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	<title>Гунпей Ёкой - История изменений</title>
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	<updated>2026-04-22T20:29:04Z</updated>
	<subtitle>История изменений этой страницы в вики</subtitle>
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		<title>Pause break: переименовал «Ёкой, Гунпей» в «Гунпей Ёкой»</title>
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		<updated>2011-05-07T10:59:42Z</updated>

		<summary type="html">&lt;p&gt;переименовал «&lt;a href=&quot;/wiki/%D0%81%D0%BA%D0%BE%D0%B9,_%D0%93%D1%83%D0%BD%D0%BF%D0%B5%D0%B9&quot; class=&quot;mw-redirect&quot; title=&quot;Ёкой, Гунпей&quot;&gt;Ёкой, Гунпей&lt;/a&gt;» в «&lt;a href=&quot;/wiki/%D0%93%D1%83%D0%BD%D0%BF%D0%B5%D0%B9_%D0%81%D0%BA%D0%BE%D0%B9&quot; title=&quot;Гунпей Ёкой&quot;&gt;Гунпей Ёкой&lt;/a&gt;»&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Предыдущая версия&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Версия от 13:59, 7 мая 2011&lt;/td&gt;
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		<author><name>Pause break</name></author>
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	<entry>
		<id>https://www.old-games.ru/wiki/index.php?title=%D0%93%D1%83%D0%BD%D0%BF%D0%B5%D0%B9_%D0%81%D0%BA%D0%BE%D0%B9&amp;diff=1392&amp;oldid=prev</id>
		<title>og_&gt;Anonymous: Новая: '''Гунпе́й Ёко́й''', или '''Гумпей Ёкой''' ((横井 軍平 Ёкой Гунпей, 10 сентября 1941 — 4 октября 1997) был одним из ва...</title>
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		<updated>2008-07-05T07:11:35Z</updated>

		<summary type="html">&lt;p&gt;Новая: &amp;#039;&amp;#039;&amp;#039;Гунпе́й Ёко́й&amp;#039;&amp;#039;&amp;#039;, или &amp;#039;&amp;#039;&amp;#039;Гумпей Ёкой&amp;#039;&amp;#039;&amp;#039; ((横井 軍平 Ёкой Гунпей, 10 сентября 1941 — 4 октября 1997) был одним из ва...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;'''Гунпе́й Ёко́й''', или '''Гумпей Ёкой''' ((横井 軍平 Ёкой Гунпей, 10 сентября 1941 — 4 октября 1997) был одним из важнейших лиц комании [[Nintendo]], а также в истории видеоигр в целом. Он был продюсером таких известных торговых марок видеоигр как ''Metroid'' и ''Kid Icarus'', а также движущей силой в разработках [[Game Boy]] и других важных технологий Nintendo.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--==Nintendo==&lt;br /&gt;
&lt;br /&gt;
===Игры\Игрушки===&lt;br /&gt;
Nintendo, a company over 100 years old, has sold a number of different products ranging from a card game called [[Hanafunda]] in the late 1800s to video games in the present day. Yokoi began working at the company in 1965 after graduating college with a degree in electronics and started out working on the assembly line for the Hanafunda cards.&lt;br /&gt;
&lt;br /&gt;
In 1970, [[Hiroshi Yamauchi]], president of Nintendo at the time, came to Yokoi and asked him to develop something for the Christmas rush. Yokoi responded the next day, presenting the [[Ultra Hand]], an expanding arm toy that Yokoi had designed for his own amusement. The Ultra Hand was a huge success, selling 1.2 million units.  Yokoi would also develop many other toys during Nintendo's toy era, including the [[Ten Billion Barrel]] puzzle, a baseball throwing machine called the Ultra Machine and a Love Tester. Another invention of his, in collaboration with [[Masayuki Uemoura]] from [[Sharp]], were the Nintendo Beam Gun Games, the precursor to the [[NES Zapper]].&lt;br /&gt;
&lt;br /&gt;
===Game &amp;amp; Watch===&lt;br /&gt;
Nintendo eventually began to sell video games, and Yamauchi asked Yokoi to come up with something once the change to video games was made. The result was Nintendo's popular [[Game &amp;amp; Watch]] series of handhelds. Game &amp;amp; Watch games were individual handheld games about the size of a credit card, and featured an [[LCD]]-display. Some consider the small handhelds to be a prototype of the Game Boy, which would be released later and prove to be Yokoi's greatest work. These games also featured a &amp;quot;control-cross,&amp;quot; which many video game enthusiasts today know as the [[D-Pad]].  &lt;br /&gt;
&lt;br /&gt;
The Game &amp;amp;amp; Watch series saw 59 titles between 1980 and 1986. Many popular arcade games were translated into Game &amp;amp; Watch titles, including ''[[Donkey Kong]]'' and ''[[Super Mario Bros.]]'', which Yokoi helped to create alongside [[Shigeru Miyamoto]]. Many of these Game &amp;amp;amp; Watch titles were put onto large compilations for the [[Game Boy]] series of handhelds, and included classic as well as reinvented versions of ''Ball'', ''Flagman'', ''Oil Panic'', and ''Fire'' among other titles. These are known as the ''[[Game &amp;amp; Watch Gallery]]'' series.&lt;br /&gt;
&lt;br /&gt;
===Research &amp;amp;amp; Development 1===&lt;br /&gt;
Nintendo began assigning its chief engineers to head their own divisons as the electronic industry boomed in the late seventies.  Yokoi was appointed to the general manager of the [[Nintendo Research &amp;amp;amp; Development 1|Research and Development]] 1 (R&amp;amp;amp;D1) group. R&amp;amp;amp;D1 consisted of fifty-five designers, programmers, and engineers. It was with this group that Yokoi came up with many new ideas for Nintendo as it entered into the video games market.&lt;br /&gt;
&lt;br /&gt;
Before Miyamoto got his own R&amp;amp;amp;D department in 1984, Gunpei Yokoi helped to produce many of his famous arcade games like ''[[Donkey Kong]]'', ''[[Donkey Kong Jr.]]'', and ''[[Super Mario Bros.]]''. In 1985, Yokoi and his R&amp;amp;D department were responsible for ''[[Kid Icarus]]'', as well as the first title in one of Nintendo's longest running series, ''[[Metroid]]''. Later in 1986, a part of Yokoi's R&amp;amp;amp;D1 group branched off to form [[Intelligent Systems]], and Yokoi later produced ''[[Battle Clash]]'', ''[[Tetris Attack]]'' (scored by [[Masaya Kuzume]]), and ''[[Fire Emblem: Seisen no Keifu]]'' (scored by [[Yuka Tsujiyoko]]) along-side them.&lt;br /&gt;
&lt;br /&gt;
R&amp;amp;amp;D1 was also responsible for the Robotic Operating Buddy ([[R.O.B.]]) accessory for the [[Famicom]].&lt;br /&gt;
&lt;br /&gt;
The remaining members of R&amp;amp;amp;D1 remained with Yokoi, and they began developing what would become one of Nintendo's most profitable products, the [[Game Boy]].&lt;br /&gt;
&lt;br /&gt;
===Game Boy===&lt;br /&gt;
Yokoi's greatest work was the [[Game Boy]] handheld, released in 1989.  The Game Boy was a small, although bulky, handheld that appeared to be the successor to the [[Game &amp;amp; Watch]] games.  However, the Game Boy played numerous games through cartridge-based gameplay, and presented games on a monochromatic screen (essentially black and green).  In short, it was all the portability of the Game &amp;amp;amp; Watch titles but with the cartridge interchanging capabilities of the [[Famicom]].  During its Game &amp;amp;amp; Watch days, Nintendo marketed the handhelds at an affordable price, yet keeping a standard of high quality, which transitioned into the Game Boy. This marketing technique has proven very effective for Nintendo, and has helped to beat out many competitors. &lt;br /&gt;
&lt;br /&gt;
One of the Game Boy's longest traditions has been to provide the user with an affordable product with a decent battery life.  Even though higher-ups at Nintendo wanted a full-color screen version of the Game Boy (because other competitors like the [[Game Gear]] and [[Atari Lynx]] were full-color handhelds), Yokoi refused to release a color version until technology permitted a color handheld that would last a significant period under the power of a few batteries.  Indeed, Yokoi's standard of high quality saw the Game Boy, with a superior game library and long battery life, dominate the handheld market while the color screen Game Gear and Atari Lynx failed due to high battery consumption.&lt;br /&gt;
&lt;br /&gt;
Yokoi and Nintendo even played a joke on fans who demanded a color Game Boy by revealing a line of Game Boys which had been painted various colors on the outside.  The screen was still colorless; the change was merely cosmetic.  In 1996, the [[Game_Boy_line#Game_Boy_Pocket|Game Boy Pocket]] updated the monochrome screen with a true black-and-white one and slimmer profile.  Finally, in 1998, the [[Game Boy Color]] was released, a full-color version of the Game Boy.  Keeping with Yokoi's standards (he had already passed away by then), the Game Boy Color required 2 AA (compared to 4 AA for the original) batteries and had approximately the same battery consumption rate.&lt;br /&gt;
&lt;br /&gt;
Many games for the Game Boy were developed by Yokoi and R&amp;amp;amp;D1.  Due to its success, they were assigned to develop exclusively for the Game Boy.  Some of them include the ''[[Super Mario Land]]'' series, ''[[Metroid II: Return of Samus]]'', and the puzzler ''[[Dr. Mario]]''.&lt;br /&gt;
&lt;br /&gt;
===Virtual Boy===&lt;br /&gt;
Gunpei Yokoi had become one of Nintendo's most respected members with his developing of the Game Boy alongside his other achievements. However, his success was shadowed by a dark period when he developed the [[Virtual Boy]], a home console which presented games in red and black. While the Virtual Boy did present a level of [[3-D]], the red presented by the machine often irritated many gamers' eyes, and the machine itself was also fairly uncomfortable to use. The system also had a very small library. As a result, the Virtual Boy flopped both in and outside of [[Japan]]. Yokoi was crushed by the Virtual Boy's failure and the disaster had many at Nintendo questioning Yokoi's capabilities. According to an episode of ''Icons'' on [[G4_(TV_channel)|G4]], Yokoi was treated as an outcast before handing in his resignation on [[August 15]], [[1996]], only days after the [[Game Boy Pocket]] was released.&lt;br /&gt;
&lt;br /&gt;
==After Nintendo==&lt;br /&gt;
&lt;br /&gt;
===Koto Laboratory===&lt;br /&gt;
Soon after he left Nintendo, Yokoi began the company [[Koto Laboratory]] in Kyoto. There he began development of the [[WonderSwan]], a handheld developed in partnership between Koto and [[Bandai]]. Yokoi never saw the final product of the Wonderswan, which was released in 1999, long after his death. The first game released for the WonderSwan was named &amp;quot;Gunpey&amp;quot; in his honor. &lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
On [[October 4]], [[1997]], Yokoi was killed in a car accident. He was riding in a car driven by Etsuo Kis&amp;amp;#333;, a businessman from [[Kyoto]].  Seeing a car accident, Kis&amp;amp;#333; and Yokoi pulled over to examine the damage of two automobiles.  While examining, a car driven by Iwao Tsushima of [[Yamanakamachi]], [[Ishikawa Prefecture]], slammed into the two men.  Yokoi was taken to a hospital and pronounced dead two hours later. Kis&amp;amp;#333; endured two broken bones, while Tsushima and his wife were mildly injured.&lt;br /&gt;
&lt;br /&gt;
==Awards and Recognition==&lt;br /&gt;
*Yokoi received the [[Lifetime Achievement Award]] at the [[Game Developers Choice Awards]] ceremony on March 6, 2003.&lt;br /&gt;
*[[G4]] ran an episode of ''Icons'' with the Game Boy as the topic. Much of the episode talks about Yokoi, his position prior to the Game Boy, and his death.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Shigeru Miyamoto]]&lt;br /&gt;
*[[Satoru Okada]]&lt;br /&gt;
*[[Hiroshi Yamauchi]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.gamecubicle.com/news-nintendo_gunpei_yokio_lifetime_achievement_award.htm Gunpei Yokoi's Lifetime Achievement Award]&lt;br /&gt;
*[http://gaysucks.tripod.com/teamcbr/id12.html Gunpei Yokoi]&lt;br /&gt;
*[http://www.n-sider.com/articleview.php?articleid=270 N-Sider Profile: Gunpei Yokoi]&lt;br /&gt;
*[http://www.n-sider.com/articleview.php?articleid=482 N-Sider: History of R&amp;amp;amp;D 1]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
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[[Категория:Знаменитые люди]]&lt;/div&gt;</summary>
		<author><name>og_&gt;Anonymous</name></author>
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