left alone with the ill-fated planet, completely unaware of the «Bodega Bay» destiny. Is there a chance that anyone else might have survived the crash? Would it be possible to find the crash scene if the spaceship didn’t make it in orbit (which is quite evident)? He’ll have to go on a quest to find any survivors, help and reinforcement or any other way to escape from the planet. However, Na Pali is full of secrets and the adventures here don’t end that easy…&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
'''Another Reality''' is being developed as an immense campaign of 30 levels, bound by a single plot. It continues the original story of [[Unreal]] and the official expansion [[Return to Na Pali]]. '''Another Reality''' is a single player campaign, thought the possibility of cooperative gameplay is not excluded. Its main feature is an accurate following to the traditions of original [[Unreal]] and before all maintaining the unique atmosphere of the game.&lt;br /&gt;
&lt;br /&gt;
The mod is planned to feature almost the whole [[Unreal]] and [[Return to Na Pali]] contents (weapons, bonuses, hostile and peaceful creatures) and also the environmental themes (industrial locations, futuristic bases, spaceships, primitive aborigine settlements and their larger towns, castles, fortresses and ancient temples, as well as different landscapes, plains, mountains and dungeons).&lt;br /&gt;
&lt;br /&gt;
And on top of that, the mod will contain certain novelties. For instance, the stylistics of some '''AR''' levels conveys the locations of pre-released versions of [[Unreal]], which didn’t have analogues in the final version of the game. The gameplay process in its turn also has some new changes: it’s above all the possibility of using different mutators. They are totally optional and can be activated one at a time or all together thus changing the gameplay in a certain way. The current working version of AR works with three mutators: the first one adds the necessity of recharching of some weapons (the mutator is made by '''Alien3674''' and '''FACH''' specially for '''AR'''), the second one brings back the old weapons sounds (the mutator is created be '''SKW''' for a series of semi-official patches version 227 from ''OldUnreal'' team). And finally, the last one sufficiently enhances most enemies AI (the author of this mutator is '''Masterkent''', an ''OldUnreal'' team member). The two last mutators can be activated while playing the main [[Unreal]] campaign and [[Return to Na Pali]].&lt;br /&gt;
&lt;br /&gt;
== Versions, releases, sequels ==&lt;br /&gt;
The mod is currently on the stage of development. There is a demo-version, uploaded in December 2011 (check References section). Officially, it has nine levels, but technically two of them are partially presented. Besides, almost all levels of the current version need to be improved and refined, though they do not contain any serious bugs. Down below you can find the screenshots from the demo-version and a complete walkthrough video of all levels.&lt;br /&gt;
&lt;br /&gt;
Some more things are being planned at the moment. The first one is a demo-version, containing ten levels. Nine of the levels are from 2011 demo. They have been finalized and united together into two separate episodes. The second one is another location, more extensive in comparison with other levels. However, the deadline is still uncertain.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=4&amp;gt;&lt;br /&gt;
Файл:AR_Screen1.jpg&lt;br /&gt;
Файл:AR_Screen2.jpg&lt;br /&gt;
Файл:AR_Screen3.jpg&lt;br /&gt;
Файл:AR_Screen4.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Team ==&lt;br /&gt;
The team members of Another Reality changed repeatedly during the whole period of the mod development.&lt;br /&gt;
&lt;br /&gt;
=== Initial team members ===&lt;br /&gt;
(the members are listed in chronological order according to their appearance in a team)&lt;br /&gt;
&lt;br /&gt;
- '''LipShez'''&lt;br /&gt;
- '''M210'''&lt;br /&gt;
- '''unreal doom'''&lt;br /&gt;
&lt;br /&gt;
=== Present team members ===&lt;br /&gt;
(the same chronological order)&lt;br /&gt;
&lt;br /&gt;
- '''unreal doom'''&lt;br /&gt;
- '''King (King89)'''&lt;br /&gt;
- '''ArchGrey'''&lt;br /&gt;
&lt;br /&gt;
=== List of all people contributed to development of mod ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Tasks&lt;br /&gt;
|-&lt;br /&gt;
| '''unreal doom''' || - artist director &amp;lt;br/&amp;gt; - screenplay &amp;lt;br/&amp;gt; - mapper&lt;br /&gt;
|-&lt;br /&gt;
| '''King (King89)''' || - mapper &amp;lt;br/&amp;gt; - plot and ideas&lt;br /&gt;
|-&lt;br /&gt;
| '''xman260591''' || - mapper &amp;lt;br/&amp;gt; - plot and ideas&lt;br /&gt;
|-&lt;br /&gt;
| '''Alien3674''' || - mapper &amp;lt;br/&amp;gt; - scripting &amp;lt;br/&amp;gt; - models &amp;lt;br/&amp;gt; - sound&lt;br /&gt;
|-&lt;br /&gt;
| '''Alexys''' || - sound &amp;lt;br/&amp;gt; - models&lt;br /&gt;
|-&lt;br /&gt;
| '''FACH''' || - plot and ideas &amp;lt;br/&amp;gt; - scripting &amp;lt;br/&amp;gt; - models&lt;br /&gt;
|-&lt;br /&gt;
| '''DENTNT''' || - models&lt;br /&gt;
|-&lt;br /&gt;
| '''Asgard''' || - presented the model of the game character, the UMS marine-soldier&lt;br /&gt;
|-&lt;br /&gt;
| '''Masterkent''' || - the author of mutator, enhancing the enemies’ AI&lt;br /&gt;
|-&lt;br /&gt;
| '''SkaarjZR''' and '''HighPriest''' || - the authors of russian localization, which is used by the mod&lt;br /&gt;
|-&lt;br /&gt;
| '''ArchGrey''' || - interpreter &amp;lt;br/&amp;gt; - plot and ideas&lt;br /&gt;
|-&lt;br /&gt;
| '''Vic''' || - interpreter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Vacancies ==&lt;br /&gt;
To date, the '''Another Reality''' team needs people experienced in the UnrealED game engine version 1.0, 2.0 and 2.1 and Unreal Engine's native scripting language. The good knowledge of the [[Unreal]] game itself, of its pre-release 95 and 97 versions (the 95 version can be found in the References section, the 97 version can be shared by request) and of the official add-on [[Return to Na Pali]] can be also useful.&lt;br /&gt;
&lt;br /&gt;
The mod is based on the English version of [[Unreal Gold]] v227 (the pre-version 227g and later).&lt;br /&gt;
&lt;br /&gt;
== Story of development ==&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2007&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-The beginning of the development of ''Another World'' level&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2008&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- '''LipSheZ''' suggests to all those who wish to take part in the development of the [[Unreal]] mod, which totally conveys the atmosphere of the original game. '''M210''' and '''unreal doom''' are the first to respond&lt;br /&gt;
&lt;br /&gt;
- The preparation of the scenario of the future mod starts&lt;br /&gt;
&lt;br /&gt;
- ''Another World'' level is finished&lt;br /&gt;
&lt;br /&gt;
- '''King''' joins the team&lt;br /&gt;
&lt;br /&gt;
- The start of the development of ''Tarydium Land'' and ''Outpost 4Z'' levels&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2009&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- ''Tarydium Land'' and ''Outpost 4Z'' levels are completed&lt;br /&gt;
&lt;br /&gt;
- Initial work in the development of ''Tarydium Factory'', ''Urhur Abyss'' and ''Skaarj Outpost'' levels&lt;br /&gt;
&lt;br /&gt;
- The ''Urhur Village'' levels started and finished (the morning and the evening versions)&lt;br /&gt;
&lt;br /&gt;
- '''Angela82''', '''FACH''' and '''xman260591''' join the team&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2010&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- '''LipSheZ''' and '''M210''' quit the team&lt;br /&gt;
&lt;br /&gt;
- The mod scenario is completed&lt;br /&gt;
&lt;br /&gt;
- ''Tarydium Factory'' level is finished&lt;br /&gt;
&lt;br /&gt;
- The start of the development of ''Nali Temple'', ''Sun Land'', ''Cave Temple'' and ''Abandoned Mine'' levels&lt;br /&gt;
&lt;br /&gt;
- The mod development is moved to another engine - [[Unreal Tournament]] v436&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2011&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- The levels ''Sun Land'', ''Skaarj Outpost'' and ''Abandoned Mine'' are finished&lt;br /&gt;
&lt;br /&gt;
- The development of ''Dark Basteria'' and ''Mothership 2'' levels is initiated&lt;br /&gt;
&lt;br /&gt;
- '''Alien3674''', '''ArchGrey''' and '''SkaarjZR''' join the team&lt;br /&gt;
&lt;br /&gt;
- The mod development is moved to [[Unreal Gold]] v227 engine&lt;br /&gt;
&lt;br /&gt;
- '''SkaarjZR''' provides the mod with a new Russian localization and a more appropriate HUD font&lt;br /&gt;
&lt;br /&gt;
- The preparation of the English version of the mod aimed at an international audience starts&lt;br /&gt;
&lt;br /&gt;
- The first scripts are written. Among them: a script replacing the default player with a marine having specific characteristics; a script allowing to launch the mod from a separate menu with any level of difficulty and from any episode; a script displaying gameplay statistics at the end of every mod level&lt;br /&gt;
&lt;br /&gt;
- The last to date Beta Demo is published in English and in Russian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2012&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- '''xman260591''' quits the team&lt;br /&gt;
&lt;br /&gt;
- ''Universal Complex'' level is started&lt;br /&gt;
&lt;br /&gt;
- A special menu is extended; there is an opportunity of playing the mod with certain mutators&lt;br /&gt;
&lt;br /&gt;
- A new mutator which adds the necessity of recharching of some weapons is created&lt;br /&gt;
&lt;br /&gt;
- The team discusses the possibility of moving the mod to the [[Unreal Tournament 2004]] engine. The discussion results in '''FACH's''' leaving and the team decides to continue the work using the [[Unreal Gold]] v227 engine&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2013&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- A new mutator enhancing the enemies AI is created. '''Masterkent''', the author of the mutator, created it as an independent product, therefore AI_Mutator is not related to the mod directly. However, the mod's difficulty now fully depends on this mutator&lt;br /&gt;
&lt;br /&gt;
- ''Nali Temple'' level is completed&lt;br /&gt;
&lt;br /&gt;
- One special bonus is added to the player's inventory&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2014&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- The beginning of the development of ''Cryox II'' and ''Heavy Clouds'' levels&lt;br /&gt;
&lt;br /&gt;
- '''Alexys''' joins the team&lt;br /&gt;
&lt;br /&gt;
- ''Urhur Abyss'' and ''Cave Temple'' levels are completed&lt;br /&gt;
&lt;br /&gt;
- ''Canyon'' level is started and completed&lt;br /&gt;
&lt;br /&gt;
- '''SkaarjZR''' quits the team&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2015&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Additional scenery models are created, including the animated forge bellows&lt;br /&gt;
&lt;br /&gt;
- '''Angela82''' leaves the team&lt;br /&gt;
&lt;br /&gt;
- The idea of the plot reduction is supported by all team members and is under discussion. However, there is no general agreement on the amount and the character of changes. The team fails to reach a compromise. As a result, '''Alexys''' and '''Alien3674''' leave the team. The reduction is carried out without them and does not affect the key points of the plot and the actual groundwork in the from of existing game levels&lt;br /&gt;
&lt;br /&gt;
- ''The Badlands'' level is started&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2016&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- ''Heavy Clouds'' level is finished&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2017&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- ''The Badlands'' level is finished&lt;br /&gt;
&lt;br /&gt;
- ''Dark Basteria'' level is finished&lt;br /&gt;
&lt;br /&gt;
- '''Vic''' joins the team&lt;br /&gt;
&lt;br /&gt;
- ''The Catacomb'' level is started&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2018&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- ''Canyon'' level is being remade to replace the old 2014-version with the new one&lt;br /&gt;
&lt;br /&gt;
- A playable part of the ''Catacombs'' level is published&lt;br /&gt;
&lt;br /&gt;
- ''Nali Castle 3'' level development started&lt;br /&gt;
&lt;br /&gt;
- ''Cryox II'' is finished&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2019&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- '''Another Reality''' Flyby Intro is made, using the flying camera around the castle from ''Nali Castle 3'' level&lt;br /&gt;
&lt;br /&gt;
- ''Canyon'' level is remade. The new version takes place of the older one made in 2014&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2020&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- ''Catacomb'' level is completed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2021&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- ''Soledad 2'' level development started&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2023&amp;lt;/big&amp;gt;&lt;br /&gt;
Demo-version is updated. Its contents are mostly the same as in 2011 Beta Demo but all levels are now improved and up-to-date. Nali Temple and Urhur Abyss maps are presented in specific versions for beta demo only. The Flyby cinematic around the castle in icy area is added&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
AR Screen5.jpg&lt;br /&gt;
AR Screen6.jpg&lt;br /&gt;
AR Screen7.jpg&lt;br /&gt;
AR Screen8.jpg&lt;br /&gt;
AR Screen9.jpg&lt;br /&gt;
AR Screen10.jpg&lt;br /&gt;
AR Screen11.jpg&lt;br /&gt;
AR Screen12.jpg&lt;br /&gt;
AR Screen13.jpg&lt;br /&gt;
AR Screen14.jpg&lt;br /&gt;
AR Screen15.jpg&lt;br /&gt;
AR Screen16.jpg&lt;br /&gt;
AR Screen17.jpg&lt;br /&gt;
OldARScreen28.jpg&lt;br /&gt;
AR Screen20.jpg&lt;br /&gt;
AR Screen21.jpg&lt;br /&gt;
AR Screen22.jpg&lt;br /&gt;
AR Screen23.jpg&lt;br /&gt;
AR Screen24.jpg&lt;br /&gt;
AR Screen25.jpg&lt;br /&gt;
AR Screen26.jpg&lt;br /&gt;
AR Screen27.jpg&lt;br /&gt;
AR Screen28.jpg&lt;br /&gt;
AR Screen29.jpg&lt;br /&gt;
AR Screen30.jpg&lt;br /&gt;
AR Screen31.jpg&lt;br /&gt;
AR Screen32.jpg&lt;br /&gt;
AR Screen33.jpg&lt;br /&gt;
AR Screen34.jpg&lt;br /&gt;
AR Screen35.jpg&lt;br /&gt;
AR Screen36.jpg&lt;br /&gt;
AR Screen37.jpg&lt;br /&gt;
AR Screen38.jpg&lt;br /&gt;
AR Screen39.jpg&lt;br /&gt;
AR Screen40.jpg&lt;br /&gt;
AR Screen41.jpg&lt;br /&gt;
AR Screen42.jpg&lt;br /&gt;
AR Screen43.jpg&lt;br /&gt;
AR Screen44.jpg&lt;br /&gt;
AR Screen45.jpg&lt;br /&gt;
AR Screen46.jpg&lt;br /&gt;
AR Screen47.jpg&lt;br /&gt;
AR Screen48.jpg&lt;br /&gt;
AR Screen49.jpg&lt;br /&gt;
AR Screen50.jpg&lt;br /&gt;
AR Screen51.jpg&lt;br /&gt;
AR Screen52.jpg&lt;br /&gt;
AR Screen53.jpg&lt;br /&gt;
AR Screen54.jpg&lt;br /&gt;
AR Screen55.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [https://drive.google.com/file/d/1Fc5uo-6nZkdvu2vdqeZEH_XoxpzDc_uj/view?usp=share_link Another Reality Beta-Demo (Playable part of created content for AR. It contains ~11 maps. Uploaded in December 2011)]&lt;br /&gt;
* [https://www.moddb.com/games/unreal/downloads/unreal-1995-tech-demo Unreal 1995 Tech Demo]&lt;br /&gt;
&lt;br /&gt;
[[Категория:Игры]]&lt;br /&gt;
[[Категория:Мастерская]]&lt;/div&gt;</summary>
		<author><name>ArchGrey</name></author>
	</entry>
	<entry>
		<id>https://www.old-games.ru/wiki/index.php?title=Another_Reality/en&amp;diff=31958</id>
		<title>Another Reality/en</title>
		<link rel="alternate" type="text/html" href="https://www.old-games.ru/wiki/index.php?title=Another_Reality/en&amp;diff=31958"/>
		<updated>2023-04-30T19:45:03Z</updated>

		<summary type="html">&lt;p&gt;ArchGrey: /* Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{languages|Another Reality}}&lt;br /&gt;
&lt;br /&gt;
'''Another Reality''' (abbreviated '''AR''') is a single player campaign for [[Unreal]]. It is being developed by a team of enthusiasts on [[Old-Games.Ru]] forum both in Russian and in English.&lt;br /&gt;
&lt;br /&gt;
== Game world ==&lt;br /&gt;
===Plot===&lt;br /&gt;
{{Видео&lt;br /&gt;
 | сервис = youtube&lt;br /&gt;
 | id = 0puv_Iav8P4&lt;br /&gt;
 | ширина = 300&lt;br /&gt;
 | выравнивание = left&lt;br /&gt;
 | комментарий = Another Reality trailer 2011&lt;br /&gt;
 }}&lt;br /&gt;
The story of '''Another Reality''' starts right after the events of the official add-on [[Return to Na Pali]]. The player turns out on the board of a military spacecraft, attacked by desperate Prisoner №849.&lt;br /&gt;
&lt;br /&gt;
The atmosphere on the «Bodega Bay» bustles as the ship’s service does not stop for a moment. One more unit of space marines doesn’t come back from deployment. The connection is lost and the destiny of the prisoner is unknown. However, the military aren’t going to miss the objective. To prevent leaks of valuable information they have to dismantle the prisoner. While the command leads the mission, the whole staff of military technicians, specialists and service personnel tries to provide the soldiers with everything necessary. Not only the medical staff and the gunsmiths in the UMS arsenals are responsible, but also the military technicians, who equip the marines for landing in Na Pali. When the unit is about to start landing, an alarming message is reported by loudspeaker. After that, things go too fast to prevent a catastrophe.&lt;br /&gt;
&lt;br /&gt;
The command reports about a terrain shuttle being located on the way out of the atmosphere. Ignoring warning signals and identification requests the shuttle continues its way towards the «Bodega Bay» adrift in orbit. And it’s pretty clear that the pilot of the shuttle is Prisoner №849. The «Bodega Bay» in its turn launches a missile, which turns to be fatal. Taking advantage of smaller shuttle dimensions, the Prisoner manages to avoid the blast. He flies in dangerous proximity to the spacecraft, forcing the target-seeking system to send the missile right towards the «Bodega Bay» bow.&lt;br /&gt;
&lt;br /&gt;
The explosion damages one of the ship’s stabilizers. Plentiful arsenals, containing explosives start to detonate, provoking further chain reaction. The hull of the ship is breached and the life-support system is shut down. Without its stabilization system the ship starts to lean. The left cargo bay (which is damaged by a missile according to RtNP video) depressurizes. Control rooms and communication center get blocked by emergency protocols right away. Cabin and technical doors are on the contrary get open. Accompanied by the emergency siren the evacuation of personnel starts.&lt;br /&gt;
&lt;br /&gt;
Only few people manage to get to escape pods or find another way of leaving the ship. One of them is a military UMS technician, responsible for maintenance of combat equipment operating in harsh conditions of alien planets and space outposts. Just before the alarm, he starts to check a military suit for one of the marines. Keenly aware of all possible dangers he gets into an enhanced spacesuit. After grabbing a compact and secure weapon (the Automag) and the Universal Translator, he heads to evacuation bay. Fortunately being well trained he knows how to cope with this kind of emergency. Meantime the crash proves to be disastrous and results in multiple fatalities. What’s more, even a successful evacuation might end up in an endless drift around a godforsaken planet, inhabited by hostile species. There is also a high risk of the escape pod crash. Then its passenger will be eventually left face-to-face with savage beasts and warrior aliens.&lt;br /&gt;
&lt;br /&gt;
That’s exactly what our military technician thinks about. Fortunately, he comes up with the idea of getting into one of the landing shuttles used by the marines. With this shuttle it’s possible not only to get far away but also to reach one of the UMS bases. This perspective seems to be more successful than evacuation in escape pod.&lt;br /&gt;
&lt;br /&gt;
No time is left, the «Bodega Bay» leans more ready to fall apart in any moment. It’s high time for the miltech to leave the scene using a landing shuttle.&lt;br /&gt;
&lt;br /&gt;
He hardly manages to escape death as another obstacle gets in his way. His shuttle falls into one of the gravitational vortexes of the ill-known planetary field. The shuttle is out of control, the automatic navigation system shuts down and there is no time to reset the coordinates. A rocky area of Na Pali with its black cliffs, unknown lakes and green patches of local jungle is seen in the distance. The landing turns into a rapid fall. But fortune favors the bold. Our miltech bails out within seconds before his shuttle crashes into one of the cliffs and lands in a nearby pond.&lt;br /&gt;
&lt;br /&gt;
The water breaks the fall and our lucky miltech survives. Confused and wounded, he ultimately makes it to shore. But what’s next? He faces a completely unfamiliar terrain full of multiple dangers, known and undisclosed ones. The miltech wearing a marine suit is left alone with the ill-fated planet, completely unaware of the «Bodega Bay» destiny. Is there a chance that anyone else might have survived the crash? Would it be possible to find the crash scene if the spaceship didn’t make it in orbit (which is quite evident)? He’ll have to go on a quest to find any survivors, help and reinforcement or any other way to escape from the planet. However, Na Pali is full of secrets and the adventures here don’t end that easy…&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
'''Another Reality''' is being developed as an immense campaign of 30 levels, bound by a single plot. It continues the original story of [[Unreal]] and the official expansion [[Return to Na Pali]]. '''Another Reality''' is a single player campaign, thought the possibility of cooperative gameplay is not excluded. Its main feature is an accurate following to the traditions of original [[Unreal]] and before all maintaining the unique atmosphere of the game.&lt;br /&gt;
&lt;br /&gt;
The mod is planned to feature almost the whole [[Unreal]] and [[Return to Na Pali]] contents (weapons, bonuses, hostile and peaceful creatures) and also the environmental themes (industrial locations, futuristic bases, spaceships, primitive aborigine settlements and their larger towns, castles, fortresses and ancient temples, as well as different landscapes, plains, mountains and dungeons).&lt;br /&gt;
&lt;br /&gt;
And on top of that, the mod will contain certain novelties. For instance, the stylistics of some '''AR''' levels conveys the locations of pre-released versions of [[Unreal]], which didn’t have analogues in the final version of the game. The gameplay process in its turn also has some new changes: it’s above all the possibility of using different mutators. They are totally optional and can be activated one at a time or all together thus changing the gameplay in a certain way. The current working version of AR works with three mutators: the first one adds the necessity of recharching of some weapons (the mutator is made by '''Alien3674''' and '''FACH''' specially for '''AR'''), the second one brings back the old weapons sounds (the mutator is created be '''SKW''' for a series of semi-official patches version 227 from ''OldUnreal'' team). And finally, the last one sufficiently enhances most enemies AI (the author of this mutator is '''Masterkent''', an ''OldUnreal'' team member). The two last mutators can be activated while playing the main [[Unreal]] campaign and [[Return to Na Pali]].&lt;br /&gt;
&lt;br /&gt;
== Versions, releases, sequels ==&lt;br /&gt;
The mod is currently on the stage of development. There is a demo-version, uploaded in December 2011 (check References section). Officially, it has nine levels, but technically two of them are partially presented. Besides, almost all levels of the current version need to be improved and refined, though they do not contain any serious bugs. Down below you can find the screenshots from the demo-version and a complete walkthrough video of all levels.&lt;br /&gt;
&lt;br /&gt;
Some more things are being planned at the moment. The first one is a demo-version, containing ten levels. Nine of the levels are from 2011 demo. They have been finalized and united together into two separate episodes. The second one is another location, more extensive in comparison with other levels. However, the deadline is still uncertain.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=4&amp;gt;&lt;br /&gt;
Файл:AR_Screen1.jpg&lt;br /&gt;
Файл:AR_Screen2.jpg&lt;br /&gt;
Файл:AR_Screen3.jpg&lt;br /&gt;
Файл:AR_Screen4.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Team ==&lt;br /&gt;
The team members of Another Reality changed repeatedly during the whole period of the mod development.&lt;br /&gt;
&lt;br /&gt;
=== Initial team members ===&lt;br /&gt;
(the members are listed in chronological order according to their appearance in a team)&lt;br /&gt;
&lt;br /&gt;
- '''LipShez'''&lt;br /&gt;
- '''M210'''&lt;br /&gt;
- '''unreal doom'''&lt;br /&gt;
&lt;br /&gt;
=== Present team members ===&lt;br /&gt;
(the same chronological order)&lt;br /&gt;
&lt;br /&gt;
- '''unreal doom'''&lt;br /&gt;
- '''King (King89)'''&lt;br /&gt;
- '''ArchGrey'''&lt;br /&gt;
&lt;br /&gt;
=== List of all people contributed to development of mod ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Tasks&lt;br /&gt;
|-&lt;br /&gt;
| '''unreal doom''' || - artist director &amp;lt;br/&amp;gt; - screenplay &amp;lt;br/&amp;gt; - mapper&lt;br /&gt;
|-&lt;br /&gt;
| '''King (King89)''' || - mapper &amp;lt;br/&amp;gt; - plot and ideas&lt;br /&gt;
|-&lt;br /&gt;
| '''xman260591''' || - mapper &amp;lt;br/&amp;gt; - plot and ideas&lt;br /&gt;
|-&lt;br /&gt;
| '''Alien3674''' || - mapper &amp;lt;br/&amp;gt; - scripting &amp;lt;br/&amp;gt; - models &amp;lt;br/&amp;gt; - sound&lt;br /&gt;
|-&lt;br /&gt;
| '''Alexys''' || - sound &amp;lt;br/&amp;gt; - models&lt;br /&gt;
|-&lt;br /&gt;
| '''FACH''' || - plot and ideas &amp;lt;br/&amp;gt; - scripting &amp;lt;br/&amp;gt; - models&lt;br /&gt;
|-&lt;br /&gt;
| '''DENTNT''' || - models&lt;br /&gt;
|-&lt;br /&gt;
| '''Asgard''' || - presented the model of the game character, the UMS marine-soldier&lt;br /&gt;
|-&lt;br /&gt;
| '''Masterkent''' || - the author of mutator, enhancing the enemies’ AI&lt;br /&gt;
|-&lt;br /&gt;
| '''SkaarjZR''' and '''HighPriest''' || - the authors of russian localization, which is used by the mod&lt;br /&gt;
|-&lt;br /&gt;
| '''ArchGrey''' || - interpreter &amp;lt;br/&amp;gt; - plot and ideas&lt;br /&gt;
|-&lt;br /&gt;
| '''Vic''' || - interpreter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Vacancies ==&lt;br /&gt;
To date, the '''Another Reality''' team needs people experienced in the UnrealED game engine version 1.0, 2.0 and 2.1 and Unreal Engine's native scripting language. The good knowledge of the [[Unreal]] game itself, of its pre-release 95 and 97 versions (the 95 version can be found in the References section, the 97 version can be shared by request) and of the official add-on [[Return to Na Pali]] can be also useful.&lt;br /&gt;
&lt;br /&gt;
The mod is based on the English version of [[Unreal Gold]] v227 (the pre-version 227g and later).&lt;br /&gt;
&lt;br /&gt;
== Story of development ==&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2007&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-The beginning of the development of ''Another World'' level&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2008&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- '''LipSheZ''' suggests to all those who wish to take part in the development of the [[Unreal]] mod, which totally conveys the atmosphere of the original game. '''M210''' and '''unreal doom''' are the first to respond&lt;br /&gt;
&lt;br /&gt;
- The preparation of the scenario of the future mod starts&lt;br /&gt;
&lt;br /&gt;
- ''Another World'' level is finished&lt;br /&gt;
&lt;br /&gt;
- '''King''' joins the team&lt;br /&gt;
&lt;br /&gt;
- The start of the development of ''Tarydium Land'' and ''Outpost 4Z'' levels&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2009&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- ''Tarydium Land'' and ''Outpost 4Z'' levels are completed&lt;br /&gt;
&lt;br /&gt;
- Initial work in the development of ''Tarydium Factory'', ''Urhur Abyss'' and ''Skaarj Outpost'' levels&lt;br /&gt;
&lt;br /&gt;
- The ''Urhur Village'' levels started and finished (the morning and the evening versions)&lt;br /&gt;
&lt;br /&gt;
- '''Angela82''', '''FACH''' and '''xman260591''' join the team&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2010&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- '''LipSheZ''' and '''M210''' quit the team&lt;br /&gt;
&lt;br /&gt;
- The mod scenario is completed&lt;br /&gt;
&lt;br /&gt;
- ''Tarydium Factory'' level is finished&lt;br /&gt;
&lt;br /&gt;
- The start of the development of ''Nali Temple'', ''Sun Land'', ''Cave Temple'' and ''Abandoned Mine'' levels&lt;br /&gt;
&lt;br /&gt;
- The mod development is moved to another engine - [[Unreal Tournament]] v436&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2011&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- The levels ''Sun Land'', ''Skaarj Outpost'' and ''Abandoned Mine'' are finished&lt;br /&gt;
&lt;br /&gt;
- The development of ''Dark Basteria'' and ''Mothership 2'' levels is initiated&lt;br /&gt;
&lt;br /&gt;
- '''Alien3674''', '''ArchGrey''' and '''SkaarjZR''' join the team&lt;br /&gt;
&lt;br /&gt;
- The mod development is moved to [[Unreal Gold]] v227 engine&lt;br /&gt;
&lt;br /&gt;
- '''SkaarjZR''' provides the mod with a new Russian localization and a more appropriate HUD font&lt;br /&gt;
&lt;br /&gt;
- The preparation of the English version of the mod aimed at an international audience starts&lt;br /&gt;
&lt;br /&gt;
- The first scripts are written. Among them: a script replacing the default player with a marine having specific characteristics; a script allowing to launch the mod from a separate menu with any level of difficulty and from any episode; a script displaying gameplay statistics at the end of every mod level&lt;br /&gt;
&lt;br /&gt;
- The last to date Beta Demo is published in English and in Russian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2012&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- '''xman260591''' quits the team&lt;br /&gt;
&lt;br /&gt;
- ''Universal Complex'' level is started&lt;br /&gt;
&lt;br /&gt;
- A special menu is extended; there is an opportunity of playing the mod with certain mutators&lt;br /&gt;
&lt;br /&gt;
- A new mutator which adds the necessity of recharching of some weapons is created&lt;br /&gt;
&lt;br /&gt;
- The team discusses the possibility of moving the mod to the [[Unreal Tournament 2004]] engine. The discussion results in '''FACH's''' leaving and the team decides to continue the work using the [[Unreal Gold]] v227 engine&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2013&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- A new mutator enhancing the enemies AI is created. '''Masterkent''', the author of the mutator, created it as an independent product, therefore AI_Mutator is not related to the mod directly. However, the mod's difficulty now fully depends on this mutator&lt;br /&gt;
&lt;br /&gt;
- ''Nali Temple'' level is completed&lt;br /&gt;
&lt;br /&gt;
- One special bonus is added to the player's inventory&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2014&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- The beginning of the development of ''Cryox II'' and ''Heavy Clouds'' levels&lt;br /&gt;
&lt;br /&gt;
- '''Alexys''' joins the team&lt;br /&gt;
&lt;br /&gt;
- ''Urhur Abyss'' and ''Cave Temple'' levels are completed&lt;br /&gt;
&lt;br /&gt;
- ''Canyon'' level is started and completed&lt;br /&gt;
&lt;br /&gt;
- '''SkaarjZR''' quits the team&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2015&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Additional scenery models are created, including the animated forge bellows&lt;br /&gt;
&lt;br /&gt;
- '''Angela82''' leaves the team&lt;br /&gt;
&lt;br /&gt;
- The idea of the plot reduction is supported by all team members and is under discussion. However, there is no general agreement on the amount and the character of changes. The team fails to reach a compromise. As a result, '''Alexys''' and '''Alien3674''' leave the team. The reduction is carried out without them and does not affect the key points of the plot and the actual groundwork in the from of existing game levels&lt;br /&gt;
&lt;br /&gt;
- ''The Badlands'' level is started&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2016&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- ''Heavy Clouds'' level is finished&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2017&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- ''The Badlands'' level is finished&lt;br /&gt;
&lt;br /&gt;
- ''Dark Basteria'' level is finished&lt;br /&gt;
&lt;br /&gt;
- '''Vic''' joins the team&lt;br /&gt;
&lt;br /&gt;
- ''The Catacomb'' level is started&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2018&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- ''Canyon'' level is being remade to replace the old 2014-version with the new one&lt;br /&gt;
&lt;br /&gt;
- A playable part of the ''Catacombs'' level is published&lt;br /&gt;
&lt;br /&gt;
- ''Nali Castle 3'' level development is started&lt;br /&gt;
&lt;br /&gt;
- ''Cryox II'' is finished&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2019&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- '''Another Reality''' Flyby Intro is made, using the flying camera around the castle from ''Nali Castle 3'' level&lt;br /&gt;
&lt;br /&gt;
- ''Canyon'' level is remade. The new version takes place of the older one made in 2014&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
AR Screen5.jpg&lt;br /&gt;
AR Screen6.jpg&lt;br /&gt;
AR Screen7.jpg&lt;br /&gt;
AR Screen8.jpg&lt;br /&gt;
AR Screen9.jpg&lt;br /&gt;
AR Screen10.jpg&lt;br /&gt;
AR Screen11.jpg&lt;br /&gt;
AR Screen12.jpg&lt;br /&gt;
AR Screen13.jpg&lt;br /&gt;
AR Screen14.jpg&lt;br /&gt;
AR Screen15.jpg&lt;br /&gt;
AR Screen16.jpg&lt;br /&gt;
AR Screen17.jpg&lt;br /&gt;
OldARScreen28.jpg&lt;br /&gt;
AR Screen20.jpg&lt;br /&gt;
AR Screen21.jpg&lt;br /&gt;
AR Screen22.jpg&lt;br /&gt;
AR Screen23.jpg&lt;br /&gt;
AR Screen24.jpg&lt;br /&gt;
AR Screen25.jpg&lt;br /&gt;
AR Screen26.jpg&lt;br /&gt;
AR Screen27.jpg&lt;br /&gt;
AR Screen28.jpg&lt;br /&gt;
AR Screen29.jpg&lt;br /&gt;
AR Screen30.jpg&lt;br /&gt;
AR Screen31.jpg&lt;br /&gt;
AR Screen32.jpg&lt;br /&gt;
AR Screen33.jpg&lt;br /&gt;
AR Screen34.jpg&lt;br /&gt;
AR Screen35.jpg&lt;br /&gt;
AR Screen36.jpg&lt;br /&gt;
AR Screen37.jpg&lt;br /&gt;
AR Screen38.jpg&lt;br /&gt;
AR Screen39.jpg&lt;br /&gt;
AR Screen40.jpg&lt;br /&gt;
AR Screen41.jpg&lt;br /&gt;
AR Screen42.jpg&lt;br /&gt;
AR Screen43.jpg&lt;br /&gt;
AR Screen44.jpg&lt;br /&gt;
AR Screen45.jpg&lt;br /&gt;
AR Screen46.jpg&lt;br /&gt;
AR Screen47.jpg&lt;br /&gt;
AR Screen48.jpg&lt;br /&gt;
AR Screen49.jpg&lt;br /&gt;
AR Screen50.jpg&lt;br /&gt;
AR Screen51.jpg&lt;br /&gt;
AR Screen52.jpg&lt;br /&gt;
AR Screen53.jpg&lt;br /&gt;
AR Screen54.jpg&lt;br /&gt;
AR Screen55.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [https://drive.google.com/file/d/1Fc5uo-6nZkdvu2vdqeZEH_XoxpzDc_uj/view?usp=share_link Another Reality Beta-Demo (Playable part of created content for AR. It contains ~11 maps. Uploaded in December 2011)]&lt;br /&gt;
* [https://www.moddb.com/games/unreal/downloads/unreal-1995-tech-demo Unreal 1995 Tech Demo]&lt;br /&gt;
&lt;br /&gt;
[[Категория:Игры]]&lt;br /&gt;
[[Категория:Мастерская]]&lt;/div&gt;</summary>
		<author><name>ArchGrey</name></author>
	</entry>
	<entry>
		<id>https://www.old-games.ru/wiki/index.php?title=Another_Reality/en&amp;diff=31957</id>
		<title>Another Reality/en</title>
		<link rel="alternate" type="text/html" href="https://www.old-games.ru/wiki/index.php?title=Another_Reality/en&amp;diff=31957"/>
		<updated>2023-04-30T19:44:23Z</updated>

		<summary type="html">&lt;p&gt;ArchGrey: /* Present team members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{languages|Another Reality}}&lt;br /&gt;
&lt;br /&gt;
'''Another Reality''' (abbreviated '''AR''') is a single player campaign for [[Unreal]]. It is being developed by a team of enthusiasts on [[Old-Games.Ru]] forum both in Russian and in English.&lt;br /&gt;
&lt;br /&gt;
== Game world ==&lt;br /&gt;
===Plot===&lt;br /&gt;
{{Видео&lt;br /&gt;
 | сервис = youtube&lt;br /&gt;
 | id = 0puv_Iav8P4&lt;br /&gt;
 | ширина = 300&lt;br /&gt;
 | выравнивание = left&lt;br /&gt;
 | комментарий = Another Reality trailer 2011&lt;br /&gt;
 }}&lt;br /&gt;
The story of '''Another Reality''' starts right after the events of the official add-on [[Return to Na Pali]]. The player turns out on the board of a military spacecraft, attacked by desperate Prisoner №849.&lt;br /&gt;
&lt;br /&gt;
The atmosphere on the «Bodega Bay» bustles as the ship’s service does not stop for a moment. One more unit of space marines doesn’t come back from deployment. The connection is lost and the destiny of the prisoner is unknown. However, the military aren’t going to miss the objective. To prevent leaks of valuable information they have to dismantle the prisoner. While the command leads the mission, the whole staff of military technicians, specialists and service personnel tries to provide the soldiers with everything necessary. Not only the medical staff and the gunsmiths in the UMS arsenals are responsible, but also the military technicians, who equip the marines for landing in Na Pali. When the unit is about to start landing, an alarming message is reported by loudspeaker. After that, things go too fast to prevent a catastrophe.&lt;br /&gt;
&lt;br /&gt;
The command reports about a terrain shuttle being located on the way out of the atmosphere. Ignoring warning signals and identification requests the shuttle continues its way towards the «Bodega Bay» adrift in orbit. And it’s pretty clear that the pilot of the shuttle is Prisoner №849. The «Bodega Bay» in its turn launches a missile, which turns to be fatal. Taking advantage of smaller shuttle dimensions, the Prisoner manages to avoid the blast. He flies in dangerous proximity to the spacecraft, forcing the target-seeking system to send the missile right towards the «Bodega Bay» bow.&lt;br /&gt;
&lt;br /&gt;
The explosion damages one of the ship’s stabilizers. Plentiful arsenals, containing explosives start to detonate, provoking further chain reaction. The hull of the ship is breached and the life-support system is shut down. Without its stabilization system the ship starts to lean. The left cargo bay (which is damaged by a missile according to RtNP video) depressurizes. Control rooms and communication center get blocked by emergency protocols right away. Cabin and technical doors are on the contrary get open. Accompanied by the emergency siren the evacuation of personnel starts.&lt;br /&gt;
&lt;br /&gt;
Only few people manage to get to escape pods or find another way of leaving the ship. One of them is a military UMS technician, responsible for maintenance of combat equipment operating in harsh conditions of alien planets and space outposts. Just before the alarm, he starts to check a military suit for one of the marines. Keenly aware of all possible dangers he gets into an enhanced spacesuit. After grabbing a compact and secure weapon (the Automag) and the Universal Translator, he heads to evacuation bay. Fortunately being well trained he knows how to cope with this kind of emergency. Meantime the crash proves to be disastrous and results in multiple fatalities. What’s more, even a successful evacuation might end up in an endless drift around a godforsaken planet, inhabited by hostile species. There is also a high risk of the escape pod crash. Then its passenger will be eventually left face-to-face with savage beasts and warrior aliens.&lt;br /&gt;
&lt;br /&gt;
That’s exactly what our military technician thinks about. Fortunately, he comes up with the idea of getting into one of the landing shuttles used by the marines. With this shuttle it’s possible not only to get far away but also to reach one of the UMS bases. This perspective seems to be more successful than evacuation in escape pod.&lt;br /&gt;
&lt;br /&gt;
No time is left, the «Bodega Bay» leans more ready to fall apart in any moment. It’s high time for the miltech to leave the scene using a landing shuttle.&lt;br /&gt;
&lt;br /&gt;
He hardly manages to escape death as another obstacle gets in his way. His shuttle falls into one of the gravitational vortexes of the ill-known planetary field. The shuttle is out of control, the automatic navigation system shuts down and there is no time to reset the coordinates. A rocky area of Na Pali with its black cliffs, unknown lakes and green patches of local jungle is seen in the distance. The landing turns into a rapid fall. But fortune favors the bold. Our miltech bails out within seconds before his shuttle crashes into one of the cliffs and lands in a nearby pond.&lt;br /&gt;
&lt;br /&gt;
The water breaks the fall and our lucky miltech survives. Confused and wounded, he ultimately makes it to shore. But what’s next? He faces a completely unfamiliar terrain full of multiple dangers, known and undisclosed ones. The miltech wearing a marine suit is left alone with the ill-fated planet, completely unaware of the «Bodega Bay» destiny. Is there a chance that anyone else might have survived the crash? Would it be possible to find the crash scene if the spaceship didn’t make it in orbit (which is quite evident)? He’ll have to go on a quest to find any survivors, help and reinforcement or any other way to escape from the planet. However, Na Pali is full of secrets and the adventures here don’t end that easy…&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
'''Another Reality''' is being developed as an immense campaign of 30 levels, bound by a single plot. It continues the original story of [[Unreal]] and the official expansion [[Return to Na Pali]]. '''Another Reality''' is a single player campaign, thought the possibility of cooperative gameplay is not excluded. Its main feature is an accurate following to the traditions of original [[Unreal]] and before all maintaining the unique atmosphere of the game.&lt;br /&gt;
&lt;br /&gt;
The mod is planned to feature almost the whole [[Unreal]] and [[Return to Na Pali]] contents (weapons, bonuses, hostile and peaceful creatures) and also the environmental themes (industrial locations, futuristic bases, spaceships, primitive aborigine settlements and their larger towns, castles, fortresses and ancient temples, as well as different landscapes, plains, mountains and dungeons).&lt;br /&gt;
&lt;br /&gt;
And on top of that, the mod will contain certain novelties. For instance, the stylistics of some '''AR''' levels conveys the locations of pre-released versions of [[Unreal]], which didn’t have analogues in the final version of the game. The gameplay process in its turn also has some new changes: it’s above all the possibility of using different mutators. They are totally optional and can be activated one at a time or all together thus changing the gameplay in a certain way. The current working version of AR works with three mutators: the first one adds the necessity of recharching of some weapons (the mutator is made by '''Alien3674''' and '''FACH''' specially for '''AR'''), the second one brings back the old weapons sounds (the mutator is created be '''SKW''' for a series of semi-official patches version 227 from ''OldUnreal'' team). And finally, the last one sufficiently enhances most enemies AI (the author of this mutator is '''Materkent''', an ''OldUnreal'' team member). The two last mutators can be activated while playing the main [[Unreal]] campaign and [[Return to Na Pali]].&lt;br /&gt;
&lt;br /&gt;
== Versions, releases, sequels ==&lt;br /&gt;
The mod is currently on the stage of development. There is a demo-version, uploaded in December 2011 (check References section). Officially, it has nine levels, but technically two of them are partially presented. Besides, almost all levels of the current version need to be improved and refined, though they do not contain any serious bugs. Down below you can find the screenshots from the demo-version and a complete walkthrough video of all levels.&lt;br /&gt;
&lt;br /&gt;
Some more things are being planned at the moment. The first one is a demo-version, containing ten levels. Nine of the levels are from 2011 demo. They have been finalized and united together into two separate episodes. The second one is another location, more extensive in comparison with other levels. However, the deadline is still uncertain.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=4&amp;gt;&lt;br /&gt;
Файл:AR_Screen1.jpg&lt;br /&gt;
Файл:AR_Screen2.jpg&lt;br /&gt;
Файл:AR_Screen3.jpg&lt;br /&gt;
Файл:AR_Screen4.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Team ==&lt;br /&gt;
The team members of Another Reality changed repeatedly during the whole period of the mod development.&lt;br /&gt;
&lt;br /&gt;
=== Initial team members ===&lt;br /&gt;
(the members are listed in chronological order according to their appearance in a team)&lt;br /&gt;
&lt;br /&gt;
- '''LipShez'''&lt;br /&gt;
- '''M210'''&lt;br /&gt;
- '''unreal doom'''&lt;br /&gt;
&lt;br /&gt;
=== Present team members ===&lt;br /&gt;
(the same chronological order)&lt;br /&gt;
&lt;br /&gt;
- '''unreal doom'''&lt;br /&gt;
- '''King (King89)'''&lt;br /&gt;
- '''ArchGrey'''&lt;br /&gt;
&lt;br /&gt;
=== List of all people contributed to development of mod ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Tasks&lt;br /&gt;
|-&lt;br /&gt;
| '''unreal doom''' || - artist director &amp;lt;br/&amp;gt; - screenplay &amp;lt;br/&amp;gt; - mapper&lt;br /&gt;
|-&lt;br /&gt;
| '''King (King89)''' || - mapper &amp;lt;br/&amp;gt; - plot and ideas&lt;br /&gt;
|-&lt;br /&gt;
| '''xman260591''' || - mapper &amp;lt;br/&amp;gt; - plot and ideas&lt;br /&gt;
|-&lt;br /&gt;
| '''Alien3674''' || - mapper &amp;lt;br/&amp;gt; - scripting &amp;lt;br/&amp;gt; - models &amp;lt;br/&amp;gt; - sound&lt;br /&gt;
|-&lt;br /&gt;
| '''Alexys''' || - sound &amp;lt;br/&amp;gt; - models&lt;br /&gt;
|-&lt;br /&gt;
| '''FACH''' || - plot and ideas &amp;lt;br/&amp;gt; - scripting &amp;lt;br/&amp;gt; - models&lt;br /&gt;
|-&lt;br /&gt;
| '''DENTNT''' || - models&lt;br /&gt;
|-&lt;br /&gt;
| '''Asgard''' || - presented the model of the game character, the UMS marine-soldier&lt;br /&gt;
|-&lt;br /&gt;
| '''Masterkent''' || - the author of mutator, enhancing the enemies’ AI&lt;br /&gt;
|-&lt;br /&gt;
| '''SkaarjZR''' and '''HighPriest''' || - the authors of russian localization, which is used by the mod&lt;br /&gt;
|-&lt;br /&gt;
| '''ArchGrey''' || - interpreter &amp;lt;br/&amp;gt; - plot and ideas&lt;br /&gt;
|-&lt;br /&gt;
| '''Vic''' || - interpreter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Vacancies ==&lt;br /&gt;
To date, the '''Another Reality''' team needs people experienced in the UnrealED game engine version 1.0, 2.0 and 2.1 and Unreal Engine's native scripting language. The good knowledge of the [[Unreal]] game itself, of its pre-release 95 and 97 versions (the 95 version can be found in the References section, the 97 version can be shared by request) and of the official add-on [[Return to Na Pali]] can be also useful.&lt;br /&gt;
&lt;br /&gt;
The mod is based on the English version of [[Unreal Gold]] v227 (the pre-version 227g and later).&lt;br /&gt;
&lt;br /&gt;
== Story of development ==&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2007&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-The beginning of the development of ''Another World'' level&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2008&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- '''LipSheZ''' suggests to all those who wish to take part in the development of the [[Unreal]] mod, which totally conveys the atmosphere of the original game. '''M210''' and '''unreal doom''' are the first to respond&lt;br /&gt;
&lt;br /&gt;
- The preparation of the scenario of the future mod starts&lt;br /&gt;
&lt;br /&gt;
- ''Another World'' level is finished&lt;br /&gt;
&lt;br /&gt;
- '''King''' joins the team&lt;br /&gt;
&lt;br /&gt;
- The start of the development of ''Tarydium Land'' and ''Outpost 4Z'' levels&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2009&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- ''Tarydium Land'' and ''Outpost 4Z'' levels are completed&lt;br /&gt;
&lt;br /&gt;
- Initial work in the development of ''Tarydium Factory'', ''Urhur Abyss'' and ''Skaarj Outpost'' levels&lt;br /&gt;
&lt;br /&gt;
- The ''Urhur Village'' levels started and finished (the morning and the evening versions)&lt;br /&gt;
&lt;br /&gt;
- '''Angela82''', '''FACH''' and '''xman260591''' join the team&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2010&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- '''LipSheZ''' and '''M210''' quit the team&lt;br /&gt;
&lt;br /&gt;
- The mod scenario is completed&lt;br /&gt;
&lt;br /&gt;
- ''Tarydium Factory'' level is finished&lt;br /&gt;
&lt;br /&gt;
- The start of the development of ''Nali Temple'', ''Sun Land'', ''Cave Temple'' and ''Abandoned Mine'' levels&lt;br /&gt;
&lt;br /&gt;
- The mod development is moved to another engine - [[Unreal Tournament]] v436&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2011&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- The levels ''Sun Land'', ''Skaarj Outpost'' and ''Abandoned Mine'' are finished&lt;br /&gt;
&lt;br /&gt;
- The development of ''Dark Basteria'' and ''Mothership 2'' levels is initiated&lt;br /&gt;
&lt;br /&gt;
- '''Alien3674''', '''ArchGrey''' and '''SkaarjZR''' join the team&lt;br /&gt;
&lt;br /&gt;
- The mod development is moved to [[Unreal Gold]] v227 engine&lt;br /&gt;
&lt;br /&gt;
- '''SkaarjZR''' provides the mod with a new Russian localization and a more appropriate HUD font&lt;br /&gt;
&lt;br /&gt;
- The preparation of the English version of the mod aimed at an international audience starts&lt;br /&gt;
&lt;br /&gt;
- The first scripts are written. Among them: a script replacing the default player with a marine having specific characteristics; a script allowing to launch the mod from a separate menu with any level of difficulty and from any episode; a script displaying gameplay statistics at the end of every mod level&lt;br /&gt;
&lt;br /&gt;
- The last to date Beta Demo is published in English and in Russian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2012&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- '''xman260591''' quits the team&lt;br /&gt;
&lt;br /&gt;
- ''Universal Complex'' level is started&lt;br /&gt;
&lt;br /&gt;
- A special menu is extended; there is an opportunity of playing the mod with certain mutators&lt;br /&gt;
&lt;br /&gt;
- A new mutator which adds the necessity of recharching of some weapons is created&lt;br /&gt;
&lt;br /&gt;
- The team discusses the possibility of moving the mod to the [[Unreal Tournament 2004]] engine. The discussion results in '''FACH's''' leaving and the team decides to continue the work using the [[Unreal Gold]] v227 engine&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2013&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- A new mutator enhancing the enemies AI is created. '''Masterkent''', the author of the mutator, created it as an independent product, therefore AI_Mutator is not related to the mod directly. However, the mod's difficulty now fully depends on this mutator&lt;br /&gt;
&lt;br /&gt;
- ''Nali Temple'' level is completed&lt;br /&gt;
&lt;br /&gt;
- One special bonus is added to the player's inventory&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2014&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- The beginning of the development of ''Cryox II'' and ''Heavy Clouds'' levels&lt;br /&gt;
&lt;br /&gt;
- '''Alexys''' joins the team&lt;br /&gt;
&lt;br /&gt;
- ''Urhur Abyss'' and ''Cave Temple'' levels are completed&lt;br /&gt;
&lt;br /&gt;
- ''Canyon'' level is started and completed&lt;br /&gt;
&lt;br /&gt;
- '''SkaarjZR''' quits the team&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2015&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Additional scenery models are created, including the animated forge bellows&lt;br /&gt;
&lt;br /&gt;
- '''Angela82''' leaves the team&lt;br /&gt;
&lt;br /&gt;
- The idea of the plot reduction is supported by all team members and is under discussion. However, there is no general agreement on the amount and the character of changes. The team fails to reach a compromise. As a result, '''Alexys''' and '''Alien3674''' leave the team. The reduction is carried out without them and does not affect the key points of the plot and the actual groundwork in the from of existing game levels&lt;br /&gt;
&lt;br /&gt;
- ''The Badlands'' level is started&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2016&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- ''Heavy Clouds'' level is finished&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2017&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- ''The Badlands'' level is finished&lt;br /&gt;
&lt;br /&gt;
- ''Dark Basteria'' level is finished&lt;br /&gt;
&lt;br /&gt;
- '''Vic''' joins the team&lt;br /&gt;
&lt;br /&gt;
- ''The Catacomb'' level is started&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2018&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- ''Canyon'' level is being remade to replace the old 2014-version with the new one&lt;br /&gt;
&lt;br /&gt;
- A playable part of the ''Catacombs'' level is published&lt;br /&gt;
&lt;br /&gt;
- ''Nali Castle 3'' level development is started&lt;br /&gt;
&lt;br /&gt;
- ''Cryox II'' is finished&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Year 2019&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- '''Another Reality''' Flyby Intro is made, using the flying camera around the castle from ''Nali Castle 3'' level&lt;br /&gt;
&lt;br /&gt;
- ''Canyon'' level is remade. The new version takes place of the older one made in 2014&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
AR Screen5.jpg&lt;br /&gt;
AR Screen6.jpg&lt;br /&gt;
AR Screen7.jpg&lt;br /&gt;
AR Screen8.jpg&lt;br /&gt;
AR Screen9.jpg&lt;br /&gt;
AR Screen10.jpg&lt;br /&gt;
AR Screen11.jpg&lt;br /&gt;
AR Screen12.jpg&lt;br /&gt;
AR Screen13.jpg&lt;br /&gt;
AR Screen14.jpg&lt;br /&gt;
AR Screen15.jpg&lt;br /&gt;
AR Screen16.jpg&lt;br /&gt;
AR Screen17.jpg&lt;br /&gt;
OldARScreen28.jpg&lt;br /&gt;
AR Screen20.jpg&lt;br /&gt;
AR Screen21.jpg&lt;br /&gt;
AR Screen22.jpg&lt;br /&gt;
AR Screen23.jpg&lt;br /&gt;
AR Screen24.jpg&lt;br /&gt;
AR Screen25.jpg&lt;br /&gt;
AR Screen26.jpg&lt;br /&gt;
AR Screen27.jpg&lt;br /&gt;
AR Screen28.jpg&lt;br /&gt;
AR Screen29.jpg&lt;br /&gt;
AR Screen30.jpg&lt;br /&gt;
AR Screen31.jpg&lt;br /&gt;
AR Screen32.jpg&lt;br /&gt;
AR Screen33.jpg&lt;br /&gt;
AR Screen34.jpg&lt;br /&gt;
AR Screen35.jpg&lt;br /&gt;
AR Screen36.jpg&lt;br /&gt;
AR Screen37.jpg&lt;br /&gt;
AR Screen38.jpg&lt;br /&gt;
AR Screen39.jpg&lt;br /&gt;
AR Screen40.jpg&lt;br /&gt;
AR Screen41.jpg&lt;br /&gt;
AR Screen42.jpg&lt;br /&gt;
AR Screen43.jpg&lt;br /&gt;
AR Screen44.jpg&lt;br /&gt;
AR Screen45.jpg&lt;br /&gt;
AR Screen46.jpg&lt;br /&gt;
AR Screen47.jpg&lt;br /&gt;
AR Screen48.jpg&lt;br /&gt;
AR Screen49.jpg&lt;br /&gt;
AR Screen50.jpg&lt;br /&gt;
AR Screen51.jpg&lt;br /&gt;
AR Screen52.jpg&lt;br /&gt;
AR Screen53.jpg&lt;br /&gt;
AR Screen54.jpg&lt;br /&gt;
AR Screen55.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [https://drive.google.com/file/d/1Fc5uo-6nZkdvu2vdqeZEH_XoxpzDc_uj/view?usp=share_link Another Reality Beta-Demo (Playable part of created content for AR. It contains ~11 maps. Uploaded in December 2011)]&lt;br /&gt;
* [https://www.moddb.com/games/unreal/downloads/unreal-1995-tech-demo Unreal 1995 Tech Demo]&lt;br /&gt;
&lt;br /&gt;
[[Категория:Игры]]&lt;br /&gt;
[[Категория:Мастерская]]&lt;/div&gt;</summary>
		<author><name>ArchGrey</name></author>
	</entry>
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